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Evasive Action
Autor Wiadomość
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2015-04-30, 19:34   Evasive Action

Evasive Action




Old Republic

1. Crado, Jedi Apprentice
2. Old Republic Drop Pilot
3. Old Republic Veteran Trooper

4. Sylvar, Betrayed Jedi
Old Republic
Cost 25
HP 80
Def 18
Att +10
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack
Impulsive Force Renewal [If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1]
Rend +10 [If both of her attacks hit the same adjacent enemy, this character's second attack gets +10 Damage]
Rolling Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Force Powers
Force 4
Furious Burst 20 [Force 3, replaces turn, usable only after an ally with a Force rating is defeated: Move up to double speed, then deal 20 damage to all other characters within 6 squares]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]

"You must die, Ulic—for your crimes against the Republic. For all the blood on your hands, for your alliance with the evil Exar Kun—and especially for the death of my mate Crado!"

Sith

5. Aleema Keto, Sith Sorceress
6.Darth Desolous

7.Gloom Walker Infiltrator
Cost 13
HP 50
Def 16
Atk 8
Dam 10
Special Abilites
Trooper
Flight
Gauntlet Knife +20
Mobile Attack
Rapport [cost -2 when in a squad with a character named Dessel]
Satchel Charge
Stealth

8.Lost Tribe Isolationist

Republic

9.Clone Commander Wolffe
10. Obi-Wan Kenobi and Anakin Skywalker
Republic
LARGE BASE
Cost 85 pts
HP 160
DEF 22
ATK +16
DMG 20
Special Abilities
Unique.
Melee Attack; Triple Attack
Greater Mobile Attack
I Cannot Interfere [Cannot benefit from Light Spirit or gain force powers from other characters]
Ranged Defense Expert [+4 to this character's save rolls against attacks and special abilities of non-adjacent enemies]
Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]
Stable Footing [Not slowed by difficult terrain or low objects]
Teamwork [At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks]
Force Powers
Force 3. Force Renewal 1; Master of the Force 2
Force Leap [Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity]
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]
Lightsaber Sweep [Force 1, replaces attacks: Attack each adjacent enemy once]

Commander Effect
Republic allies with a Force rating and a lightsaber gain Soresu Style and Ranged Defense Expert.

"This time we do it together."
— Obi-Wan Kenobi

11.Qui-Gon Jinn, Follower of the Living Force
Republic
Cost 56
HP 130
Def 22
Atk +15
Dmg 20
Special Abilities
Unique. Melee Attack; Triple Attack
Evade; Mobile Attack
Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]
Rival [Cannot be in a squad with another commander with a Force rating]
Force Powers
Force 2. Master of the Force 2
Force Essence [When this character is defeated, you may immediately set up a character named Qui-Gon Jinn, Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]
Force Push 4 [Force 4, replaces attacks: sight; target character takes 40 damage and is pushed back 4 squares]
Knight Speed [Force 1: Can move 4 extra squares on his turn as part of his move]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Serenity [Replaces turn: This character gains 6 Force points]

Commander Effect
Allies with a Force rating and a lightsaber gain Force Renewal 1 and Lightsaber Defense.

12. Wolfpack Trooper

13.Yaddle, Jedi Master
[SMALL BASE]
Republic
Cost 44
HP 90
Def 21
Att +11
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack
Shien Style [When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11]
Force Powers
Force 2. Force Renewal 2; Master of the Force 2
Force Sacrifice [Force 3, usable on an enemy's turn whenever this character or an ally would take damage: For the rest of the turn, no character in your squad can have its Hit Points reduced below 10. At the end of the turn, this character is defeated.]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Master Speed [Force 1: Can move 6 extra squares on her turn as part of her move]
Morichro [Force 2, usable only on this character's turn: range 6; Target enemy gets -4 Attack, gains Speed 4, and cannot make attacks of opportunity until the end of this character's next turn, or until she is defeated]

Commander Effect
For the rest of the skirmish, Unique Republic allies with a lightsaber and without Double, Triple, Quadruple, or Twin Attack, gain Shien Style, Force Renewal 1, Lightsaber Assault, and Master Speed.

"She embraced and, eventually, achieved unity with the Force."
―Even Piell


Separatists

14.BX Commando Droid Infiltrator
Separatist
Cost 14
HP 50
Def 18
Att +8
Dam 20
Special Abilities
Droid, Melee Attack
Acrobatic [Ignores enemy characters when moving]
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
Intuition [Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates]
Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]

"You guys hear something?" - Sergeant O'Niner

15. Lok Durd
Separatist
Cost 15
HP 30
Def 15
Att +3
Dam 10
Special Abilities
Unique, Melee attack
Mobile Attack (Can move both before and after attacking)
Mounted Weapon Upgrade (replaces attacks: touch; adjacent allied non-unique mounted weapon gains Defoliator (+20 Damage against living enemies. If this character's attack hits, all living characters adjacent to the target take 20 damage; save 11. If the attack misses, the target living and all adjacent living characters take 20 damage; save 11.) until the start of this characters next turn.

Commander Effect
Droids are subject to this commander effect: Non-unique followers within 6 squares gain Ruthless (Critical hits from this character cannot be prevented or redirected)

16. NR-N99 Droid Enforcer
17. Red Hand Syndicate Boss
18.Red Hand Syndicate Thug
Separatist
Cost 16
HP 50
Def 16
Att +6
Dam 20
Special Abilities
Bounty Hunter +2 [+2 Attack against Unique enemies]
Guile [+4 Attack against unactivated enemies]
Independent Outfit [Also counts as Fringe for purposes of commander effects.]
Oblivious [If this character is unactivated when targeted by an attack, it gets -4 Defense]

The Red Hand was a criminal organization on Coruscant under the direct command of Darth Sidious that undertook a series of political assassinations during the Clone Wars.

Rebel

19.Bria Tharen
20.Crimson Fury Pilot
Rebel
Cost 11
HP 20
Def 14
Att +5
Dam 10
Special Abilities
Red Hand
Bravado [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Charging Fire [Replaces turn: Can move up to double speed, then attack]
Grenades 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11]

Red Hand Squadron was a team of Rebel Alliance commandos and Y-wing pilots (called Crimson Fury) established by Bria Tharen. Members wore a crimson insignia shaped like a blood-dripping hand on their uniforms, helmets, starfighters, and capital ships.

21. Luke Skywalker, Red 5
Rebel
Cost 29
HP 80
Defense 18
Attack 12
Damage 20
Special Abilities
Unique. Pilot. Double Attack
A New Hope [If this character is targeted by an enemy, a pilot ally within 6 squares may force that enemy to target it instead if the enemy can; save 11]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Flurry Attack [Whenever this character scores a critical hit, he can make 1 immediate extra attack]
Rolling Fire [On his turn, whenever this character defeats an enemy by making an attack, with a save of 11, he can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity]
Force Powers
Force 4
Focused Attack [Force 2, usable only on this character's turn: This character ignores cover when determining legal targets]
Use the Force [Force 3: This character's next attack roll counts as a natural 20]

"Great shot, kid! That was one in a million!"
―Han Solo

Imperial

22.Lord Hethrir
Imperial
57 pts
HP 130
Def 21
Att +13
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Rapport [Characters whose names contain Reborn cost 1 less when in the same squad as this character]
Rival [Cannot be in a squad with any character who counts as Emperor Palpatine]
Waru's Purification [During setup, choose a follower with a Force rating who costs less than Lord Hethrir: that character takes 10 damage. For the rest of the skirmish, the chosen follower counts as a character named Reborn, and Lord Hethrir can spend its Force points, but cannot combine them with his own.]
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Absorb Energy [Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.]
Sith Hunger [Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character.]
Unleash the Force 60 [Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to 30].

Commander Effect
Allies whose names contain Reborn gain Force Renewal 1.

23.Nightsister Shaman
24.Viper Probe Droid

New Republic

25. Garm Bel Iblis, Ruthless Tactician

26. Kell Tainer, Wraith Squadron Ace
New Republic
Cost 24
HP 70
Def 18
Att +11
Dam 20
Special Abilities
Unique. Pilot. Double Attack
Camaraderie [Wraith Squadron allies gain Grenades 20 and Self-Destruct 20]
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Defuse Bomb [Enemies within 3 squares lose Self-Destruct]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Explosives Expert [+4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles]
Grenades 30 [Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11]
Self-Destruct 30 [When this character is defeated, each adjacent character takes 30 damage]

Commander Effect
Pilot followers get +2 to saves.

27.Lando Calrissian, New Republic Liaison
28. Wraith Squadron Grenadier


Fringe

29.Aves, Communications Officer
Fringe
Cost 34
HP 70
Def 18
Att +8
Dam 20
Special Abilities
Unique. Mobile Attack; Evade
Advanced Warning [If this character has line of sight to an enemy, Unique allies gain Relay Orders.]
Disciplined Leader [This character's commander effect cannot be suppressed]
Jam Transmission [At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders.]
Rapport [This character costs 5 less when in the same squad as a character whose name contains Talon Karrde]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Willing to Serve [Counts as a follower for purposes of allied commander effects]

Commander Effect
Usable when your squad contains only Fringe characters: If this character is unactivated at the start of an opponent's phase, you may force that player to activate 2 characters that phase (including the first phase of the round), suppressing enemy commander effects that alter the number of activations per phase.

Trusted by Karrde because he had the trust of the crew, Aves was never very far from the smuggler chief.

30.Dengar on Swoop Bike
Cost 35
HP 90
Def 18
Att 10
Dam 20
Special Abilities
Unique. Pilot.Flight
Speed 12
Avoid Defeat
Bounty Hunter +4
Mobile Attack
Proximity Mines 40
Ruthless
Solo Hunter [+4 Attack and+10 Damage against enemy whose name contains Solo]
Vehicle [At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Dengar. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.]

31.Gorman "Camper" Vandrayk
Fringe
Cost 17
HP 60
Def 17
Att +6
Dam 10
Special Abilities
Unique. Melee Attack
Camaraderie [An ally named Jarael gains Protective+10 (+10 damage while a wounded ally whose name contains Camper is within 6 squares)]
Protective +10 [+10 damage while a wounded ally named Jarael is within 6 squares]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character.]
Reprogram [Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.]
Technological Facilitator [Allies with Con Artist ignore abilities that suppress commander effects while within 6 squares of this character]

Commander Effect
During setup, choose a Unique Fringe Droid follower in your squad. For the rest of the skirmish, that character is subject to commander effects of Fringe allies.

32. Kubaz Spy

33.Nightsister Hunter
Fringe
Cost 25
HP 60
Def 17
Att +8
Dmg 10
Special Abilities
Twin Attack; Stealth
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Bludgeon [Attacks against adjacent enemies count as melee attacks. Medium or smaller adjacent living enemies hit by this character's attack are considered activated this round; save 6.]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Deadeye [On this character's turn, if it doesn't move, it gets +10 Damage]
Plasma Bolt -4 [Enemies get -4 to saves to prevent damage from this character's attacks]
Force Powers
Force 3
Burst Lightning [Force 1, usable only on this character's turn: range 6; 10 damage]

34. Ree-Yees
35.Ugor Droid Scrapper

36.Vornskr Alpha
Fringe
26 pts
HP 90
DEF 18
ATK +10
DMG 10
Special Abilities
Melee Attack; Twin Attack; Stealth
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Indiscriminate [When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.]
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Pack Leader [Allies whose names contain Vornskr gain Charging Assault +10. You may not have more than one character with Pack Leader in your squad.]
Paralysis [A living enemy hit by this character's attack is considered activated this round; save 11]
Rapport [Characters named Vornskr cost 7 less when in the same squad as this character]
Swarm +4 [+4 Attack against a target for each ally whose name contains Vornskr adjacent to that target]
Ysalamiri Hunter [+4 Attack and +20 Damage against enemies with the Ysalamiri special ability or characters currently using the Force Withdrawal ability]

Commander Effect
Allies named Vornskr gain Indiscriminate and Swarm +4.

37. Zakarisz Ghent

Mandalorian

38. Mandalorian Pilot
39. Mandalorian Squadron Leader
40. Tor Viszla, Death Watch Founder

Yuuzhan Vong

41. Apostle of the Undying Flame
42. Domain Carr Warrior
43. Khalee Lah, Warrior Progeny
44. Shamed Intendant
45.Yuuzhan Vong Consul

Mini set:
Rebels

1.C1-10P "Chopper"
Rebel
Cost 20
HP 60
Def 18
Att +8
Dam 10
Special Abilities
Unique. Droid. Ghost Crew
Melee Attack; Flight
Distraction [Suppresses adjacent enemy commander effects]
Grappling Hook [Replaces turn: This character and an adjacent Small or Medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other.]
Industrial Repair 20 [Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon]
Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]
Manual Override [At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]
Weapon Code [Replaces attacks: touch; 1 ally with Mounted Weapon may make an immediate attack]

"This junky little astromech droid keeps the Ghost running. Lucky for him he's good at it, because he is a pain."―Ezra Bridger

2. Ezra Bridger, Padawan

3.Hera Syndulla
Rebel
35pts
HP 90
DEF 18
ATK +9
DMG 20
Special Abilities
Unique. Ghost Crew. Pilot
Twin Attack; Mobile Attack
Acrobatic [Ignores enemy characters when moving]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Suppressive Fire [On this character's turn, enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn and enemies hit by this character's attacks cannot benefit from or grant commander effects for the rest of the round]
Survival Expert [+4 to this character’s save rolls]

Commander Effect
Droids are subject to this effect: Ghost Crew allies within 6 squares gain Survival Expert.

An adept pilot, Syndulla was the owner of the VCX-100 light freighter Ghost.

4.Kanan Jarrus
5.Sabine Wren
Rebels
Cost 25
HP 70
Def 17
Atk 9
Dmg 10
Special Abilities
Unique. Ghost Crew. Double Attack
Cloaked [If this character has cover, she cannot be targeted by nonadjacent enemies]
Explosive Traps [Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles]
Grenades 40 [Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11]
Mines 20 [An enemy that moves adjacent to this character takes 20 damage; save 11]
Rigging Defuser [This character and each ally within 6 squares ignores Rigged Detonators]
Thorium Charge [Replaces attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed]
Traps [Enemy characters within 6 squares get -4 Defense]

Forget the explosion. Look at the color.

6.Zeb Orrelios
7.Agent Kallus
8.Count Denetrius Vidian
9. The Inquisitor, Jedi Hunter
 
 
 
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