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Command of the Galaxy
Autor Wiadomość
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2013-07-25, 11:31   

32.Spacetrooper
[RM: Dark Trooper Phase II]
Imperial
LARGE BASE
Cost 29
HP: 70
Def: 16
Att: +8
Dam: 40
Special Abilities
Armored Space Suit [Immune to critical hits]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Heavy Weapon [Can't attack and move in the same turn]
Missiles 30 [Replaces attacks, sight: 30 damage to target and to each character adjacent to that target; save 11]
Penetration 20 [Enemies' Damage Reduction is reduced by 20 against this character's attacks]
Rapport [Costs 2 less when in the same squad as a character named Grand Admiral Thrawn]
Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10]
Stable Platform [After making an attack on its turn, this character may immediately use a special ability that replaces attacks]

Under the command of Grand Admiral Thrawn, spacetroopers used mole miners stolen from Lando Calrissian to hijack New Republic ships from Sluis Van.

Cóż teraz czas tylko na obejście tego cholernego Heavy Weapon :P Czekam na nową umiejętność w przyszłości która anuluje je w składzie, może kiedyś się doczekam (E-web bez HW? albo inni starsi stormtrooperzy- fajnie by było). Póki co solidny grunt, ale osobiście uważam, że trochę kosztuje i tak za dużo (szczególnie kiedy mamy używać starego, droższego Thrawna;P )

[ Dodano: 2013-08-02, 10:10 ]
Kolejne nowości:
35. Chewbacca, Galactic Hero
Cost 32
HP 120
Def 17
Att 12
Dam 20
Special Abilites
Unique. Wookie.
Pilot.
Double Attack
Bodyguard [If an adjacent ally would take damage from an attack, this character can take the damage instead]
Comradarie [Allie who count as Han Solo gains Pilot]
Noble Sacrafice [When this character is defeated, 1 New Republic ally may make an immediate attack]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character]
Protective +20 [+20 Damage while a wounded ally whose name contains Leia or Solo is within 6 squares]



45. Sugi
Fringe
Cost 33
HP 70
Def 17
Att 9
Dam 20
Special Abilities
Unique. Twin Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Critical Wound [An enemy hit by a critical hit from this character is considered activated this round]
Mobile Attack [Can move both before and after attacking]
Commander Effect
Allied Bounty Hunters gain Close-Quarters Fighting [+4 Attack against adjacent enemies]



4. ISP
[HUGE Base]
Cost 33
HP 80
Def 15
Att 10
Dam 20
Special Abilites
Double Attack Twin Attack.
Order 66
Speed 12. Flight
Mobile Attack [Can move both before and after attacking]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
 
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 23
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2013-08-02, 12:16   

Nic specjalnego w ISP nie widzę. Nuda.
_________________
http://www.dante.xon.pl/s...opic.php?t=2104 -mój sklepik
 
 
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2013-08-05, 13:18   

Dobra czas wrzucić kilka, jako że już niedługo będzie PDF:)

2.Covenant Protector
Old Republic
HP 110
Def 18
Att +13
Dam 20
Special Abilities
Covenant. Melee Attack, Twin Attack.
Advantageous Cover [+8 Defense from cover instead of +4]
Synergy +2 [+2 att/def while a Covenant ally is within 6 squares]
Force Powers
Force 4
Force Push 2
Lightsaber Deflect


60. Warrior Caste Subcommander
Vong
HP 50
Def 15
Att +6
Dam 10
Special Abilities
Melee Attack, Double Attack.
Blast Bug [replaces attacks, range 6, target enemy takes 20 damage, this damage cannot be prevented]
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Razorbug [Replaces attacks: sight; 10 damage; save 11]
Vonduun Crab Armor 6 [When this character takes damage, it can reduce the damage dealt by 10 with a save of 6]
Commander Effect
Vong allies whose names contain Warrior gain Blast Bug, Razorbug, and Mobile Attack.

Wszystkie pojazdy z Vehicles of War:

Vehicles of War

Old Republic

1.Beast Rider on Drexl
[Huge Base]
Cost 35
HP 140
Def 17
Att 7
Dam 20
Special Abilties
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Beast Attack (+30 Damage to 1 target enemy within 2 squares; this counts as a melee attack and that enemy is considered adjacent for all purposes during the attack)
Dismount (When this character is defeated, you can immediately add character named Beast Rider of Onderon to your squad; save 11. The new character sets up in a square this character formerly occupied.)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)

"At first, the monsters provided quick and efficient executions for these outcasts. But eventually, the outlaws learned to tame the flying beasts." -- Arca Jeth

Republic

2.Bombad General Jar Jar Binks on Kaadu
[Large Base]
Cost 29
Def 18
Att 8
Dam 10
Special Abilities
Unique. Gungan. Melee Attack
Speed 10
Bombad General [Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy]
Distraction [Suppresses adjacent enemy commander effects]
Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]
Galloping Attack [As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.]
Momentum [If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies]
Commander Effect
Gungans within 6 squares get + 4 defense.

3.General Obi-Wan Kenobi on Boga
[Huge base]
Republic
Cost 55
HP 180
DEF 21
ATK +14
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack; Speed 8
Galloping Attack [As this character moves, he can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.]
Stable Footing [Not slowed by difficult terrain or low objects]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall]
Force Powers
Force 2. Force Renewal 1
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Precision 2 [Force 2: +20 Damage on next attack]
Commander Effect
Followers with Order 66 gain Mobile Attack [Can move both before and after attacking] and Stealth.

4. Infantry Support Platform
[HUGE Base]
Cost 33
HP 80
Def 15
Att 10
Dam 20
Special Abilites
Double Attack Twin Attack.
Order 66
Speed 12. Flight
Mobile Attack [Can move both before and after attacking]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]

Separatists

5.Armored Scout Tank
Cost 22
HP 50
Def 17
Att +4
Dam 20
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Sensors (Allies can ignore cover when targeting enemies within 6 squares of this character)

AST units were used for hit-and-run missions and reconnaissance during the Clone Wars.

6.Darth Maul on Swoop Bike
Cost 59
HP 130
Def 21
Att 14
Dam 20
Special Abilities
Unique.
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Vehicle (At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.)
Force Powers
Force 4
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Sith Rage (Force 1: +10 Damage on all attacks this turn)

"Fear is my ally."

7.Durge on Speeder
Cost 56
HP 110
Def 18
Att 13
Dam 20
Special Abilities
Unique.
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Blaster 20 (Replaces attacks: sight; +12 Attack for 20 Damage)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
Vehicle (At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Durge. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.)
Commander Effect
Droids are subject to this effect: Non-Unique Separatist allies gain Close-Quarters Fighting.

8. Grievous on Tsmau-B Wheel Bike
Sep
Cost 63
HP 130
Def 20
Att +11
Dam 30
Special Abilities
Unique, Cyborg, Double Attack, Speed 8
Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability]
Galloping Attack [As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Vehicle [at the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character, and is considered activated this round]
Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall]
Commander Effect
Non-Unique droids followers within 6 squares gain Double Attack.

Rebel

9.Luke and Leia on Speeder
Cost 55
HP 120
Def 20
Att +10
Dam 20
Special Abilities
Unique. Commando
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Strafe Attack (As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.)
Force Powers
Force 5
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)


Imperial

10.Blizzard Force AT-ST
Cost 47
HP 120
Def 15
Att +10
Dam 40
Special Abilities
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Camaraderie (Allies whose names contain AT-ST or Blizzard gain Huge Walker and Stable Footing)
Charging Fire +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Huge Walker (Ignores Medium or smaller characters while moving)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Rigid (Can't squeeze)
Sniper (Other characters do not provide cover against this character's attack)
Stable Footing (Not slowed by difficult terrain or low objects)


Fringe

11.URoRRuR'R'R on Bantha
Cost 37
HP 180
Def 16
Att +7
Dam 20
Special Abilities
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Tusken Raider (Counts as a character named Tusken Raider)
Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
Close-Quarters Fighting (+4 Attack against adjacent enemies)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Sniper (Other characters do not provide cover against this character's attack)
Stable Footing (Not slowed by difficult terrain or low objects)
Commander Effect
Allies whose names contain Tusken Raider gain Double Attack and Ambush.

Yuuzhan Vong

12.Tsik-Vai
Cost 23
HP 100
Def 15
Att +7
Dam 0
Special Abilities
Melee Attack (Can attack only adjacent enemies)
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Net Gun 16 (Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect.)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)

"These tsik vai were not shaped by idiot children, as you seem to think." --Vua Rapuung

BTW zachęcam do zerknięcia do pierwszego postu w tym temacie. Wrzuciłem tam prawie wszystkie postacie ze statsami.


UPDATE
PDF do pobrania z Command of the Galaxy i Vehicles of War kliknij tutaj
 
 
 
DarthBinks 


Wiek: 24
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2013-08-22, 11:45   

Brdzo ciekawy dodatek. Miałem gotową dłuższą wypowiedź, ale mi się forum skopało...
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2013-08-22, 18:18   

Hmm tak, jak się pisze dłuższego posta to lepiej jest zachować szybko w pamięci na wypadek gdzie trzeba znowu się logować...taki zonk.

Przy okazji kolejne 100ptkowe postacie z Bounty Hunters Challange:

1. Dooku
Separatist
Cost 100
HP: 140
Def: 22
Att: +16
Dam: 20
Special Abilties
Unique. Melee Attack, Double Attack, Twin Attack
Jedi Reflexes [This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.]
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Lightsaber Trainer [At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability]
Makashi Style Mastery [When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character]
Force Powers
Force 3. Force Renewal 2.
Master of the Force 2
Lightaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]
Sith Grip [Force 2, replaces attacks: sight; 20 damage]
Lightsaber Riposte 2 [Force 2: When hit by a melee attack, this character can make an immediate attack against that attacker at +10 Damage ]
Chain Lightning 4 [Force 4, replaces attacks, 30 damage to targe and each enemy within 3 of target]
Commander Effect:
Once per turn, a follower within 6 may reroll a missed attack at +4 Atk and +10 Dam. If the result is a miss, that character is defeated.


2.Yoda, Hero of Geonosis
Republic
Cost 100
HP: 140
Def: 22
Att: +15
Dam: 20
Special Abilities
Unique. Melee Attack, Triple Attack
Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]
Immediate Order 66 Reserves 20 [If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 20 points of non-Unique Order 66 characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round]
Momentum [If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies]
Force Powers
Force 3. Force Renewal 3
Master of the Force 2
Force Defense [Force 3: Cancel a Force power used by a character within 6 squares]
Leaping Assault [Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]
Commander Effect:
Followers with Order 66 gain Bodyguard.
 
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 23
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2013-08-25, 21:37   

Yoda to NUDA!!!!!!!!!!
_________________
http://www.dante.xon.pl/s...opic.php?t=2104 -mój sklepik
 
 
ARC-777 


Wiek: 21
Dołączył: 28 Wrz 2013
Posty: 32
Skąd: Rabka-Zdrój
Wysłany: 2013-10-09, 19:39   

Aayla, Fordo, Ventress i IG-110 wszystkie dobre moim zdaniem. Secura szczególnie, za taki cost.
_________________
Buy'ce gal, buy'ce tal
Vebor'ad ures aliit
Mhi draar baat'i meg'parjii'se
Kote lo'shebs'ul narit.
 
 
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