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Command of the Galaxy
Autor Wiadomość
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2013-03-21, 13:17   Command of the Galaxy

Command of the Galaxy

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Update do dnia 05.08.2013

Old Republic

1. Arca Jeth, Jedi Master
Cost 35
HP 100
Def 19
Atk 13
Dam 20
Special Abilities
Unique.Melee Attack
Double Attack
Lightsaber Wielder (counts as having a lightsaber)
Parry
Force Powers
Force 2; Force Renewal 2
Force Farsight (Force 3, replaces attacks; Move up to 2 allies with a Force rating and Melee Attack with in 6 squares up to 6 squares)
Mechu Macture 5 (Force 5; replaces attacks; all Droid characters within 6 squares take 30 damage and are considered activated this round; save 16)
Sever Force
Commander Effect
Allies with a Force rating without Force Renewal start the skirmish with +1 Force

2.Covenant Protector
Old Republic
HP 110
Def 18
Att +13
Dam 20
Special Abilities
Covenant. Melee Attack, Twin Attack.
Advantageous Cover [+8 Defense from cover instead of +4]
Synergy +2 [+2 att/def while a Covenant ally is within 6 squares]
Force Powers
Force 4
Force Push 2
Lightsaber Deflect

3. Lucien Draay, Jedi Master
Cost 57
HP 130
DEF 21
ATK +15
DMG 20
Special Abilities
Unique. Covenant. Speed 8
Melee Attack; Triple Attack
Shii-Cho Style [+4 Attack and +4 Defense while 3 or more enemies are within 6 squares]
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Dispassionate Killer [Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated.]
Force Push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]
Commander Effect
Covenant followers gain Speed 8.
At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack

4. Old Republic Rocket Jumper
Cost 15
HP 50
Def 16
Att: +8
Dam: 20
Special Abilities
Double Attack.
Ambush
Bravado +10
Flight
Recon

5.Ulic Qel-Droma, Jedi Knight
Cost 34
HP 120
Def 22
Atk 11
Dam 20
Special Abilties
Unique
Melee Attack
Double Attack
Djem So Style
Force-Attuned Reflexes
Synergy +2 (+2 Attack and +2 Defense while an ally named Cay Qel-Droma is within 6 squares)
Force Powers
Force 4
Lightsaber Assault
Lightsaber Deflect
Lightsaber Precision

Sith

6. Darth Sion, Lord of Pain
Cost 53
HP 110
Def 16
Atk 11
Dam 20
Special Abilites
Unique. Melee Attack
Double Attack
Ambush
Long Shot 10
Self-Reliant (THis character cannot gain Force Points or spend Force Points from another character)
Force Powers
Force 7
Eternal Hatred
Lightsaber Riposte

7. Tetan Shock Trooper
Sith
Cost 14
HP: 30
Def: 16
Att: 6
Dam: 20
Special Abilities
Double Attack
Brainwashed [If this character cannot make an attack from its starting space, it must end its move adjacent to an enemy if it can]
Mighty Swing [On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies]

8.Vestara Khai
Sith
Cost 22
HP:70
Def: 18
Att: +9
Dam: 20
Special Abilities
Unique. Lost Tribe. Melee Attack; Twin Attack
Affinity [May be in a squad with a character named Ben Skywalker regardless of faction]
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Shikkar [Replaces turn, usable once per skirmish: touch; deal 10 damage to a living enemy. For the rest of the skirmish, each time that enemy activates it takes 10 damage; this damage cannot be prevented.]
Vicious Attack [Triple damage instead of double on a Critical hit]
Force Powers
Force 3
Force Push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

Republic

9. Aayla Secura, Jedi Knight
Republic
Cost 29
HP 110
DEF 19
ATK +10
DAM 20
Special Abilities
Unique. Melee Attack; Twin Attack
Ataru Style [+4 Attack if exactly one enemy is within 6 squares]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Quinlan Vos is within 6 squares]
Force Powers
Force 2. Force Renewal 1
Brutal Strike [Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn]
Force Pull 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.]
Lightsaber Sweep [Force 1, replaces attacks: Can attack each adjacent enemy once]

10.ARC Trooper Captain Fordo
Cost 27
HP 70
Def 19
Atk 12
Dam 20
Special Abilites
Unique. Order 66
Twin Attack
Disciplined Leader
Grenades 20
Hand Signals (Allies with Order 66 are not affected by enemy abilities that suppress commander effects while they have line of sight to this character)
Recon
Synergy +4 (Allies whose name contain ARC Trooper get +4 Attack and +4 Defense while within 6 squares of this character)
Commander Effect
Allies within 6 squares named ARC Trooper gain Double Attack)

11. ARC Trooper Scout
Cost 14
HP 40
Def 14
Atk 5
Dam 20
Special Abilities
Order 66
Cloaked
Pathfinder
Stable Footing
Targeting

12. Cin Drallig
Cost 48
HP 120
Def 21
Atk 15
Dam 20
Special Abilities
Unique.Melee Attack
Double Attack
Greater Mobile Attack
Lightsaber Duelist
Lightsaber Training (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen ability.
Parry
Soresu Style
Force Powers
Force 2; Force Renewal 1
Brutal Strike
Lightsaber Precision 2
Lightsaber Riposte
Commander Effect
Followers with a Force rating and a lightsaber gain Greater Mobile Attack

13.Clone Trooper with Flamethrower
Republic
Cost 11
HP 20
Def 14
Att 0
Dam 10
Special Abilities
Burning Attacks
Flamethrower 20

14. Quinlan Vos, Double Agent
Republic
Cost 39
HP 110
Def 21
Atk 12
Dmg 20
Special Abilities
Unique, Melee, Double
Affinity Seps
Assassin
Ataru Style Mastery
Con Artist
Internal Strife
It's a Trap!
Vaapad-Style Fighting
Force Powers
Force 2, Renewal 1
Force Cloak
Force Grip 1
Force Lightning 1

Separatists

15. Alto Stratus
Cost 34
Hit Points 90
Defense 18
Attack +12
Damage 20
Special Abilities
Unique. Melee Attack; Double Attack
Ambush [Can move and then make all his attacks against 1 enemy who has not activated this round]
Independent Outfit [Also counts as a Fringe character for the purpose of commander effects]
Jedi Hatred +20 [+20 Damage against enemies with Force ratings]
Never Tell Me the Odds [Suppresses enemy special abilities that modify initiative]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]
Stable Footing [Not slowed by difficult terrain or low objects]
Independent [Your squad may not contain more than one other Separatist commander]
Commander Effect
Allies whose names contain Nimbus gain Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost] and Ambush.
Non-Unique Separatist followers gain Independent Outfit.

16.Asajj Ventress, Nightsister
Separatist
Cost 35
HP 110
DEF 18
ATK +8
DAM 20
Special Abilities
Unique. Melee Attack
Niman style
Assassin
Bounty Hunter +2
Parry
Twin Attack
Stable Footing
Force Powers
Force 4
Force Cloak
Force Grip
Master Speed

17. Darth Sidious, Supreme Chancellor
Cost 69
HP 140
Def 19
Atk 16
Dam 20
Special Abilites
Unique (counts as Palpatine)
Melee Attack
Quadruple Attack
Lightsaber Duelist
Ambush
Cleave
The Phantom Menace
Force Powers
Force 3; Force Renewal 1
Master of the Force 2
Force Lightning 4
Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.)
Sith Rage
Commander Effect
Allies with a Force rating gain Force Renewal 1

18. IG-110 Lightsaber Droid
Cost 27
HP 80
Def 18
Atk 11
Dam 20
Special Abilites
Droid
Melee Attack
Double Attack
Cloaked
Lightsaber Duelist
Quick Reactions
Self-Destruct 30

19.Neimodian Trooper
Separatist
Cost 12
HP 30
Def 14
Atk +7
Dam 10
Special Abilities
Accurate Shot
Careful Shot +4
Deadeye

20. Techno Union Combat Engineer
Cost 13
HP 30
Def 14
Atk 2
Dam 10
Special Abilites
Mutant/Cyborg Experimentations (Non-unique living allies with a printed cost of 15 or less gain Cyborg and Slave (this character has Savage and -2 Defense unless an allied commander is within 6 squares))

21. Umbaran Soldier
Cost 15
HP 40
Def 16
Atk 7
Dam 20
Special Abilites
Armored Space Suit (Immune to critical hits)
Cloaked
Quick Reactions

Rebel

22. Biggs Darklighter, Rebel Pilot
Cost 27
HP: 80
Def: 17
Att: 10
Dam: 20
Special Abilities
Unique. Double Attack; Greater Mobile Attack
Red Squadron Ace [Counts as a character named Red Squadron Ace]
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Camaraderie [An ally whose name contains Luke Skywalker gains Pilot]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares]

"He had that smirk, the one he'd give you when he'd done something you couldn't."
-Gavin Darklighter

23. Bothan Spymaster
Rebel
Cost 11
HP: 30
Def: 15
Att: +5
Dam: 10
Special Abilities
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
EMP Grenades [A nonliving character that is subject to this character's Grenades ability is considered activated this round; save 11. Huge and larger characters ignore this effect.]
Grenades 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11]
Traps [Enemy characters within 6 squares get -4 Defense]

"The Bothan spynet is second to none."

24. Luke Skywalker, Hero of Endor
Rebel
Cost 44
HP: 110
Def 21
Att: +14
Dam: 20
Special Abilities
Unique. Melee Attack
Double Attack; Twin Attack
Djem So Style [Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.]
Versatility [At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost, he also gains this character's commander effect.]
Force Powers
Force 3. Force Renewal 1
Knight Speed [Force 1: Can move 4 extra squares on his turn as part of his move]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [When hit by an attack, this character takes no damage with a save of 11]
Overwhelming Force [Force 1: This character's attacks can't be prevented or redirected this turn]

25. Major Bren Derlin
Cost 18
HP 60
Def 17
Atk 7
Dam 20
Special Abilites
Advantageous Cover
Stable Footing
Survival Expert (+4 to this character's save rolls)
Commander Effect
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad.
Non-unique allies whose names contain SpecForce, Hoth, or Commando gain Squad Assault and Squad Cover.

26. SpecForce Wilderness Fighter
Cost 15
HP 50
Def 17
Atk 8
Dam 20
Special Abilites
Advantageous Cover
Mobile Attack
Stable Footing
Survival Expert (+4 to this character's save rolls)

Imperial

27. Admiral Daala
Cost 27
HP 60
Def 14
Att +6
Dam 10
Unique
Rapport [Non-Unique Imperial characters without a Force rating cost 1 less when in the same squad as this character]
Imperial Reserves 20 [If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round]
Prideful [While this character has a higher printed cost than any other character in your squad, Imperial allies with a Damage value greater than 0 get +4 Attack and +10 Damage until this character is defeated]
Commander Effect
Imperial troopers gain Charging Fire +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage].

28.Admiral Motti
Cost 11
HP 50
Def 16
Att 6
Dam 10
Special Abilities
Unique
Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
Jedi Hatred +10 (+10 Damage against enemies with Force ratings)
Commander Effect
Allies whose names contain Death Star gain Improved Spotter +10.

"Any attack made by the Rebels against this station would be a useless gesture, no matter what technical data they've obtained. This station is now the ultimate power in the universe! I suggest we use it."


29. Captian Needa
Imperial
Cost 11
HP 40
DEF 14
AtK+4
Dam 10
Special Abilities
Unique
Commander Effect:
Once per turn, each non-unique IMP follower may reroll a missed attack at +4 Attack. If the result is still a miss this character is defeated.

30.Darth Vader, Dark Lord of the Sith
Cost 72
HP 140
Def 23
Atk 16
Dam 20
Special Abilities
Unique. Melee Attack
Triple Attack
Dark Armor
Djem So Style
No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed)
Force Powers
Force 3; Force Renewal 1
Master of the Force 2
Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
Lightsaber Throw 2
Overwhelming Force 2 (Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether this attack hit.
Sith Grip 3
Sith Rage 2

31. Snowtrooper Officer
Cost 12
HP 30
Def 18
Atk 7
Dam 20
Special Abilities
Rapport (Characters named Snowtrooper or Elite Snowtrooper cost 2 less when in the same squad as this character)
Commander Effect
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contain Squad.
Allies whose names contain Snowtrooper within 6 squares gain Squad Firepower
Imperial Commanders gain Pathfinder.

32.Spacetrooper
[RM: Dark Trooper Phase II]
Imperial
LARGE BASE
Cost 29
HP: 70
Def: 16
Att: +8
Dam: 40
Special Abilities
Armored Space Suit [Immune to critical hits]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Heavy Weapon [Can't attack and move in the same turn]
Missiles 30 [Replaces attacks, sight: 30 damage to target and to each character adjacent to that target; save 11]
Penetration 20 [Enemies' Damage Reduction is reduced by 20 against this character's attacks]
Rapport [Costs 2 less when in the same squad as a character named Grand Admiral Thrawn]
Shields 2 [When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10]
Stable Platform [After making an attack on its turn, this character may immediately use a special ability that replaces attacks]

Under the command of Grand Admiral Thrawn, spacetroopers used mole miners stolen from Lando Calrissian to hijack New Republic ships from Sluis Van.

33. Veteran Snowtrooper
Cost: 11
HP 30
DEF 18
ATK +5
DMG 20
Special Abilties
Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares]
Stable Footing [Not slowed by difficult terrain or low objects]

34.Ysanne Isard
Cost 26
HP 70
Def 17
Atk 8
Dam 20
Special Abilities
Unique
Double Attack
Betrayal
Its a Trap!
Merciless 10
Stealth
Torture 2
Commader Effect
Imperial Allies gain Merciless 10

New Republic

35. Chewbacca, Galactic Hero
Cost 32
HP 120
Def 17
Att 12
Dam 20
Special Abilites
Unique. Wookie.
Pilot.
Double Attack
Bodyguard [If an adjacent ally would take damage from an attack, this character can take the damage instead]
Comradarie [Allie who count as Han Solo gains Pilot]
Noble Sacrafice [When this character is defeated, 1 New Republic ally may make an immediate attack]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character]
Protective +20 [+20 Damage while a wounded ally whose name contains Leia or Solo is within 6 squares]

36. Galactic Alliance Special Forces Trooper
Cost 19
HP 50
Def 17
Atk 9
Dam 20
Special Abilities
Double Attack
Intuition
Stable Footing
Stealth

37.Jedi Master K'Kruhk
Cost 34
HP 130
Def 20
Atk 14
Dam 30
Special Abilities
Unique
Melee Attack
Double Attack
Avoid Defeat
Intuition
Force Powers
Force 2; Force Renewal 1
Force Heal 30
Force Sense
Leaping Assault (Force 2, replaces turn; Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of his attacks this turn.)
Lightsaber Block

38.Jedi Trainee
New Republic
COST 18
HP 50
DEF 16
ATK 6
DMG 20
Special Abilities
Melee
Padawan
Trainee (While Adjacent to an ally with Melee Atk and a Force Rating this character uses the printed Atk and Def of itself or the Ally whichever is higher)
Force Powers
Force 2
Lightsaber Defense
Lightsaber Flurry

39.Kyp Durron, Jedi Master
Cost 48
HP 110
Def 20
Atk 12
Dam 20
Special Abilties
Unique
Pilot
Melee Attack
Double Attack
Bravado 10
Force Attuned Reflexes
Force Powers
Force 5
Brutal Strike
Force Push 3
Lightsaber Throw 2
Commander Effect
Pilot allies get +3 Attack and +3 Defense

40.Zekk
New Republic
Cost 31
HP 90
Def 18
Att 9
Dam 20
Special Abilities
Unique. Melee Attack, Twin, Pilot
Stealth
Synergy (+2/+2 when within 6 of an ally whose name contains Jaina)
Force Powers
Force 4
Dark Temptation
Force Leap
Force Pull 2 (force 2; replace attacks, range 6, Move target large or smaller enemy adjacent to this character. Make an immediate attack against that enemy)
Lightsaber Sweep

Fringe

41. Bespin Guard Captain
Fringe
Cost: 13
HP 40
DEF 14
ATK +6
DMG 10
Special Abilities
Bespin Guard [Counts as a character named Bespin Guard]
Advantageous Cover [+8 Defense from cover instead of +4]
Camaraderie [An ally named Lando Calrissian gains Opportunist]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Rapport [Costs 1 less when in the same squad as a character named Lando Calrissian]
Commander Effect:
Allies whose names contain Bespin Guard gain Double Attack.

42.Bespin Security Guard
Cost 7
HP 10
Def 15
Atk 5
Dam 10
Special Abilties
Bespin Guard
Advantageous Attack
Advantageous Cover
Rapport (costs 1 less when in the same squad as a character named Lando Calrissian)

43. Chiss Captain
Fringe
Cost 16
HP: 50
Def: 16
Att: 7
Dam: 10
Special Abilities
Double Attack
Backlash [This character can move and then make all of its attacks against 1 enemy who has already activated this round]
Deceptive [+10 Damage against an enemy who has activated this round]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
Commander Effect
Non-Unique Fringe followers gain Backlash and Deceptive.

44.Czerka Shield Technician
Cost 13
HP 30
Def 13
Atk 0
Dam 10
Special Abilities
Melee Attack
Adaptive Shields (enemies without Melee Attack lose Twin Attack while attacking this character or an adjacent ally)
Advanced Destabilize Shields (suppresses Shields abilities of enemies within 6 squares)
Shields 2

45. Sugi
Fringe
Cost 33
HP 70
Def 17
Att 9
Dam 20
Special Abilities
Unique. Twin Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Critical Wound [An enemy hit by a critical hit from this character is considered activated this round]
Mobile Attack [Can move both before and after attacking]
Commander Effect
Allied Bounty Hunters gain Close-Quarters Fighting [+4 Attack against adjacent enemies]

46.Talon Karrde, Information Broker
Cost 32
HP 80
Def 17
Atk 11
Dam 20
Special Abilties
SA
Unique
Disruptive
My Pets from Myrkyr (while your squad contains only Fringe characters or characters with Independent Outfit, this character has Ysalamiri)
Commander Effect
While your squad contains only Fringe characters, allies get +4 Attack and +10 Damage
Once per round, after Initiantive is determined, 1 Fringe follower can immediately move up to its speed before any other character activates.

47.TODO 360
Cost 13
HP 40
Def 15
Atk 0
Dam 0
Special Abilties
Unique
Droid
Distraction
Flight
Override
Rapport (costs 1 less when in the same squad as a character whose name contains Cad Bane)
Self-Destruct Sequence 20

48.Trandoshan Hunt Master
Cost 25
HP 70
Def 16
Atk 8
Dam 20
Special Abilities
Ambush
Bounty Hunter +2
Double Claw Attack
Regeneration 10
Rend +10
Commander Effect
Trandoshan allies gain Bounty Hunter +2
Bounty Hunter followers within 6 squares gain Ambush

49.Zabrak Enforcer
Cost 14
HP 30
Def 13
Atk 0
Dam 0
Special Abilities
Flamethrower 10
Grenades 10
EMP Grenades
Grenade Launcher
Overload (May use 2 abilities that replace attacks instead of 1 on its turn)

50.Zygerrian Slaver
Cost 8
HP 30
Def 16
Atk 6
Dam 10
Special Abilities
Melee Attack
Lightwhip [(This character counts as having a lightsaber. This character's attacks and damage from his attacks cannot be prevented]
Slave Driver [replaces attacks, range 6; 1 non-unique living ally with a printed cost equal to or less than this character may immediately move up to double its speed]
Swarm +2 [+2 Attack against a target for each allied Zygerrian Slaver adjacent to that target]

Mandalorian

51.Elite Supercommando
Cost 25
HP 70
Def 17
Atk 10
Dam 20
Special Abilties
Assassin
Beskar'gam
Sniper
Synergy +2 (+2 Attack and +2 Defense while a Unique Mandalorian commander is within 6 squares)
Twin Attack

52.Mandalore the Resurrector
Cost 38
HP 110
Def 19
Atk 13
Dam 20
Special Abilties
Unique. Double Attack
Greater Mobile Attack
Accurate Shot
Advantageous Attack
Beskar'gam
Special Abilties
Mandalorian allies with Accurate Shot gain Advantageous Attack
Allies named Mandalorian Protector gain Twin Attack

53.Mandalorian Sergeant
Cost 14
HP 50
Def 18
Atk 7
Dam 20
Special Abilties
Fall in Line (Non-unique living followers in your squad with a printed cost of 10 or less gain Trooper)
Synergy +4 (+4 Attack while an allied trooper is within 6 squares)
Commander Effect
Trooper followers gain Synergy +4 (+4 attack while an allied trooper is within 6 squares)

54.Mirta Gev
Cost 27
HP 60
Def 18
Atk 8
Dam 10
Special Abilties
Unique.Twin Attack
Mobile Attack
Beskar'gam
Bounty Hunter +2
Camaraderie (An ally whose name contains Boba Fett gains Mandalorian)
Cunning Attack +20
Evade
Medical Scan (Usable once per round on this character's turn, range 12; remove 10 damage from an ally)
Synergy +2 (An ally whose name contains Boba Fett gets +2 Attack and +2 Defense while within 6 squares of this character)

55.Shae Vizla
Mandalorian
Cost 32
HP 70
Def 18
Att 12
Dam 20
Special Abilities
Unique.Mobile Attack. Flight. Affinity (Sith)
Bounty Hunter +4
Flamethrower 20
Jedi Hatred
Missles 20
Stealth
Overload [This character may use Special Abilites that replace attacks one additional time per turn]

Yuuzhan Vong

56.Commander Tsalok
[Large base]
Cost 35
HP 120
Def 18
Atk 11
Dam 20
Special Abilties
Unique
Melee Attack
Melee Reach 2
Double Attack
Force Immunity
Indiscriminate
Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)
Rend +10
Torture 1
Voduun Crab Armor 6
Commander Effect
Savage characters are subject to this effect:
Allies named Chazrach get +2 Attack and gain Merciless 10

57.Nom Anor, Executor
Cost 30
HP 80
Def 17
Atk 10
Dam 10
Special Abilities
Unique
Melee Attack
Force Immunity
Stealth
Battle Ready (After setup, Yuuzhan Vong characters in your squad (including this character) may move up to double speed immediately before the first activation)
Coomb Spore (Replaces attacks, range 6; Target enemy gets -1 Attack and -1 Defense for the rest of the skirmish and is infected. Each time an infected character activates, it must attempt a save 11. On a failure, that character gets -1 Attack and -1 Defense for the rest of the skirmish. On a success, that character is no longer infected (this effect is cumulative))
Disruptive
Commander Effect
Yuuzhan Vong followers gain Stealth

58.Peace Brigade Soldier
Cost 17
HP 50
Def 18
Atk 10
Dam 20
Special Abilties
Double Attack
Backlash
Opportunist
Outsider
Stealth
Yuuzhan Vong Collaborator

59. Praetorite Vong Scout
Cost 9
HP 10
Def 11
Att 1
Dam 10
Special Abilities
Vong Warrior.
Melee Attack
Cloacked
Force Immunity
Forward Positioning
Pathfinder
Recon
Stable Footing

60. Warrior Caste Subcommander
Cost 19
HP 50
Def 15
Att +6
Dam 10
Special Abilities
Melee Attack, Double Attack.
Blast Bug [replaces attacks, range 6, target enemy takes 20 damage, this damage cannot be prevented]
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Razorbug [Replaces attacks: sight; 10 damage; save 11]
Vonduun Crab Armor 6 [When this character takes damage, it can reduce the damage dealt by 10 with a save of 6]
Commander Effect
Vong allies whose names contain Warrior gain Blast Bug, Razorbug, and Mobile Attack.

Vehicles of War

Old Republic

1.Beast Rider on Drexl
[Huge Base]
Cost 35
HP 140
Def 17
Att 7
Dam 20
Special Abilties
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Beast Attack (+30 Damage to 1 target enemy within 2 squares; this counts as a melee attack and that enemy is considered adjacent for all purposes during the attack)
Dismount (When this character is defeated, you can immediately add character named Beast Rider of Onderon to your squad; save 11. The new character sets up in a square this character formerly occupied.)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)

"At first, the monsters provided quick and efficient executions for these outcasts. But eventually, the outlaws learned to tame the flying beasts." -- Arca Jeth

Republic

2.Bombad General Jar Jar Binks on Kaadu
[Large Base]
Cost 29
Def 18
Att 8
Dam 10
Special Abilities
Unique. Gungan. Melee Attack
Speed 10
Bombad General [Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy]
Distraction [Suppresses adjacent enemy commander effects]
Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]
Galloping Attack [As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.]
Momentum [If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies]
Commander Effect
Gungans within 6 squares get + 4 defense.

3.General Obi-Wan Kenobi on Boga
[Huge base]
Republic
Cost 55
HP 180
DEF 21
ATK +14
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack; Speed 8
Galloping Attack [As this character moves, he can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.]
Stable Footing [Not slowed by difficult terrain or low objects]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall]
Force Powers
Force 2. Force Renewal 1
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Precision 2 [Force 2: +20 Damage on next attack]
Commander Effect
Followers with Order 66 gain Mobile Attack [Can move both before and after attacking] and Stealth.

4. Infantry Support Platform
[HUGE Base]
Cost 33
HP 80
Def 15
Att 10
Dam 20
Special Abilites
Double Attack Twin Attack.
Order 66
Speed 12. Flight
Mobile Attack [Can move both before and after attacking]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]

Separatists

5.Armored Scout Tank
Cost 22
HP 50
Def 17
Att +4
Dam 20
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Sensors (Allies can ignore cover when targeting enemies within 6 squares of this character)

AST units were used for hit-and-run missions and reconnaissance during the Clone Wars.

6.Darth Maul on Swoop Bike
Cost 59
HP 130
Def 21
Att 14
Dam 20
Special Abilities
Unique.
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Vehicle (At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Darth Maul. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.)
Force Powers
Force 4
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Sith Rage (Force 1: +10 Damage on all attacks this turn)

"Fear is my ally."

7.Durge on Speeder
Cost 56
HP 110
Def 18
Att 13
Dam 20
Special Abilities
Unique.
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Blaster 20 (Replaces attacks: sight; +12 Attack for 20 Damage)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Strafe Attack (As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.)
Vehicle (At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Durge. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.)
Commander Effect
Droids are subject to this effect: Non-Unique Separatist allies gain Close-Quarters Fighting.

8. Grievous on Tsmau-B Wheel Bike
Sep
Cost 63
HP 130
Def 20
Att +11
Dam 30
Special Abilities
Unique, Cyborg, Double Attack, Speed 8
Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability]
Galloping Attack [As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Vehicle [at the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Grievous. The replacement character starts with damage equal to the damage currently on this character, and is considered activated this round]
Wall Climber [This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall]
Commander Effect
Non-Unique droids followers within 6 squares gain Double Attack.

Rebel

9.Luke and Leia on Speeder
Cost 55
HP 120
Def 20
Att +10
Dam 20
Special Abilities
Unique. Commando
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Strafe Attack (As this character moves, it can attack each enemy whose space it enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.)
Force Powers
Force 5
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)


Imperial

10.Blizzard Force AT-ST
Cost 47
HP 120
Def 15
Att +10
Dam 40
Special Abilities
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Camaraderie (Allies whose names contain AT-ST or Blizzard gain Huge Walker and Stable Footing)
Charging Fire +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Huge Walker (Ignores Medium or smaller characters while moving)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Rigid (Can't squeeze)
Sniper (Other characters do not provide cover against this character's attack)
Stable Footing (Not slowed by difficult terrain or low objects)


Fringe

11.URoRRuR'R'R on Bantha
Cost 37
HP 180
Def 16
Att +7
Dam 20
Special Abilities
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Tusken Raider (Counts as a character named Tusken Raider)
Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
Close-Quarters Fighting (+4 Attack against adjacent enemies)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Sniper (Other characters do not provide cover against this character's attack)
Stable Footing (Not slowed by difficult terrain or low objects)
Commander Effect
Allies whose names contain Tusken Raider gain Double Attack and Ambush.

Yuuzhan Vong

12.Tsik-Vai
Cost 23
HP 100
Def 15
Att +7
Dam 0
Special Abilities
Melee Attack (Can attack only adjacent enemies)
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Net Gun 16 (Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect.)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)

"These tsik vai were not shaped by idiot children, as you seem to think." --Vua Rapuung
Ostatnio zmieniony przez komix 2013-08-07, 08:49, w całości zmieniany 30 razy  
 
 
 
DarthBinks 


Wiek: 24
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2013-03-21, 19:04   

Łoooo... Czekam na nowe OP CE. Mam nadziję na mową wersję Baila Organy. O ironio po ostatnim dodatku republika ma jedne ze słabszych squadów na trooperach. Chętnie powitałbym też Lorda Adascę, nową wersję któregoś z liderów separatystów oraz jedi z Rady.
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
tanatosik 
Zajebistość roku


Allegro nick: tanatosiki
Wiek: 25
Dołączył: 14 Lip 2010
Posty: 235
Skąd: Siemce
Wysłany: 2013-03-22, 00:59   

Czemu se nowej frakcji nie zrobicie??
_________________
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http://kwejk.pl/obrazek/195952/natanek.html
 
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 23
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2013-03-22, 20:03   

Może jacyś unikatowi dowódcy klonow będą?
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komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2013-04-07, 16:56   

Pora na jakiś spoiler...

Mini dodatek będzie miał nazwę ...Vehicles of War.
Z zeszłorocznych spoilerów być może pamiętacie, że ujrzymy w nim min. updatowaną wersję AT-AT'a :P (teraz pytanko gdzie ja wykombinuję AT-AT'a :D)
 
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 23
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2013-04-07, 18:10   

Fajnie, ale jak się tym będzie grało?
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DarthBinks 


Wiek: 24
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2013-04-07, 19:22   

Ciężko będzie Customa zrobić...
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 23
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2013-04-07, 21:27   

Na jakiej to w ogóle podstawce będzie? Bo chyba nie huge, trochę mała ;) A zaś tą kolosalną ciężko będzie załatwić. To po pierwsze. Po drugie to na jakich mapach bedziemy niby nimi grać?

No chyba, że bedą to pojazdy wielkościowo podobne do at-st.
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komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2013-04-09, 11:37   

Pierwsze statystyki:

13.Clone Trooper with Flamethrower
Republic
Cost 11
HP 20
Def 14
Att 0
Dam 10
Special Abilities
Burning Attacks
Flamethrower 20

40.Zekk
New Republic
Cost 31
HP 90
Def 18
Att 9
Dam 20
Special Abilities
Unique. Melee Attack, Twin, Pilot
Stealth
Synergy (+2/+2 when within 6 of an ally whose name contains Jaina)
Force Powers
Force 4
Dark Temptation
Force Leap
Force Pull 2 (force 2; replace attacks, range 6, Move target large or smaller enemy adjacent to this character. Make an immediate attack against that enemy)
Lightsaber Sweep
 
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 23
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2013-04-09, 17:15   

Klon z miotaczem, taki sobie, ale źle też nie jest.
Zekk, no cóż nie znam się na Nowej, ale wydaje się spoko.
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DarthBinks 


Wiek: 24
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2013-04-09, 18:10   

Nie podoba mi się brak konsekwencji u klona- jego strzały się palą i jeszcze ma miotacz ognia? Trochę bez sensu. Poza tym ciężko go podpakować.
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
Cień_2 
Na Manda'Yaim Roach


Allegro nick: Capitan_Rex
Wiek: 23
Dołączył: 15 Cze 2010
Posty: 631
Skąd: Skomielna Biała
Wysłany: 2013-04-09, 19:39   

Tak jak u niego, jak i u większości klonów problemem jest hp, czyli innymi słowy jest jednostrzałowcem.
Inna sprawa jeśli wyjdzie jakieś klon, czy ktoś tam, z CE do niego.
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komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2013-04-10, 00:00   

DarthBinks napisał/a:
Nie podoba mi się brak konsekwencji u klona- jego strzały się palą i jeszcze ma miotacz ognia? Trochę bez sensu. Poza tym ciężko go podpakować.

Albo strzela z tego miotacza, albo odpala ciągły ogień (flamethrower 20), nie wiem co tu jest do zrozumienia xD

Ciężko podpakować.. pomyśl Tarpals i Ki-Adi, JM ;P
 
 
 
DarthBinks 


Wiek: 24
Dołączył: 04 Mar 2010
Posty: 475
Skąd: Kraków
Wysłany: 2013-04-11, 08:48   

Ok, w sumie racja.
_________________
"Umiejętność mówienia nie oznacza inteligencji"

Qui-Gon Jinn
 
 
komix 


Dołączył: 24 Lip 2009
Posty: 779
Skąd: Kraków
Wysłany: 2013-04-16, 13:34   

Kolejny przeciek.

W dodatku tym zobaczymy postać Zygerrian Slaver.

[ Dodano: 2013-04-19, 09:20 ]
Iiii w końcu w Nowej Republice pojawi się....

Chewbacca Galactic Hero!!
Miejmy nadzieję, że będzie miał tyle HP, że tylko księżyc go załatwi :P
 
 
 
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