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Warfare and Subterfuge
Autor Wiadomość
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2014-12-30, 22:04   Warfare and Subterfuge

Warfare and Subterfuge

Pobierz Vset 9


Old Republic

1.
2.Army of Light Soldier
[RM: Human Mercenary (RotS46)]
Old Republic
Cost: 20
HP: 40
Def: 17
Att: +8
Dam: 10
Special Abilities
Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
Defensive Stance +6 [This character gets +6 Defense while activated]
Double Attack [On its turn, this character can make 1 extra attack instead of moving]

Republic soldiers dissatisfied with the government's inability to fend off the Sith joined the ranks of the Army of Light, fighting gladly under the command of their Jedi superiors.

3.Kerra Holt
[RM: Jaina Solo]
Old Republic
Cost 29
HP 90
DEF 21
ATT +9
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Loner [+4 Attack if no allies are within 6 squares]
Rolling Attacks [Whenever this character defeats an adjacent enemy by making an attack on her turn, she can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack]
Sith Hunter [+4 Attack and +10 Damage against Sith enemies]
Force Powers
Force 1. Force Renewal 1
Force Cloak [Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked]
Force Pull 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Sith

4.
5.
6.Sith Pureblood
Sith
Cost 21
hp 80
def 17
att +10
dam 20
Special Abilities
Melee Attack, Double Attack, Backlash, Indiscriminate, Savage
Virulent Spit Poison (Replaces attacks: range 6; 20 damage to target living enemy; save 16)

7.Welk, Night Herald
[RM: Dark Jedi Master (CotF08)]
Sith
Cost 34
HP 110
Def 18
Att +10
Dam 20
Special Abilities
Unique. Killik
Melee Attack; Double Attack
Camaraderie [Allies whose names contain Lomi Plo or Alema Rar gain Swarm +2 and Killik]
Furious Razorbug Assault [Replaces turn: Move up to double speed, then deal 10 damage to each legal target; save 11]
Swarm +2 [+2 Attack against a target for each allied Killik adjacent to that target]
Force Powers
Force 2. Force Renewal 1
Sith Grip 3 [Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character]
Illusion [Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11]

Commander Effect
Killik followers within 6 squares get +2 Attack and +2 Defense.

On Jwlio, Welk bred assassin bugs to combat the Jedi Masters.


Republic

8.
9.
10.Republic Commando Dev
11.
12.
13.Yarael Poof
Republic
Cost 44
HP 100
Def 22
Att +10
Dam 20
Special Abilities
Unique. Melee Attack, Double Attack
Force Bond (Roron Corrobb gains FR1)
Force Powers
Force 3 ,Force Renewal 1, MOTF 2
Force Meditation
Jedi Mind Trick 3
Master Illusion
Flamus Fracta (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)

Separatists

14.
15.
16.

Rebel

17.
18.I-5YQ
Rebel
Cost 27
90 HP
18 Def
+10 Atk
10 Dam
Special Abilities
Unique. Droid
Camaraderie [Allies whose names contain Pavan gain Double Attack and Greater Mobile Attack]
Double Attack [On his turn, this character can make 1 extra attack instead of moving]
Greater Mobile Attack [Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.]
Laser Defense System [When hit by an attack from farther than 6 squares, this character takes no damage with a save of 6]
Painful Screech [Replaces attacks: 10 damage to each character within 3 squares]
Protective +20 [+20 Damage while a wounded ally whose name contains Pavan is within 6 squares]
Force Powers
Force 1

"I am I-Five. Your father sent me."
―I-5YQ, to Jax Pavan

19.Gold Squadron Ace
Rebel
Cost 19
Hp 40
Def 16
Att +9
Dam 20
Special Abilities
Pilot
Blast Cannon [+10 damage against targets within 6 squares]
Grenades 10 [replaces attacks: range 6; 10 damage to target and each character adjacent to that target; save 11]
Pinpoint Attacks [Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once.]
Squad Member [Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.]

Imperial

20.Colonel Dyer
Imperial
Cost 22
HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10
Special Abilities
Unique
Clumsy [-4 to this character's save rolls]
Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”

21.
22.

New Republic

23.Admiral Gar Stazi
[RM: Admiral Ozzel (TFU29)]
New Republic
Cost: 22
HP: 50
Def: 17
Att: +7
Dam: 10
Special Abilities
Unique
Tactician +6 [Add +6 to the initiative roll except on a roll of 1]

Commander Effect
Each activated New Republic ally within 6 squares may choose to attempt a save of 11, once per turn, when it takes damage from a nonmelee attack. On a success, that ally must immediately move up to 2 squares. After moving, that ally can make an attack against a legal target.

“Win or loose, live or die - some battles must be fought.”

24.
25.
26.Han Solo, Corellian Legend
[RM: Han Solo, Scoundrel]
New Republic
Cost: 45
Hp: 90
Def: 19
Att: +12
Dam: 20
Special Abilities
Unique. Triple Attack
Accurate Shot [Can attack an enemy in cover even if it’s not the nearest enemy]
Camaraderie [An ally whose name contains Wedge gains Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) and Opportunist]
Never Tell Me The Odds [Suppresses enemy special abilities that modify initiative]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Rival [Cannot be in a squad with any Galactic Alliance characters]
Synergy +4 [An ally whose name contains Wedge gets +4 Attack and +4 Defense while within 6 squares of this character]

27.
28.Wraith Squadron Pilot
[RM: Rebel Commando]
New Republic
Cost 20
HP 50
Def 18
Att +10
Dam 20
Special Abilities
Advantageous Cover [+8 Defense from cover instead of +4]
Rolling Fire [On its turn, each time this character defeats an enemy by making an attack, with a save of 11, it can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity]
Traps [Enemy characters within 6 squares get -4 Defense]
Wraith Squadron [If a character whose name contains Wedge or Kell Tainer is in the same squad, this character gains Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)]


Fringe

29.Clawdite Infiltrator
[RM: Neimoidian Warrior (CW29)]
Fringe
Cost 18
HP 50
Def 16
Atk +7
Dam 20
Special Abilities
Agile [This character can move 2 extra squares at the end of its turn]
Death Strike [+10 Damage against an enemy that is adjacent to an ally]
Shapeshifter [If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn]

The few Clawdites who left their home world most often took advantage of their natural abilities to join militaristic professions, such as spying, assassination, and bounty hunting.

30.
31.Gormak Dom Disposal Expert
Fringe
Cost 10
Hp 30
Def 16
Att +6
Dam 10
Special Abilities
Damage Reduction 10
Defuse Bomb (Enemies within 3 squares lose self destruct)

32.
33. Killik Worker
34.
35.One-Arm
36.
37.Teebo, Ewok Sentry
[RM: Ewok Warrior (MotF25)]
Fringe
SMALL BASE
Cost 15
HP 30
DEF 16
ATT +6
DAM 10
Special Abilities
Unique
Advanced Warning [If this character has line of sight to an enemy, allied Ewoks gain Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)]
Sentry [Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy.]
Spotter +10 [If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Mandalorian

38.Death Watch Berserker
[RM: Senate Commando]
Mandalorian
Cost 12
HP 10
Def 13
Atk +6
Dam 10
Special Abilities
Droid Scrapper +4 [+4 Attack against Droid enemies]
Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once]
Indiscriminate [When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.]
Single-Shot Blaster [This character cannot gain Twin Attack]

39.
40.
41.

Yuuzhan Vong

42.Peace Brigade Commander
Yuuzhan Vong
Cost 35
HP 80
Def 19
Atk +11
Dmg 20
Special Abilities
Twin Attack; Stealth
Blaster Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack]
Blaster Rifle Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt]
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Outsider [Counts as Yuuzhan Vong only for purposes of squad building]
Yuuzhan Vong Collaborator [Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target]

Commander Effect
Allies with Yuuzhan Vong Collaborator gain Stealth.

43.
44.Tsavong Lah, Warrior Elite
[RM: Warmaster Tsavong Lah (UH 58)]
Yuuzhan Vong
Cost 28
hp 100
def 18
atk +13
dam 10
Special Abilities
Unique. Melee Attack; Double Attack
Greater Mobile Attack; Force Immunity
Camaraderie [An ally named Khalee Lah gains Yun-Yammka Devotion]
Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy]
Rapport [A character named Harrar costs 1 less when in the same squad as this character]
Tactician +2 [Add +2 to the initiative roll except on a roll of 1]
Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6]
Yun-Yammka Devotion [Once per turn, on this character's turn, he may take 10 damage at the end of the turn to have his next attack roll count as an automatic hit at +10 Damage; the target and this character automatically fail saves for the rest of the turn]

45.


Mini set:
Diplomacy

1.Supreme Chancellor Valorum
[RM: Imperial Dignitary (IE14)]
Republic
Cost: 30
HP: 40
Def: 16
Att: 0
Dam: 0
Special Abilities
Unique [Counts as Finis Valorum]
Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]
Negotiation [Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters gain Speed 2 until the end of the round.]
Vote of No Confidence [Each time an ally is defeated, this character must attempt a save of 6. On a failure, he loses Negotiation]

Commander Effect
During setup, choose 2 Republic allies with a Force rating who cost less than 50. For the rest of the skirmish, the chosen allies gain Aggressive Negotiations [This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.].

2.Passel Argente
[RM: Mas Amedda (CotF30)]
Separatist
Cost 13
HP: 30
Def: 13
Att: +3
Dam: 10
Special Abilities
Unique
Commander Effect
Droids are subject to these effects:

Huge Separatist allies gain Huge Walker [Ignores Medium or smaller characters while moving] and Stable Footing [Not slowed by difficult terrain or low objects].
Whenever a Huge Separatist ally would be defeated, with a save of 11 it remains in play with 40 Hit Points instead.

Argente preferred to play a more administrative role during the war, remaining in the background while his more assertive colleagues on the Separatist Council planned and enacted their operations.

3.Bail Organa, Father of the Rebellion
[RM: Bail Organa (RotS05)]
Rebel
Cost: 20
HP: 50
Def: 18
Att: +6
Dam: 10
Special Abilities
Unique
Aggressive Negotiations [This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.]
Negotiation [Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters get -6 Attack until the end of the round.]
Synergy +2 [Unique Rebel allies get +2 Attack while within 6 squares of this character]

Commander Effect
A Medium ally whose name contains Leia gains Aggressive Negotiations.

4.
5.Leia Organa Solo Chief of State
6.
7.
8.Duchess Satine
9.
 
 
 
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