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Galactic Heroes
Autor Wiadomość
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2012-10-03, 09:56   Galactic Heroes

Nowy Vset będzie miał nazwę Galactic Heroes.Wszystkie frakcje dostaną wzmocnienie.
Mini set - The Old Republic( 10 postaci+ Sidious oraz Luke).

Update do dnia 02.03.2013

Ściągnij Vset5 lepsza jakość


Old Republic

1. Krynda Draay
Cost: 20
HP: 50
Def: 20
Atk: 0
Dam: 0
Special Abilities
Unique. Melee Attack
Camaraderie [An ally named Master Lucien Draay gains Mettle and Triple Attack]
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.]
Mettle [If this character spends 1 Force point to reroll, add +4 to the result]
Rapport [Covenant characters cost 1 less when in the same squad as this character]
Force Powers
Force 1. Force Renewal 1
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Push 1 [Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller]
Sense the Future [Force 2: Once per round, after initiatives is determined, you may exchange your initiative check with your opponent's initiative check]
Commander Effect
Covenant allies in your squad can spend this character's Force points. [A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.]

Krynda Draay formed the secret Jedi Order of the Covenant and personally set out to train the greatest Consulars of the Order, which she hoped would be strong enough to find the shatterpoint that would lead to the next Sith outbreak.

2.Mirialian Jedi
Old Republic
Cost: 20
HP: 60
Def: 18
Atk: +9
Dam: 20
Special Abilities:
Melee Attack, Twin Attack, Makashi Style, Acrobatic (This character ignores other characters while moving)
Force Powers:
Force 2.
Lightsaber Deflect
3.
4.
5.
6.

Sith

7.Darth Caedus, Sith Lord
Cost: 54
HP: 110
DEF: 18
ATT: 12
DAM: 20
Special Abilities
Unique, melee attack, double attack
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
Force Ascetic (Cannot spend Force points to reroll or move faster)
Affinity (Characters who's name contains Galactic Alliance may be in a squad with this character regardless of faction)
Rapport 1 (Characters who's name contains Galactic Alliance cost 1 less when in a squad with this character)
Force Powers
Force 2, Force Renewal 2, Master of the Force 2
Aing Ti flow walk - (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Master Illusion - (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
Sith Battle Manipulation - (force 3 - usable on this characters turn, sight, choose one target character within line of sight, Cadeus may move that character and all characters (enemies and allies alike) within 6 squares of the target character up to 3 spaces. This movement does not provoke attacks of opportunity. This character cannot be moved by this force power.)
Commander Effect
Galactic Alliance followers gain +3 attack and +3 defense
8.
9.Darth Wryylok III
Cost: 20
HP: 60
Def: 17
Att: 7
Dam: 0
Special Abilities
Unique. Melee Attack
Booming Voice
Opportunist +20
Force Powers
Force 3
Force Lightning 2
Force Stun
Commander Effect:
Sith Followers without the Affinity Special Ability gain Backlash.
10.
11.Sith Juggernaut
Cost 49
HP: 110
Def:20
Att:10
Dam:20
Special Abilities
Melee Attack. Double Attack
Bodyguard
Draw Fire
Force Attuned Armor
Rapport (Character named Vette cost 1 less when in the same squad as this character)
Soresu Style
Force Powers
Force 4
Lightsaber Riposte
Crushing Blow (Force 2:+10 damage on all of attacks this turn; enemies damaged by this character attacks get -2 defense for the rest of skirmish)

Republic

12. Antarian Ranger Captain
Cost: 20
HP: 60
Def: 17
Att: 9
Dam: 20
Special Abilities
Affinity [May be in a New Republic or Old Republic squad]
Rapport [Allies whose names contain Antarian Ranger cost 1 less when in the same squad as this character]
Sniper [Other characters do not provide cover against this character's attack]
Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Synergy [+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares]
Commander Effect
Allies whose names contain Antarian Ranger within 6 squares gain Sniper and Squad Firepower [+10 Damage while 3 allies with the same name as this character are within 6 squares].

13. Boss Nass
Cost:35
HP:80
DEF:16
ATT:5
DAM:10
Special Abilities
Unique. Melee Attack.
Booming Voice
Speed 4
Gungan Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Gungan characters to your squad)
Rapport (Gungans on your squad cost 1 less)
Commander Effect:
At the start of the skirmish, choose 1 allied Gungan character; that ally gains Bombad General [Once per round, at the end of this character's turn, this character can designate one enemy that it can see. For the rest of this round, allied Gungans can target this character, ignoring cover.]
Whenever a non-unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.
14.
15.Coleman Trebor
Republic
Cost: 14
HP: 60
Def:17
Att:8
Dam: 20
Special Abilities
Unique. Melee Attack
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemies with a higher point cost]
Force Powers
Force 2
Master Speed [Force 1: This character can move 6 extra squares on its turn as part of its move]
In his last valiant effort, Coleman Trebor raced across the battlefield of Geonosis only to be shot down before he could attack his target - the Sith Lord Count Dooku.

16.
17.
18.

Separatists

19.
20.
21.
22.Muun Guard Colonel
Cost: 15
HP: 40
Def: 16
ATT: 7
DAM: 10
Special Abilities
Opportunist +20
Commander Effect
Allies named Muun Guards gain Opportunist.
23.
24. Sev'rance Tann
Cost: 55
HP: 110
Def: 20
Atk: +11
Dam: 20
Special Abilities
Unique. Melee Attack; Double Attack
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Rapport [Huge and larger Separatist allies cost 10 less when in the same squad as this character]
Shielding Upgrades [Non-living allies with Damage Reduction 10 gain Advanced Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 6)]
Force Powers
Force 4
Lightsaber Block [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Sith Rage [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Commander Effect :
Droids are subject to this effect: Adjacent allies ignore cover when they use special abilities whose name contains Missiles. Followers within 6 squares with Mounted Weapon gain Flanking Attack [Until the end of the round, an enemy attacked by this character has -4 Defense against allies with Mounted Weapon].

Rebel

25.
26.Chief of State Mon Mothma
Cost:44
HP: 70
Def: 15
Att: 0
Dam: 0
Special Abilities
Unique
Affinity [May be in a New Republic squad]
Bothan Sacrifice [Whenever an ally whose name contains Bothan is defeated, characters on your squad get +10 Damage for the rest of the round]
New Republic/Rebel Reinforcements 30 [During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad]
Rival [This character cannot be in a squad that contains a character who counts as Garm Bel Iblis]
Commander Effect
New Republic and Rebel followers get +1 Attack and +1 Defense for each defeated Unique enemy. [This bonus stacks.]
"The Emperor has made a critical error, and the time for our attack has come."

27.
28.General Lando Calrissian
Cost 28
HP: 80
DEF: 18
ATK:+9
DAM: 20
Special Abilites
Unique. Pilot
Double Attack; Greater Mobile Attack
Rapport (A character named Nien Nunb costs 5 less when in the same squad as this character)
Opportunist
Camaraderie (An ally named Nien Nunb or who counts as Han Solo gains Pilot)
Commander Effect:
Pilots in your squad (including this character) get +4 Defense against adjacent enemies.

29. Jan Ors
Cost 18
HP: 60
Def: 17
Atk: +6
Dam: 10
Special Abilities
Unique. Pilot; Double Attack
Affinity [May be in a New Republic squad]
Camaraderie [An ally whose name contains Kyle Katarn gains Double Attack, Distraction, and Opportunist]
Distraction [Suppresses adjacent enemy commander effects]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

"What would you do without me, Kyle?"
30.
31.

Imperial

32. Desann
Cost: 39
HP: 110
Def: 20
Atk: +13
Dam: 20
Special Abilities
Unique. Melee Attack; Double Attack; Melee Reach 2
Deadly Attack [Scores a critical hit on an attack roll of natural 19 or 20]
Vicious Attack [Triple damage instead of double on a critical hit]
Force Powers
Force 2. Force Renewal 1
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]
Force Lightning 2 [Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target]
Lightsaber Throw 1 [Force 1, replaces attacks: Attack 1 enemy within 6 squares]
Sith Rage [Force 1: +10 Damage on all attacks this turn]
Commander Effect
Non-Unique allies with a Force rating start the skirmish with +1 Force [+2 Force if their name contains Reborn].

" ...the Force is not a shield to protect the useless… but is, in reality, a weapon… to empower the worthy!"

33.Imperial Knight Strike Team Leader
Cost: 27
HP: 100
DEF: 17
ATT: 10
DAM: 20
Special Abilities
Unique. Melee Attack. Double Attack
Cortosis Gauntlet 18
Evade
Rapport (Non-unique Imperial Knight followers cost 1 less)
Synergy (+4 Atk when within 6 of an Imperial Knight ally)
Force Powers
Force 2
Lightsaber Block
Commander Effect
Imperial Knight followers gain Evade.

34. Reborn Shadowtrooper
Cost: 23
HP: 60
Def: 16
Atk: +10
Dam: 20
Special Abilities
Melee Attack; Double Attack
Cortosis Armor [+4 Defense against attacks with a lightsaber]
Invisibility [Cannot be targeted by nonadjacent enemies]
Force Powers
Force 2
Force Grip 1 [Force 1, replaces attacks: sight; 10 damage]
Force Lightning 1 [Force 1, replaces attacks: range 6; 20 damage]
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]

"Black armor? Not again…" ―Kyle Katarn
35.

New Republic

36.
37.Dathomiri Witch
New Republic
Cost: 15
HP: 60
Def: 16
Atk: 8
Dam: 10
Special Abilities:
Melee Attack, Bravado +10
Rival (may not be in the same squad as Nightsisters)
Synergy +2 (A character named Rancor gains +2 Atk and +2 Def while within 6 squares)
Force Powers:
Force 2
Force Push 2, Force Weapon
38.
39. Jedi Training Droid
Cost 12
HP: 40
Def: 10
Atk: 1
Dam: 10
Special Abilities
Droid. Melee Attack
Mimetic Combat Processor [This character uses the Defense, Attack, and Damage ratings of itself or any 1 Medium character with Melee Attack within 6 squares, whichever are higher]


40. Luke Skywalker, Galactic Hero
Cost 48
HP: 120
Def: 20
Atk: 11
Damage: 20
Special Abilities
Unique. Melee Attack; Double Attack; Greater Mobile Attack
Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Synergy +2 [Fringe allies with a Force rating get +2 Attack while within 6 squares]
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Knight Speed [Force 1: This character can move 4 extra squares on his turn as part of his move]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Throw 3 [Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.]
Commander Effect
Allies with a Force rating gain Greater Mobile Attack.

"You are the core of what will become a great order to protect the New Republic." - Leia Organa Solo

41.

Fringe

42.
43. Rattataki Warrior
Cost 18
HP: 40
Def: 15
Atk: 7
Dam: 20
Special Abilities
Melee Attack
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Death Strike [+10 Damage against an enemy that is adjacent to an allied character]
Twin Blaster 10 [Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.]
Force Powers
Force 1

44.
45. Urai Fen
Cost 39
HP: 100
Def: 18
Att: 10
Dam: 20
Special Abilities
Unique. Zann Consortium. Melee Attack; Double Attack
Cloaked [If this character has cover, he cannot be targeted by nonadjacent enemies]
Lightsaber Resistance [+2 Defense when attacked by an adjacent enemy with a Force rating]
Sonic Stunner [Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.]
Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.]
Tyber Zann's Bodyguard [If an adjacent character who counts as Tyber Zann would take damage from an attack, this character can take the damage instead]
Zann Consortium Decoy [Whenever a small or medium Zann Consortium ally within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.]
Force Powers
Force 1

"It has been a long time since I had a challenging opponent. Do not disappoint me."
46.
47.

Mandalorian

48.Elite Mandaliorian Marauder
Cost:22
HP:60
Def:17
Att:10
Dam:20
Special Abilities
Melee Attack
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
Melee Duelist [+4 Defense when attacked by an adjacent enemy]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]

49. Mandalore on Basilisk War Droid
Cost: 49
HP: 110
Def: 18
Atk: +10
Dam: 30
Special Abilities
Unique [Counts as Mandalore the Indomitable]
Speed 10. Double Attack
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Strafe Attack [As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.]
Commander Effect
Allies named Basilisk War Droid get +4 Attack and +10 Damage again adjacent enemies.
50.
51.
52.
53.Mandalorian Technician
Cost: 15
HP: 30
Def:15
Att:4
Dam:20
Special Abilities
Speed 4.
Blast Cannon
Communication Supplies
Frequency Amplification (Allied commander effects are extended by 2 squares)
Power Coupling

Yuuzhan Vong

54. Domain Shai Subaltern
Cost: 29
HP: 60
Def: 16
Atk: +8
Dam: 10
Special Abilties
Melee Attack, Double Attack
Charging Fire
Force Immunity
Synergy (+4 Atk when within 6 of an ally named Shedao Shai)
Razorbug
Embrace of Pain
Vonduun Crab Armor 11
Commander Effect:
Yuuzhan Vong followers gain Charging Fire [replaces turn: can move up to double speed, then attack].
Non-unique Yuuzhan Vong followers whose name contains Warrior gain Double Attack.

55.Domain Shai Warrior
Cost: 10
HP: 40
DEF: 14
ATT: +3
DAM: 10
Special Abilities
Melee Attack. Yuuzhan Vong Warrior
Force Immunity
Thud Bug
Embrace of Pain
Rapport (-1 when in same squad as Shedao Shai)
Synergy (+2 attack/+ defense when within 6 squares of Shedao Shai)
Vonduun Crab Armor 16
56.

57.Nei Rin
Cost: 28
HP: 60
Def: 16
Atk: 6
Dam: 20
Special Abilities:
Unique, Melee Attack,
Affinity (may be in a New Republic squad), Force Immunity, Shaper +10
Rapport (Characters whose name contains Ossus Guardian cost 1 less when in the same squad)
Vong Heritage (Affinity does not change a Yuuzhan Vong character's faction in your squad)
Vonduun Crab Shaper (Allies within 6 with Vonduun Crab Armor gains +4 Def against non-adjacent enemies)
Commander Effect:
Yuuzhan Vong allies within 6 squares who fail a Vonduun Crab Armor save may immediately move 2 squares.

58. Supreme Overlord Quorreal
Cost 30
HP 70
Def 18
Att +8
Dam 10
Special Abilities
Unique. Melee Attack
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Loyal Followers [Characters brought in to the squad through this character’s Reinforcements special ability each cost 1 less. These characters gain Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.) for the rest of the skirmish.
Rival [This character cannot be in a squad that contains any character whose name contains Shimrra]
Yuuzhan Vong Reinforcements 20 [During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad]
Commander Effect
If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. [This includes Droid and Savage characters.]
59.
60.Zonama Sekot Scout



Mini set- The Old Republic

Old Republic

1.
2. Kira Carsen
OR
Cost 34
HP: 100
Def: 18
Atk: 12
Damage: 20
Special Abilities
Unique. Melee Attack; Triple Attack
Jedi Knight [Counts as a character named Old Republic Jedi Knight]
Child of the Emperor [This character can spend her own Force points once per turn and spend Force points from an enemy character whose name contains Emperor once per turn. This character cannot be activated by enemy Force powers or special abilities.]
Force Bond [Allies named Jedi Guardian gain Leaping Assault]
Rapport [Costs 1 less when in the same squad as a character whose name contains Jedi Knight]
Force Powers
Force 2
Leaping Assault [Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of her attacks this turn.]
"Eat lightsaber, jerk!"

3.Qyzen Sess
Old Republic
Cost: 36
HP: 90
DEF: 19
ATT: 9
DAM: 20
Special Abilities
Unique, Melee Attack, Trandoshan, Double Attack
Consular's Decoy: Whenever a non-unique character whose name contains Consular is within 6 squares and is targetted, this character may switch positions with that character.
Rapport (A character named Jedi Shadow cost 1 less when in squad with this character)
Regeneration 10
Resilient
Scorekeeper's Blessing (when this character defeats a character of higher point cost, he gains +1 attack and +1 defense. This effect is cumulative)
Shields 1
Synergy (A character named Jedi Consular gains +2 Attack and +2 Defense while within 6 of this character)

Sith

4.
5.
6.

Mandalorian

7.

Fringe

8.
9.
10.

11.Darth Sidious, Sith Mastermind

12.Luke Skywalker, Master of the Order


Z przecieków na razie wiadomo, że figurki poniżej dostaną kopa:
1. Kyle Katarn->Jan Ors
2. Imperial Knight->Imperial Knight Strike Force Leader
3. Elite Yuuzhan Vong Warrior->Domain Shai Subaltern
4. Hailfire Droid->Sev'rance Tann
5. B3 Ultra Battle Droid->Sev'rance Tann, ?
6. Ossus guardian->?
7. Basilisk War Droid->?
8. Nien Numb->General Lando C.
9. Reborn->?
10. Lucien Draay->Kendra Draay
Ostatnio zmieniony przez komix 2013-03-21, 13:07, w całości zmieniany 36 razy  
 
 
 
DarthBinks 


Wiek: 23
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2012-10-03, 19:22   

Wzmocnienie Luciena. Czyżby Camaderie Kryndy?
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 22
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2012-10-03, 20:53   

Ooo bazyliszek...
_________________
http://www.dante.xon.pl/s...opic.php?t=2104 -mój sklepik
 
 
skywalker

Dołączył: 23 Lis 2009
Posty: 188
Skąd: Kraków
Wysłany: 2012-10-04, 20:48   

Heh Katarn to dobrze dla mnie ale jestem ciekawy całego v-setu :-D
_________________
You can't see me
 
 
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2012-10-08, 08:01   

Update: W tym Vsecie możemy się spodziewać Boss Nass'a oraz Kendry Draay (tym razem na bank!! :D)
 
 
 
DarthBinks 


Wiek: 23
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2012-10-08, 19:51   

Milusio, obie postacie długo wyczekiwane.
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2012-10-14, 22:40   

W tym secie zobaczymy:

Dathomir Witch (Fringe)

Mandalorian technician (Mando)
 
 
 
DarthBinks 


Wiek: 23
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2012-10-15, 17:21   

Dathomir witch- nie mogli sobie odpuścić?
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2012-10-15, 18:19   

Uważaj bo może się też pojawić.....młody Anakin. To dopiero może być ...dziwne :P
 
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 22
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2012-10-15, 19:45   

Technik...do kokszenia bazyliszków jak mniemam?
_________________
http://www.dante.xon.pl/s...opic.php?t=2104 -mój sklepik
 
 
DarthBinks 


Wiek: 23
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2012-10-16, 17:15   

komix napisał/a:
Uważaj bo może się też pojawić.....młody Anakin. To dopiero może być ...dziwne :P

Dziwne, ale fajne. Przydałby się, jest ostatnią wartą zrobienia wersją Anakina.
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2012-10-20, 08:35   

do Vongów:
Zonama Sekot Scout

do Rebelii:
General Lando Calrissian
 
 
 
DarthBinks 


Wiek: 23
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2012-10-21, 12:42   

Grywalny Lando do rebelii by się rzeczywiście przydał. Ciekawym scouta.
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2012-10-26, 10:49   

Coś do Republiki:

Coleman Trebor
Jedi Training Droid
 
 
 
DarthBinks 


Wiek: 23
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2012-10-26, 15:46   

Trebor- jeest! Oby z CE dla Antarian rangerów.
Droid- czyżby kolejne podpakowanie jedi z republiki?
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
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