Wiek: 23 Dołączył: 04 Mar 2010 Posty: 475 Skąd: Kraków
Wysłany: 2011-09-28, 14:57 Nasz własny v-set
Proponuję, abyśmy skonstruowali własny dodatek. Niekoniecznie do gry, nawet dla samego wymyślania. Nazwę ustalimy wspólnie.
Byłoby 60 minisów, w tym 30 rarek/unique'ów, co najmniej 4 z każdej frakcji.
Bez postaci, które mają już porządne wersje.
Guardians of the Peace
Old Republic
1.Havoc squad trooper
minis:clone trooper with epeating blaster canon
C:28
HP:70
D:18
A:8
dmg:30
SA:triple attack, heavy weapon
Stunning grenade (rep. attacks range 6 target is consistered activated this round, s.16, adjacent characters s.11)
Bravado
2.Jedi Exile, friendless jedi
C:80
HP:150
D:22
A:15
dmg:20
SA:unique, melee attack, triple attack,
backlash, opportunist
FP: Force 3 FR 2 MOTF 2
lightsaber defense
force repulse 4
Force regeneration 3 (rep. turn, remove 30 dmg from this character and each ally within 3 squares)
CE:Unique allies gain +3 Attack +3 defense.
3.Jedi Negotiator
minis: jedi consular
C:17
HP:50
D:17
A:7
dmg:20
SA: melee, gregarious, aggressive negotiatons
FP: Force 5
anticipation
force stun
surprise move
4.Old Republic Pilot
minis: OR trooper
C:10
HP:10
D:15
A:4
dmg:10
SA:pilot, soldier
Industrial repair 10
Order Executor (+4 A +10dmg when making an attack at the end of the other ally's turn)
5.Raana Tey
C: 33
HP:90
D:17
A:13
dmg:20
SA:Unique, melee attack, double attack, opportunist
Agressive (At the start of this character's turn make a save of 11, on fail this character gain Savage for the rest of the round)
FP: Force 6
Anticipation
Jump attack (patrz Trebor)
lightsaber defense
dark temptation
surprise move
Sith
6.Darth Wyyrlok III
minis: Maas Amedda
C:72
HP:120
D:22
A:15
dmg:20
SA: unique, melee attack,double attack, backlash, merciless
FP: Force 2 FR 2 MOTF 2
Force lighting 4
lightsaber defense
CE:Once per round, one follower within 6 squares can take an immediate turn, before any characters activations. After that turn that character is defeated.
7.Fallen jedi
SA: Unique
Melee attack double attack
Niman style
Bravado+10
FP: force 4
jump attack (force 2, replaces attacks, move extra 6 squares, ignoring difficult terrains, low objects, pits and enemy characters, then make two attacks against adjacent enemy)
lightsaber block
CE: Allies, whose names contain 'Antarian' within 6 squares gain twin attack.
14. Commander Bly on Gelagrub
Cost 31
Hp 80
Def 16
Atak +12
Dmg 30
minis:Clone trooper on gelagrub
SA:
unique, Double Attack
Synergy (+4 attack, Secura)
Mount
Speed 8
Secura's Bodyguard
CE
Star Corps troopers gain Speed 8 Furius Assult and do not provoke attacks of opportunity.
15.Jedi Master K'Kruhk
C:60
HP:150
Def:21
A:13
dmg30
SA:Unique, affinity do NR, twin attack (mieczem i łapą), Avoid defeat (musi być)
impulsive savagery (pasuje, patrz: śmierć jego mistrzyni), momentum (uderza masą)
FP: force 3 FR 1 MOTF 2
lightsaber defense,
Overwhelming force
force cloak (ma się chować),
Force heal 30
CE: Followers within 6 squares gain +3 def. (patrz: wspomnienia z początku wojen klonów)
16.Republic Commando Ordo
Separatist
17.Admiral Trench
Cost: 27
HP:70
Def:17
Att:12
Dam:10
Special Abilities
Unique
Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)
Magnetic Signature Tracking (Allied droids within 6 squares may ignore abilities that restrict range when targetting enemy characters that have already activated this round)
Blockade (While this character is in play enemy characters may not use the Reserves ability)
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)// odzwierciedla postać
Commander Effect:
Droids are subject to this effect: Droid followers get +1 Attack for each droid ally within 6 of that follower.
18.Alto Stratus
Cost: 32
HP: 90
Def:17
Att: 9
Dam: 20
CE:
Separatist Commandos get+4 Attack and cannot be targeted by non adjacent enemies.
Droids are subject to this effect: A-series droids gain Ambush
19.Count Dooku the Sith
wersja 2:
minis:Count Dooku
Cost:65
HP:130
Def:22
Att:15
Dam:20
Special Abilities:
Unique, Melee Attack, Triple Attack, Lightsaber Duelist, Stealth, Makashi style mastery
Force Powers:
Force 2, Force Renewal :2,
Lightsaber reflect (all damage)
Force Lightining 3
Sith Rage
20.Droid Pilot
minis:Przemalowany Battle Droid
C:10
HP:20
Def:12
A:3
dmg:10
SA: droid, ground pilot +2, radiation launcher(rep. attacks, range 12, 30 dmg to target and each adjacent character)
21.Elite commando droid
minis:Commando droid
Cost:24
HP:50
Def:19
A:9
Dmg:20
SA: Droid
Parry
Evade
Wall climber
Squad assault
______________
22.Elite magnaguard
Cost:32
HP:80
Def:18
A:11
Dmg:20
SA: Droid melee attack, double attack
Machine Reflex (When taking dmg from an attack or SA (that does not be a FP), he can avoid dmg with a save of 11)
Shockstaff +10
Personal bodyguard (tylko unique'ów)
Synergy (Magnagurd +2A +2Def)
Lightsaber Resistance
Loosing head (once per skirmish when this character is defeated make a save of 11, on success his still ihn play with 10HP, and gain -3 attack and +2 defense)
23.Gor
minis: Young Krayt Dragon
C:40
HP:100
Def:15
A:12
dmg:30
SA:Unique, melee attack, cyborg, savage, Grievous's pet (when in your squad is character named"Grievous" this character loose "savage")
double attack, Damage reduction 10, melee reach 2, cleave
24.Huge Octuptarra Droid
minis:Comerce Homing guild spider droid
C:45
HP:130
Def:18
A:9
dmg:30
SA:droid, mounted weapon, twin attack, damage reduction 10, wall climber
Stream cannon (rep. attacks, choose an enemy within line of sight, ignoring cover this character takes 20 dmg, save 11, on failure he takes next 20 dmg, on the second failure he takes third 20 dmg, save 11. If chosen character is defeated, each adjacent character takes 20 dmg, save 16)
_________________
25.Rocket Super Battle Droid
C:13
HP:30
Def:12
A:2
dmg:20
SA:Droid, flight, Dmg reduction 10, Space assault (may placed within 8 squares from the edge of the map)
Rebel
26.Jax Pavan alone jedi
C:40
HP:90
D:20
A:11
dmg:20
SA:Unique, melee attack, double attack, twin blaster (+13 10dmg)
stealth, loner
FR:Force 5
lightsaber defense
anticipation
27.Kota's militia fencer
minis:Rebel honor guard
C:13
HP:40
Def:17
A:8
dmg:10
SA:melee attack,
momentum, ripper (once per turn, when hit an adjacent enemy, can make an extra attack with +10 damage)
fencer(+2 defense against melee attacks)
rapport (-1, Kota), independence outfit
28.Kota's militia with repeating blaster
C:22
HP:50
Def:18
A:9
dmg:20
SA: triple attack, heavy weapon, gregarious,
counterattack, rapport (-1 kota), independence outfit
29.Luke and Leia on speeder bike
minis:rebel commadno on speeder bike
C:43
HP:100
Def:18
A:11
Dmg:10
SA:Unique, lightsaber +10, cunning attack, strafe attack, speed 10
FP: Force 4
knight speed
lightsaber precision +20
30.R2-D2 with tray of drinks
minis: ten z IE
C:16
HP:30
Def:16
A:0
dmg:0
SA:Droid, unique, speed 4, override, Drinks(living, non-savage enemies, which start they turn adjacent to this character cannot attack this turn)
CE:At the start of the skirmish, chose one unique ally without lightsaber, that ally gain Lightsaber special ability, for all skirmish.
Imperial
31.Appo, 501st commander
Cost:32
Hp:80
Def:18
Att:12
Dam:20
Special Abilities
Unique, Order 66, Twin Attack
Jedi Hunter +20 (+4 Attack and +20 Damage against enemies with Force ratings.)
Mobile Attack (Can move both before and after attack)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Commander Effect :
Trooper followers within 6 gain Ambush and Jedi Hunter.
32.Carnor Jax
Cost:55
Hp:130
Def:20
Att:13
Dam:20
Special Abilities:
Unique, Melee Attack, Triple Attack
Affinity (A character who's name contains Lumiya may be in the same squad as this character, regardless of faction)
Palpatine's Bodyguard (If a character whose name containes Emperor Palpatine is an adjacent ally and would take damage from an attack, this character can take the damage instead)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
Force 2, Force Renewal :1
Force Grip 2; Force 2, replaces attacks: sight; 20 damage
Force Pull: Force 2,replaces turn:range 6; target enemy without melee attack- for the rest of skirmish that enemy gains melee attack and this character is treated as a character without melee attack; stats of both characters remain the same.
33.Emperor Palpatine, Reborn
Cost: 90
HP: 150
Def:23
Att:15
Dam:20
Special Abilities
Unique, Melee Attack,Double Attack, Twin Attack
Jedi Hunter
Counterattack
Lightsaber duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Force Powers
Force 3; Force Renewal: 3
Lightsaber Defense Force 1: When hit by an attack, this character takes no damage with a save of 11
Force Defense Force 3: Cancel a Force power used by a character within 6 squares
Force Lightning 3 Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.
Eternal Hatred Force 2: Whenever this character would be defeated, make a save of 6; on a success, this character is restored to full Hit Points instead of being defeated
Master of the Force 3 May spend Force points up to 3 times in a single turn
34.Incinerator Trooper
Cost:13
Hp:30
Def:16
Att:7
Dam:10
Special Abilities
Flamethrower 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target)
35.Imperial Jumptrooper
Cost:18
Hp:50
Def:18
Att:10
Dam:20
Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11 .)
36.Kir Kanos, Imperial Outlaw
Cost:50
Hp:120
Def:20
Att:12
Dam:20
Special Abilities:
Unique, Melee Attack, Twin Attack
Mobile Attack (Can move both before and after attacking)
Twin Blaster 20 (Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.)
Invisibility (Cannot be targeted by nonadjacent enemies .)
Palpatine's Avenger (+4 Attack and +10 Damage for the rest of the skirmish, if allied
character whose name contains Palpatine is defeated)
Bravado +10 (+4 Attack and +10 Damage against an adjacent enemies with a higher point cost)
37.Sandtrooper commander
Cost:22
Hp:50
Def:18
Att:9
Dam:30
Commander Effect
Allied Sandtroopers within 6 squares gain Squad Firepower and Splash 20.
38.Strom commando on speeder bike
Cost:35
Hp:50
Def:18
Att:10
Dam:10
Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round.)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets.)
New Republic
39.Jan Ors
40.New republic pilot
41.New republic marine
42.Syal Antilles, Master Pilot
Fringe
43.Desert Skiff
C:45
HP:100
Def:15
A:6
dmg:30
SA:mounted weapon, desert skiff (tylko save 6, tam gdzie 11), flight, damage reduciton 10, speed 12, rapport (-3 jabba)
Greater strafe attack(works as strafe attack, when this character transports charcters, they may attack too with -3 attack)
Thug barc(characters, transported by this character cannot combine fire)
44.Gamorrean Warrior
45.Harll
46.Jawa junker
C:10
HP:10
Def:14
A:0
dmg:0
SA:Stealth, flamethrower 20
47.Mika
48.Paploo
49.Robonino
50.Rodian Ripper
C:16
HP:50
Def:15
A:7
dmg:20
SA:melee attack, twin attack, ripper +10(once per turn, when hit an adjacent enemy can make an immediate attack against this enemy with +10 dmg)
Mandalorian
51.Caasus Fett, Strike Leader
52.Mandalorian assassin
53.Mandalorian Jet trooper
54.Montross
55.Mandalorian Neo-crusader Yuuhzan Vong
56.Chine-kal Lah
minis: Advance agent officer
C:30
HP:80
D:19
A:8
dmg:10
SA:Unique, melee attack, ripper +10, Force Immunity, Vonduun Crab Armor 6, tactician+4
CE:YV allies's thud bug and razorbag deal +10 dmg
57.Malik Carr
C:43
HP:100
Def:16
A:11
dmg:20
SA:melee attack, force immunity, Vonduun Crab Armor 11, triple attack, melee reach 2, doctrine of fear, momentum
58.Yuuzham Vog assasin
C:25
HP:50
Def:16
A:9
dmg:10
SA:melee attack, force immunity, Vonduun Crab Armor 11
assasin +10, ripper+10(once per turn, when hit an adjacent enemy can make an immediate attack against this enemy with +10 dmg)
cloaked
59.Yuuzhan Vong Spy
C:10
HP:30
Def:16
A:4
dmg:10
SA:melee attack, force immunity, Vonduun Crab Armor 16, thud bug, recon, stealth
60.Yuuhzan Vong Warmaster
C:50
HP:100
Def:18
A:11
dmg:10
SA:melee attack, Force Immunity, Vonduun Crab Armor 11, double attack, momentum, tactitian +4
CE:Non-unique, Yuuhzan Vong followers within 6 squares gain +4 to all saves.
_________________ "Umiejętność mówienia nie oznacza inteligencji"
Qui-Gon Jinn
Ostatnio zmieniony przez komix 2012-04-06, 14:53, w całości zmieniany 72 razy
skywalker
Dołączył: 23 Lis 2009 Posty: 188 Skąd: Kraków
No dobra proponuję
Republic Comando Ordo (mój ulubiony klon, niezły koks ;)
HP 70
Def 18
Atak +10
Dmg 20
SA
Unique (niby nie bo klon ale to ukłon w stronę graczy i czytający RC)
Twin Attack
Granades 30
Affinity (do mando)
Close quater fighting
Pathfinder
HUD Vision (nieskie obiekty nie dają covera przeciw jego atakom)
Heal 20
Wiek: 23 Dołączył: 23 Cze 2008 Posty: 881 Skąd: Kraków
Wysłany: 2011-09-29, 20:40
Ezio Auditore da Firenze do fringów ;p
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jak wymyśle z edytuje ale serio chciałbym ezio, tak żeby był grywalny ale wiadomo, w star wars takiego nie było ale byłby fajnym figsem myśle
Carnor Jax, nowy strzelający i bijący Kir Kanos, Odrodzony (sklonowany) Imperator z jakąś mega mocą, coby pozwalała mu powracać do życia (ale np z -10 hp), storm commando on speeder bike;
Z miłą chęcią mogę się wziąć za Imperium :) W końcu to moja działka:D
Wiek: 23 Dołączył: 04 Mar 2010 Posty: 475 Skąd: Kraków
Wysłany: 2011-09-30, 17:33
Dobra wpisałem większość waszych propozycji, oprócz
Palpy, Ahsoki, Kenobiego- mają już spoko wersje, nie widzę potrzeby robienia nowych.
Clone assasin- coś takiego wogle było?
Caminoan Cloner- będzie przegięty albo nudny
Valona Vau- jeden komandos wystarczy
Dawajcie też propozycje do vongów i NR. A, te postacie co wpisałem nie są jeszcze ostateczne, ale myślę, że większość zostanie.
Jeszcze to obgadamy.
_________________ "Umiejętność mówienia nie oznacza inteligencji"
W sumie to Ahsoka z CW nie jest za dobra a z GaW dobra do Yobucka ale myślę że można jeszce jedną zrobić. Równie dobrze można powiedzieć że wyszły już dobre wersje luka i Lei xd
Kolejna propozycja
-Rebel Clone trooper (odsyłam do BF2)
Człeku jak nie znasz Dark Empire to nie mamy o czym gadać......epic fail!
DarthBinks napisał/a:
Palpy,[...] mają już spoko wersje, nie widzę potrzeby robienia nowych.
Akurat Palpa poza wersją nocnikową to nie ma dobrych wersji - chodzi mi głównie o walczącego mieczem świetlnym, bo ten z RotS'a to już na te czasy za ten koszt jest słaby jak leszcz.
DarthBinks napisał/a:
Kir Kanos, imperial knight
Błagam popraw to!
Dajmy np Imperial Outlaw czy coś takiego. Rycerzem imperialnym to on nigdy nie był :)
Do Imperium dorzuciłbym też...
Appo, 501st Commander
Jump Trooper
[ Dodano: 2011-09-30, 19:27 ]
Cień_2 napisał/a:
Rebel Clone trooper (odsyłam do BF2)
BF2 nie jest zbyt dobrym źródłem dla takich rzeczy- powstało dużo jednostek specjalnie przygotowanych pod tą grę
Nie możesz pisać nowych tematów Nie możesz odpowiadać w tematach Nie możesz zmieniać swoich postów Nie możesz usuwać swoich postów Nie możesz głosować w ankietach