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  Temat: A MORE CIVILIZED AGE
komix

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PostForum: V-Set   Wysłany: 2022-05-25, 10:18   Temat: A MORE CIVILIZED AGE
Buska1 napisał/a:
Siema. Czy te sety nowe jeszcze wychodzą? Ktoś się jeszcze tym i tresuje i w to gra czy to już wymarło i próbować sprzedać kolekcje na eBayu? :-) jednak dużo wspomnień i historii tu zostało, ahh :-) wspaniałe było w to grać i kłócić się na turniejach :-)

[ Dodano: 2020-03-09, 12:05 ]
Poczekam na odpowiedź, może za 2-3 lata ktoś to zobaczy :-)


Nowe sety nadal wychodza. W najblizszych dniach postaram sie zaktualizowac linki Vsetow i dodac wszystkie inne, ktore od tego czasu sie ukazaly.
  Temat: A MORE CIVILIZED AGE
komix

Odpowiedzi: 2
Wyświetleń: 5446

PostForum: V-Set   Wysłany: 2016-06-14, 10:03   Temat: A MORE CIVILIZED AGE
Oto co wiemy na temat nowego dodatku:
->30 postaci
->mini set związany z EP7

Old Republic

1.
2.
3. Fleet Admiral Forn Dodonna
4. Padawan on Swoop Bike

5. Xesh
Cost 32
HP 130
DEF 20
ATT 12
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
Force Powers
Force 3. Renewal 1
Force Absorb [Force 2: Cancel a Force power used by an adjacent character]
Force Lightning 4 [Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16]
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]

"Xesh has agreed…he will be trained as a Je'daii.” ―Ketu

Sith

6.
7.Darth Plagueis the Wise
Sith
Cost 60
HP 130
Def 20
Att 13
Dam 20
Special Abilities
Unique.Double Attack.Twin Attack
Soresu Style
Damage Reduction 10
Dun Moch Style Mastery [On his turn, enemies get -4 to saves and cannot use special abilities or Force powers to attack him.]
Force-Attuned Reflexes [This character can make an attack of opportunity against enemies with special abilities or Force powers that ignore characters while moving.]
Shrouded [This character cannot be targeted by enemy abilities within 6 squares. Cannot gain abilities that reduce or prevent damage.]
Force Powers
Force 2
Force Renewal 3
Master of the Force 2
Absorb Energy: [Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.]
Chain Lightning 4: [Force 4, replaces attacks: range 6; 30 damage to target and to each enemy within 3 squares of the target.]

Commander Effect
Each round, after all characters in your squad are activated, Living Sith allies remove 10 Damage and gain Damage Reduction 10 until the end of the round.

8.
9. Sith Witch
Cost 16
Hp 60
Def 16
Atk +7
Dam 10
Special Abilities
Melee Attack; Stealth
Affinity [Characters whose names contain Nightsister can be in your squad, regardless of faction]
Distraction [Suppresses adjacent enemy commander effects]
Merciless 10 [+10 Damage against enemies at half Hit Points or less]
Force Powers
Force 2
Control Web 1 [Force 1, usable only on this character's turn: an adjacent living character cannot move until the end of this round; save 11]
Illusion [Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11]

10.Skyborn Ranger on Uvak
Cost 20
HP: 60
DEF: 17
ATK: 11
DAM: 20
Special Abilities
Melee Attack; Lost Tribe; Speed 10
Battering Charge +20 [Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity]
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Lightsaber Wielder [Counts as having a lightsaber]
Painful Screech [Replaces attacks: 10 damage to each character within 3 squares]
Force Powers
Force 2

Republic

11.Padawan Learner
12.Senate Commando Captain
13. Tyvokka
Cost 38
HP 150
Def 17
Att 9
Dam 20
Special Abilities
Unique. Wookiee; Melee Attack; Double Attack
Enraged Reactions [Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if he can]
Force Bond [An ally whose name contains Plo Koon gains Force Renewal 1 and Master of the Force 2]
Intuition [Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates]
Momentum [If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies]
Force Powers
Force 2, Force Renewal 1, Master of the force 2
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

"You really don't have any other choices." "There is always another choice."- Iaco Stark and Tyvokka

Separatists

14.
15.

Rebel

16.Ahsoka Tano, Champion of the Rebellion
Cost 43
HP 120
Def20
Att +12
Dam 20
Special Abilities
Unique. Ghost Crew; Melee Attack; Twin Attack
Acrobatic [Ignores enemy characters when moving]
Defensive Stance +4 [This character gets +4 Defense while activated]
Rapport [Characters whose names contain Kanan or Ezra cost 6 less when in the same squad as this character]
Rolling Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity]
Force Powers
Force 2. Renewal 1.
Brutal Strike [Force 1: Usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Commander Effect
Ghost Crew allies and allies with a Force rating gain Defensive Stance +4. Allies whose names contain Ezra or Kanan get +10 Damage.

17.
18.Orrimaarko
Cost 21
HP 50
Def 15
Att +10
Dam 20
Special Abilities
Unique. SpecForce
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Cloaked [If this character has cover, he cannot be targeted by nonadjacent enemies]
Deadeye +20 [On this character's turn, if he doesn't move, he gets +20 Damage]
Eager for Action [Whenever a SpecForce ally ends their move within 6 squares of this character, he may immediately move up to 2 squares]
Loner [+4 Attack if no allies are within 6 squares]

Orrimaarko wore an eye patch, and was referred to as "Prune Face."

Imperial

19.Imperial Knight Armorer
Imperial
cost 25
HP 70
Def 18
Att 9
Damage 20
Special Abilities
Imperial Knight
Melee Attack. Double Attack.
Ambush
Cortosis 19
Dark Armor 2
Evade
Force Powers
Force 3
Block

Commander Effect
Imerial Kingth Allies within 6 gain Dark Armor 2
Imperial Knight followers gain Amush

New Republic

20.Eryl Besa
Cost 15
Hp 60
Def 18
Att 11
Dam 20
Special Abilities
Unique.
Forward Positioning [Set up anywhere on your half of the battle map]
Melee Attack [Can attack only adjacent enemies]
Vector Prime [During setup, characters in your squad may set up within 4 squares of the starting zone instead of within the starting zone]
Force Powers
Force 2
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

The Myrkr strike team relied on her ability to discover where in the galaxy she was at any given moment.

21. Jovan Drark
Cost 37
HP: 130
Def: 21
Atk: 11
Dam: 20
Special Abilities
Unique. Rodian; Melee Attack; Double Attack; Greater Mobile Attack
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Verpine Shatter Rifle [Replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against that enemy.]
Vong Hunter [+4 Attack and +10 Damage against Yuuzhan Vong characters]
Force Powers
Force 4
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]
Surprise Move [Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates]

22.

Fringe

23.Barada on Desert Skiff
Hit Points: 150
Defense: 12
Attack: 6
Damage: 10
Special Abilities
Unique. Damage Reduction 10; Flight; Mounted Weapon; Rigid; Speed 8
Disembark [Replaces attacks: Transported allies immediately return to the battle grid adjacent to this character]
Immutable [Not subject to allied commander effects, special abilities, or Force powers]
Large Transport [Adjacent characters get -6 Attack on non-melee attacks. Transport up to 6 Small or Medium allies who did not disembark this round and end their moves adjacent to him. Remove these allies from the battle grid; they are not considered to be on the battle grid or adjacent to this character. They cannot be targeted, attacked, make attacks, or count distance from this character. They lose Disciplined Leader and their Commander Effects, Special Abilities and Force Abilities are suppressed. Transported allies may return to the battle grid immediately before your first activation of the round. If this character is defeated, transported allies are defeated; save 6]

24.Glitterstim Dealer
25. Killik Drone
[small base]
Cost 5
HP 10
Defense 15
Attack +2
Damage 10
Special Abilities
Melee Attack [Can attack only adjacent enemies]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]
Swarm +2 [+2 Attack against a target for each allied Killik adjacent to that target]

“Gorog’s no assassin! She’s my best friend.” -Ben Skywalker

26. Zayne Carrick, Jedi Loner
Cost 28
HP 90
Def 19
Att+9
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Karmic Mettle [If this character spends 1 Force point to reroll, add +4 to the result. If the result is a failed attack or save, this character takes 10 damage]
Loner [+4 Attack if no allies are within 6 squares]
Force Powers
Force 2. Force Renewal 1.
Counter Push 2 [Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Commander Effect
Droids are subject to this effect: Allies whose names contain Jarael, Rohlan, Marn, Camper, or Elbee get +3 Defense.

Mandalorian

27. Death Watch Assassin
28. Jango Fett Mandalore
Cost 56
HP 130
DEF 19
ATT 13
DAM 20
Special Abilities
Unique. Triple. Accurate Shot. Flight
Bas'kar'gam 6
Defensive stance +4
Furious Assault
Loner
Quick Draw
Rival (Deathwatch)
Solitary (+4 Defense if no allies within 6 )

Commander Effect
If all characters in your squad are activated Mandalorian allies gain Defensive Stance and Quick Draw

Yuuzhan Vong

29.Voxyn Handler
Cost 20
Hp 50
Def 18
Atk +8
Dam 20
Special Abilities
Melee Attack; Force Immunity
Rapport [A character named Voxyn Queen costs 8 less when in the same squad as this character]
Recon [Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy]
Rival [Cannot be in a squad that contains any character whose name contains Priest]
Stable Footing [Not slowed by difficult terrain or low objects]
Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Commander Effect
Whenever a Voxyn ally would be defeated, it returns to its squad's setup area with full Hit Points instead; save 16.
Voxyn allies gain Stable Footing.

"They're cloning the voxyn!" "Why would they do that?"
―Jedi Cilghal and Tenel Ka Djo

30.Yuuzhan Vong Executor
Cost 17
30 HP 30
Def 16
Att 5
Dam 10
Special Abilities
Force Immunity
Melee Atack
Gablith Masquer [Grant One Unique Yuuzhan Vong ally Stealth.]

Commander Effect
At the end of this characters turn, One Unique Yuuzhan Vong ally within 6 squares can make an immediate attack. After this turn, characters in your squad cannot grant attacks for the rest of the round.

Mini-Set -“The Force Awakens”

1. BB-8
[Small base]
Cost 13
HP 50
DEF 16
ATK 0
DAM 0
Special Abilities
Unique. Droid; Resistance
Distraction [Suppresses adjacent enemy commander effects]
Electric Taser [Once during his turn: 10 damage to an adjacent enemy; save 16]
Manual Override [At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]
Rolling Evade [When hit by an attack from a nonadjacent enemy, with a save of 11, this character takes no damage and may immediately move up to 2 squares without provoking attacks of opportunity]
Sensors [This character and allies can ignore cover when targeting enemies within 6 squares of this character]
Synergy +4 [Unique Resistance allies get +4 Defense while within 6 squares of this character]
Wheel Form [This character can move up to 18 squares if he does not attack]

2.
3.Poe Dameron
Cost 27
HP 80
Def 17
Att+8
Dam 20
Special Abilities
Unique. Resistance; Pilot; Twin Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Careful Shot +2 [On this character's turn, if he does not move, he gets +2 Attack]
Coordinate [Pilot followers get +2 to saves while within 6 squares of this character]
Predictable Targets [Replaces Attacks: Can attack a legal target and every legal target with the same name once]

"That's one hell of a pilot!" "Woohoo!!" ―Finn and Poe

4. Rey
New Republic
cost 25
HP 80
Def 18
Att 9
Damage 20
Special Abilities
Unique. Resistance. Pilot.
Droid Defender
Double Attack
Evade
Impulsive Force Renewal
Long Shot 10
Parry
Force Powers
Force 3
Force Absorb
Jedi Mind Trick

5.

6. Kylo Ren
Cost 26
Kylo Ren
HP 90
DEF 19
ATK 11
DAM 20
Special Abilities
Unique. (Counts as Ben Solo) First Order; Melee Attack; Double Attack
Crossguard Lightsaber [When an adjacent enemy makes a successful save against this character's attacks, it takes 10 damage. This damage cannot be prevented or redirected.]
Dark Armor 2 [Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.]
Torture 1 [When an adjacent living enemy takes damage from an attack by this character, it gets -1 Attack and -1 Defense for the rest of the skirmish. (This ability stacks.)]
Force Powers
Force 4
Force Choke 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.]
Mind Probe [Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy add +6 to your roll]
Telekinesis [Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11]

"I'll show them the power of the darkness." -Kylo Ren
  Temat: Turnieje
komix

Odpowiedzi: 483
Wyświetleń: 193123

PostForum: Kraków   Wysłany: 2016-01-14, 07:31   Temat: Turnieje
Ja też :)
  Temat: Long Time Ago
komix

Odpowiedzi: 0
Wyświetleń: 3535

PostForum: V-Set   Wysłany: 2015-10-18, 10:02   Temat: Long Time Ago
Oki oto co wiemy na temat kolejnego dodatku:
Long Time Ago

->45 postaci
->wszystkie frakcje się pojawią

Lista:

Old Republic

1. Beast Lord
Cost: 38
HP: 110
Def: 20
Atk: 10
Dmg: 20
Special Abilities
Double Attack [On its turn, this character can make 1 extra attack instead of moving]
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Empathy [Allies with Savage within 6 squares lose Savage]
Survival Expert [+4 to this character’s save rolls]
Synergy +4 [Allies whose names contain Beast Rider get +4 Attack and +4 Defense while within 6 squares of this character]

Commander Effect
Savage characters are subject to this effect: If a character in your squad whose name contains Beast begins its turn adjacent to an enemy with Savage, that enemy joins your squad until the end of the skirmish; save 6.

2. Covenant Defender
Old Republic
Cost: 21
HP: 80
Def: 18
ATK: 10
Dam: 20
Special Abilities
Melee Attack; Double Attack
Defender [When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11]
Difficult Target +6 [+6 Defense against nonadjacent enemies]
Shien Style [When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11]
Force Powers
Force 3
Knight Speed [Force 1: This character can move 4 extra squares on its turn as part of its move]

3. Green Jedi Commander
Old Republic
Cost 30
HP 130
Def 20
Att +12
Dam 20
Special Abilities
Melee Attack; Twin Attack; Greater Mobile Attack
Affinity [May be in a squad with a character whose name contains Corran Horn]
Draw Fire [If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11]
Indiscriminate Reactions [Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.]
Force Powers
Force 4
Surprise Move [Force 1: Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates]

Commander Effect
Green Jedi allies can move 2 extra squares on their turns as part of their move.

4. Odan-Urr
Cost: 35
HP: 110
Def: 20
Atk: 11
Dmg: 20
Special Abilities
Unique. Melee Attack; Double Attack
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Dark Assault 2 [Force 2: If this character doesn't move this turn, he gets +4 Attack and +10 Damage on all his attacks this turn]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Odan-Urr's Battle Meditation [Force 2, replaces attacks: Allies and enemies with a Force power whose name contains Meditation immediately spend 1 Force point. For the rest of this round this character gains the following Force ability: If all characters are activated at the end of an enemy's turn, an Old Republic ally takes an immediate turn]

Odan-Urr found and studied an ancient Sith holocron without being corrupted by it.

5. Vima Sunrider
Cost 33
HP: 100
Def: 20
Atk: 11
Dam: 20
Special Abilities
Unique. Melee Attack; Twin Attack
Affinity [A character named Ulic Qel-Droma may be in your squad regardless of faction]
Agile [This character can move 2 extra squares at the end of her turn]
Charging Assault [Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy]
Loner [+4 Attack if no allies are within 6 squares]
Sokan [This character ignores Rigged Detonators. When this character is in a square with low objects, enemies automatically fail saves against this character's attacks and abilities.]
Stable Footing [Not slowed by difficult terrain or low objects]
Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Thon or Odan-Urr is within 6 squares]
Force Powers
Force 2. Force Renewal 1
Knight Speed [Force 1: This character can move 4 extra squares on her turn as part of her move]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

Sith

6. Darth Cognus
Cost: 50
HP: 120
Def: 20
Atk: +13
Dam: 20
Special Abilities
Unique. Melee Attack; Twin Attack; Stealth
Doctrine of Fear [Enemy characters within 6 squares get -4 Attack]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Intuition [Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]
Force Powers
Force 2
Force Suppression [Force 2, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares must spend one extra Force point each time they spend Force points]
Sith Spell [Force 1, usable only on this character's turn: Adjacent enemies are considered activated this round; save 11]
Surprise Attack [Force 2: Once per round, after initiative is determined, this character can make an immediate attack]

7. Krath Death Witch
Sith
Cost: 12
HP: 30
Def: 14
Atk: +4
Dmg: 10
Special Abilities
Melee Attack
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
Steal Force [Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point]
Force Powers
Force 1
Force Lightning 1 [Force 1, replaces attacks: range 6; 20 damage]

Commander Effect
Allies with Melee Attack within 6 squares get +4 Defense against attacks from farther than 6 squares.

Practitioners of the dark side of the Force, female members of the Krath cult were called Death Witches.

8. Naddist Cultist

9. Queen Amanoa
Sith
Cost: 18
HP: 70
Def: 20
Atk: +4
Dmg: 10
Special Abilities
Unique. Melee Attack
Defender [When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11]
Disciplined Leader [This character's commander effect cannot be suppressed]
Force Powers
Force 2. Force Renewal 1
Illusion [Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11]
Sith Hatred [Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares]

Commander Effect
When all characters in your squad are activated, at the end of that turn select any 1 unactivated enemy, ignoring targeting rules. That enemy is considered activated; save 16.

10. Warb Null
Cost: 40
HP: 110
Def: 20
Att: 11
Dmg: 30
Special Abilities
Unique. Melee Attack; Double Attack
Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.]
Distraction [Suppresses adjacent enemy commander effects]
Rolling Attacks [On his turn, each time this character defeats an adjacent enemy by making an attack, he can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack without provoking an attack of opportunity]
Shii-Cho Style Mastery [+4 Attack, +4 Defense, and +4 to saves when 3 or more enemies are within 6 squares]
Force Powers
Force 3
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

"For battle come to me!"

11. XT-6 Droid
Sith
Cost: 3
HP: 10
Def: 9
Atk: 0
Dmg: 0
Special Abilities
Droid. Melee Attack; Speed 4
Affinity [May be in an Old Republic squad]
Low Caste [Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.]
Service Droid [At the end of an ally's turn, you may remove this character from play (it is defeated) to activate an unactivated ally within 4 squares, without counting toward the number of activations this phase. Service Droid can be used only once per phase.]

"This is an old XT-6 model, Ulic. Their appendages make great prosthetics."
―Cay Qel-Droma

Republic

12. Coleman Kcaj
Cost: 23
HP: 90
Def: 18
Atk: 11
Dam: 20
Special Abiities
Unique.Melee Attack
Force Bond [Characters named Ki-Adi-Mundi, Kit Fisto, Agen Kolar, Plo Koon, Saesee Tiin, Shaak Ti or Stass Allie gain Door Shatter 1 and Whirlwind Attack]
Force Powers
Force 3
Door Shatter 1 [Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed]
Whirlwind Attack [Force 1, replaces turn: Attack each adjacent enemy twice]

Coleman Kcaj served on the Jedi High Council toward the end of the Clone Wars.

13. Commander Bly
Cost 30
Hp 60
Def 16
Atk +11
Dam 20
Special Abilities
Unique. Order 66. Flight; Twin Attack
Advantageous Cover [+8 Defense from cover instead of +4]
Clone Commander [After setup, if he has an ally whose name contains Aayla Secura, this character gains Disciplined Leader (This character’s commander effect cannot be suppressed) for the rest of the skirmish]
Final Shot [On this character's turn, if he doesn't move, he gets +30 Damage against enemies with 50 or fewer Hit Points remaining]
Squad Member [Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.]

Commander Effect
Followers named Star Corps Troopers gain Squad Member.

14. Felucian Clone Trooper
Cost 17
Hp 30
Def 15
Atk +9
Dam 10
Special Abilities
Order 66
Death Strike [+10 Damage against an enemy that is adjacent to an allied character]
Squad Cover [+4 Defense while 3 allies with the same name as this character are within 6 squares]
Star Corps Trooper [Counts as a character named Star Corps Trooper]
Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target]

Separatists

15. Haor Chall Engineer
Cost: 12
HP: 10
DEF: 12
ATK: +3
DAM: 10
Special Abilities
Industrial Repair 20 [Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon]

Commander Effect
Droids are subject to this effect: Separatist Huge allies gain Forward Positioning (Set up anywhere on your half of the battle map).

16.Octuptarra Combat Droid

Rebel

17.Artoo-Detoo (R2-D2)
Rebel
Cost 18
HP: 80
Def: 16
Atk: +8
Dam: 10
Special Abilities
Unique. Droid. Melee Attack
Advanced Door Gimmick [At the end of his turn, this character can designate 1 door that he can see as open; it remains open and cannot be closed until the end of this character's next turn, or until he is defeated]
Camaraderie [An ally who counts as C-3PO gains Advanced Door Gimmick]
Override [At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]
Rival [Cannot be in a squad with non-Unique Droid characters]
Smoke Screen [Replaces attacks: For the rest of the round, this character and allies within 2 squares are considered to have cover]
Such Devotion in a Droid [If this character ends his turn adjacent to an ally who counts as Luke, Leia, Yoda, Obi-Wan, or C-3PO, another Medium ally who counts as one of those characters may immediately move up to 6 squares toward this character]

Commander Effect
Unique Rebel allies get +2 Attack.
If an ally who counts as C-3PO is within 6 squares of this character, allies may ignore non-Unique Droid enemies when targeting.

18.
19.Lando Calrissian, Infiltrator
Cost: 21
HP: 70
Def: 18
Atk: +10
Dmg: 20
Special Abilities
Unique. Melee Attack; Double Attack
Greater Mobile Attack
Rapport [A character named Leia, Bounty Hunter or Princess Leia, Captive costs 3 less when in the same squad as this character]
Specialization [Unique Rebel allies gain Greater Mobile Attack. Ignore this ability if any ally counts as having the same name as another ally.]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Commander Effect
If your squad contains Han Solo in Carbonite, an ally named Leia, Bounty Hunter gains Speed 8. After setup, choose an unoccupied square up to 4 squares (ignore walls when counting) from Han Solo in Carbonite, or 8 squares if your squad contains characters whose names contain Chewbacca, Leia, and Luke. You may place Han Solo in Carbonite in the chosen square.

20.

21.Son of Skywalker
Cost 45
HP: 110
Def: 20
Atk: 12
Dam: 20
Special Abilities
Unique [Counts as a character named Luke]
Melee Attack; Double Attack
Duel [When an enemy targets with a nonmelee attack outside of its turn, this character does not count as a legal target or the nearest enemy]
Enraged Reactions [Once per turn, when hit by an attack, this character may make an immediate attack against that attacker if he can]
Hero's Decoy [Whenever a small or medium Unique ally within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.]
Our Last Hope [At the end of an enemy's turn, if all allies are activated this character may immediately move 2 squares. If all characters are activated, he may also make 2 immediate attacks at +4 Attack and +10 Damage.]
Rapport [Characters with Light Spirit cost 5 less when in the same squad as this character]
Force Powers
Force 2
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Commander Effect
If your squad contains only Unique Rebel characters, players cannot alter the number of activations per phase.

Imperial

22.Darth Vader of Lothal
Imperial
Cost: 45
HP 140
DEF 22
ATT 14
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack
Twin Attack; Speed 8
Battle Ready [After setup, Imperial characters in your squad may move up to double speed immediately before the first activation]
Duel [When an enemy targets with a nonmelee attack outside of its turn, this character does not count as a legal target or the nearest enemy]
Force-Attuned Armor [Whenever this character takes damage, he reduces the damage by 10 with a save of 11]
Ranged Defense Expert +2 [Whenever this character is targeted by a nonadjacent enemy, he gets +2 to save rolls against that enemy's attack and special abilities that turn]
Rival [Cannot be in a squad with any commander without a Force rating who is not a Trooper]
Shien Style [When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11]
Force Powers
Force 3. Force Renewal 1; Master of the Force 2
Surprise Attack [Force 2: Once per round, after initiative is determined, this character can make an immediate attack]
Surprise Move [Force 1; Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates]

23.

24.Mara Jade, Hand of Judgment
Imperial
Cost 30
HP: 70
Def: 19
Atk: +10
Dam: 20
Special Abilities
Unique. Melee Attack; Twin Attack
Agile [This character can move 2 extra squares at the end of her turn]
Coordinated Movement [At the end of this character's turn, 1 Imperial ally with Independent Outfit may immediately move up to 2 squares]
Imperial Hunter [+4 Attack and +10 Damage against Imperial enemies]
Independent Outfit [Also counts as a Fringe character for the purpose of commander effects]
Force Powers
Force 0. Force Renewal 1
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Reflect [Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11]

Commander Effect
Imperial allies with Independent Outfit gain Agile and Imperial Hunter.

25.Stormtrooper TK-421
Cost: 10
HP: 70
Def: 16
Atk: +4
Dmg: 10
Special Abilities
Unique
Why Aren't You at Your Post? [When this character would be defeated by an enemy, instead of being defeated replace this character with a character named Luke Skywalker in Stormtrooper Armor. The new character is considered activated and joins the opponent's squad until the end of the skirmish.]

"I hope yours took a bath once in a while, kid. This guy's armor smells like he lived in it."
―Han Solo to Luke, while donning TK-422's armor.

New Republic

26.967 Commando

27.Ben Skywalker, Jedi
New Republic
cost 24
HP 80
DEF 18
ATK +8
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack
Cunning Attack; Stealth
Camaraderie [An ally named Captain Shevu gains Cunning Attack]
Distraction [Suppresses adjacent enemy commander effects]
Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Luke Skywalker is within 6 squares]
Force Powers
Force 2. Force Renewal 1
Force Pull 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Surprise Move [Force 1: Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates]

28.Callista Ming

29.Colonel Jacen Solo
Cost 45
HP 130
Def 21
Att 13
Dam 20
Special Abilities
Unique. Galactic Alliance. Melee Attack
Double Attack; Greater Mobile Attack
Affinity [A character whose name contains Lumiya may be in your squad regardless of faction]
Battle Ready [After setup, Galactic Alliance characters in your squad (including this character) may move up to double speed immediately before the first activation]
Camaraderie [Allies whose names contain Lumiya or Tahiri gain Greater Mobile Attack]
Counter-terrorism [Living characters added to a squad via Reinforcements or Reserves cost 2 more]
Predictive Reflexes [Once per turn, when hit by an attack, this character may immediately move up to his speed or make an attack]
Rapport [Characters whose names contain Ben Skywalker or Shevu cost 2 less when in the same squad as this character]
Force Powers
Force 2. Force Renewal 1
Force Cloak [Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked]
Sith Rage 2 [Force 2: +20 Damage on all attacks this turn]

Commander Effect
Galactic Alliance allies gain Satchel Charge.

30.
31.

Fringe

32.Bib Fortuna, Majordomo
Cost: 20
HP: 50
Def: 13
Atk: 4
Dmg: 10
Special Abilities
Unique. Hutt Cartel; Melee Attack
Camaraderie [Followers gain Hutt Cartel]
Death Strike [+10 Damage against an enemy that is adjacent to an allied character]
Rapport [A character whose name contains Jabba costs 8 less when in the same squad as this character]
Rival [Cannot be in a squad with any non-Fringe characters or a character named Talon Karrde, Information Broker]
Specialization [Hutt Cartel allies with a printed Damage rating greater than 0 gain Death Strike and Close Quarters Fighting (+4 Attack against adjacent enemies). Ignore this ability if any ally counts as having the same name as another ally.]

Commander Effect
An ally whose name contains Jabba gains Forward Positioning [Set up anywhere on your half of the battle map].
If a Hutt Cartel ally doesn't move on its turn, a Medium or smaller Hutt Cartel ally adjacent to it can move up to its speed.

33.Bright Tree Village Ewok
Cost: 11
HP: 40
Def: 16
Atk: 6
Dmg: 10
Special Abilities
Melee Attack [Can attack only adjacent enemies]
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Swarm +1 [+1 Attack against a target for each allied Ewok adjacent to that target]

"A village in the treetops! Isn't this splendid? Wooden bridges in the air and homes carved from tree trunks. Oh, how quaint, that Ewok's traveling on a swinging vine."
―C-3PO
33.
34.
35.Chiss Fleet Officer
Cost: 26
HP: 80
Def: 17
Atk: 8
Dmg: 20
Special Abilities
Advantageous Attack [+10 Damage against an enemy who has not activated this round]
Defensive Stance +2 [+2 Defense while activated]
Double Attack [On its turn, this character can make 1 extra attack instead of moving ]
Tactician +4 [Add +4 to the initiative roll except on a roll of 1]

Commander Effect
Each character with Reinforcements or Bribery (enemy or ally) can add no more than 2 characters to a squad.
Enemy Pilots cannot benefit from commander effects that increase their Speed.
Non-Unique Chiss followers within 6 squares get +3 Attack and +3 Defense.

Starfleets could be used to establish a blockade around a planet to prevent supply vessels from coming and going.

36.Cindel Towani
Cost: 10
HP: 40
Def: 14
Atk: +2
Dmg: 0
Special Abilities
Unique. Ewok. Melee Attack
Camaraderie [Allies whose names contain Wicket or Towani gain Evade]
Coordinated Movement [At the end of this character's turn, 1 Unique Ewok ally may immediately move up to 2 squares]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Protective +10 [+10 Damage while a wounded ally whose name contains Towani is within 6 squares]

"Mommy and Daddy… where did they go, Mace? Why did they leave us?"
―Cindel Towani

37.Dianoga
LARGE BASE (RM: K'lor'slug)
Cost: 14
HP: 50
Def: 14
Atk: 10
Dmg: 20
Special Abilities
Melee Attack
Clamp [An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates]
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
Forward Positioning [Set up anywhere on your half of the battle map]
Non-sentient [Not subject to commander effects. This character cannot gain Diplomat or Aggressive Negotiations.]
Stable Footing [Not slowed by difficult terrain or low objects]

"There's something alive in here."

38.Keeper of the Whills
Fringe
Cost 15
HP:--
Def: --
Atk: --
Dam: --
Special Abilities
Unique
Journal of the Whills [Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique ally whose name contains Skywalker, Leia, or Vader. That character is considered to be within range of allies’ commander effects, and its own commander effects have unlimited range. Also choose Disciplined Leader or Willing to Serve. For the rest of the skirmish, the chosen character gains the chosen ability. When that character is defeated, this character chooses another Unique ally whose name contains Skywalker, Leia, or Vader. Any "at the start of the skirmish" instances are immediately resolved. This character is defeated when there are no more such characters to choose.]

The Whills kept a collection of stories, called the Journal of the Whills, that chronicled the history of the galaxy.

39.Mace Towani
40.Revan, Returned
41.

Mandalorian

42.Crusader Blademaster
43.Mandalorian Knight

Yuuzhan Vong

44.Dovin Basal Keeper
Cost: 22
HP 90
DEF 19
ATK +2
DAM 20
Special Abilities
Melee Attack
Dovin Basal [An enemy farther than 6 squares cannot target this character or allies within 2 squares with an attack, except when combining fire; save 16 negates]
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Master Shaper [Choose one Yuuzhan Vong ally; that character gets +4 Attack and +10 Damage and gains Demolish (Ignores Damage Reduction of adjacent characters) for the rest of the skirmish]

Commander Effect
Each time a Unique Yuuzhan Vong ally rolls a successful save when using Vonduun Crab Armor against an enemy farther than 6 squares, it can reduce 10 extra damage with a save of 6.

45.


Mini-Set:
Far, Far Away

1.Dice Ibegon
2.Amanaman

3.Brainiac
Cost 21
HP: 60
Def: 16
Atk: +7
Dam: 20
Special Abilities
Unique [Counts as Pons Limbic]. Pilot
Camaraderie [An ally named BoShek gains Pilot]
Double Attack [On his turn, this character can make 1 extra attack instead of moving]

Commander Effect
All characters do not gain any bonuses to Attack or Damage when making attacks outside of their own turn.
All characters lose Twin Attack when making attacks from farther than 6 squares away.

"One cannot do less than is required, nor more than is allowed."

4.Droopy McCool

5.Lak Sivrak
Cost 14
HP 40
Def 16
Att 6
Dam 10
Special Abilities
Unique. Shistavanen. Pilot
Ambush [This character can move and then make all his attacks against 1 enemy who has not activated this round]
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Synergy +2 [+2 Attack and +2 Defense while an ally whose name contains Dice Ibegon is within 6 squares]
Twin Attack [Whenever this character attacks, he makes 1 extra attack against the same target]

Lak Sivrak was recruited to join the Rebellion by his romantic partner, Dice Ibegon. He later served as a starfighter pilot during the Battle of Endor.

6.Max Rebo

7.Ortugg, Gamorrean Leader
Cost: 17
HP: 60
Def: 16
Atk: +7
Dmg: 30
Special Abilities
Unique. Gamorrean. Hutt Cartel
Melee Attack
Camaraderie [Non-Unique Fringe allies gain Hutt Cartel]
Damage Reduction 10 [Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.]
Mighty Swing +20 [On his turn, if this character doesn't move, he gets +20 Damage against adjacent enemies]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]

Commander Effect
Gamorrean allies gain Damage Reduction 10 and Double Attack.

Ortugg was uncompromisingly loyal to Jabba, as long as he was given food to eat.

8.Pote Snitkin
Fringe
Cost: 14
HP: 50
Def: 15
Atk: 5
Dmg: 10
Special Abilities
Unique. Hutt Cartel
Explosive Supplies [Replaces turn: Choose 1 adjacent ally to gain Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)]
Specialization [Hutt Cartel allies gain Overload (Can use 2 abilities that replace attacks instead of 1 on its turn). Ignore this ability if any ally counts as having the same name as another ally.]

Commander Effect
Adjacent allies with Desert Skiff gain Damage Reduction 10 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.), and can transport up to 6 Small or Medium characters if all transported characters have Hutt Cartel.

Pote Snitkin served Jabba the Hutt as both a skiff helmsman and a weapons dealer.

9.
  Temat: Evasive Action
komix

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PostForum: V-Set   Wysłany: 2015-04-30, 20:34   Temat: Evasive Action
Evasive Action




Old Republic

1. Crado, Jedi Apprentice
2. Old Republic Drop Pilot
3. Old Republic Veteran Trooper

4. Sylvar, Betrayed Jedi
Old Republic
Cost 25
HP 80
Def 18
Att +10
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack
Impulsive Force Renewal [If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1]
Rend +10 [If both of her attacks hit the same adjacent enemy, this character's second attack gets +10 Damage]
Rolling Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, she can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Force Powers
Force 4
Furious Burst 20 [Force 3, replaces turn, usable only after an ally with a Force rating is defeated: Move up to double speed, then deal 20 damage to all other characters within 6 squares]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]

"You must die, Ulic—for your crimes against the Republic. For all the blood on your hands, for your alliance with the evil Exar Kun—and especially for the death of my mate Crado!"

Sith

5. Aleema Keto, Sith Sorceress
6.Darth Desolous

7.Gloom Walker Infiltrator
Cost 13
HP 50
Def 16
Atk 8
Dam 10
Special Abilites
Trooper
Flight
Gauntlet Knife +20
Mobile Attack
Rapport [cost -2 when in a squad with a character named Dessel]
Satchel Charge
Stealth

8.Lost Tribe Isolationist

Republic

9.Clone Commander Wolffe
10. Obi-Wan Kenobi and Anakin Skywalker
Republic
LARGE BASE
Cost 85 pts
HP 160
DEF 22
ATK +16
DMG 20
Special Abilities
Unique.
Melee Attack; Triple Attack
Greater Mobile Attack
I Cannot Interfere [Cannot benefit from Light Spirit or gain force powers from other characters]
Ranged Defense Expert [+4 to this character's save rolls against attacks and special abilities of non-adjacent enemies]
Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]
Stable Footing [Not slowed by difficult terrain or low objects]
Teamwork [At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks]
Force Powers
Force 3. Force Renewal 1; Master of the Force 2
Force Leap [Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity]
Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]
Lightsaber Sweep [Force 1, replaces attacks: Attack each adjacent enemy once]

Commander Effect
Republic allies with a Force rating and a lightsaber gain Soresu Style and Ranged Defense Expert.

"This time we do it together."
— Obi-Wan Kenobi

11.Qui-Gon Jinn, Follower of the Living Force
Republic
Cost 56
HP 130
Def 22
Atk +15
Dmg 20
Special Abilities
Unique. Melee Attack; Triple Attack
Evade; Mobile Attack
Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]
Rival [Cannot be in a squad with another commander with a Force rating]
Force Powers
Force 2. Master of the Force 2
Force Essence [When this character is defeated, you may immediately set up a character named Qui-Gon Jinn, Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]
Force Push 4 [Force 4, replaces attacks: sight; target character takes 40 damage and is pushed back 4 squares]
Knight Speed [Force 1: Can move 4 extra squares on his turn as part of his move]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Serenity [Replaces turn: This character gains 6 Force points]

Commander Effect
Allies with a Force rating and a lightsaber gain Force Renewal 1 and Lightsaber Defense.

12. Wolfpack Trooper

13.Yaddle, Jedi Master
[SMALL BASE]
Republic
Cost 44
HP 90
Def 21
Att +11
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack
Shien Style [When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11]
Force Powers
Force 2. Force Renewal 2; Master of the Force 2
Force Sacrifice [Force 3, usable on an enemy's turn whenever this character or an ally would take damage: For the rest of the turn, no character in your squad can have its Hit Points reduced below 10. At the end of the turn, this character is defeated.]
Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]
Master Speed [Force 1: Can move 6 extra squares on her turn as part of her move]
Morichro [Force 2, usable only on this character's turn: range 6; Target enemy gets -4 Attack, gains Speed 4, and cannot make attacks of opportunity until the end of this character's next turn, or until she is defeated]

Commander Effect
For the rest of the skirmish, Unique Republic allies with a lightsaber and without Double, Triple, Quadruple, or Twin Attack, gain Shien Style, Force Renewal 1, Lightsaber Assault, and Master Speed.

"She embraced and, eventually, achieved unity with the Force."
―Even Piell


Separatists

14.BX Commando Droid Infiltrator
Separatist
Cost 14
HP 50
Def 18
Att +8
Dam 20
Special Abilities
Droid, Melee Attack
Acrobatic [Ignores enemy characters when moving]
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
Intuition [Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates]
Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]

"You guys hear something?" - Sergeant O'Niner

15. Lok Durd
Separatist
Cost 15
HP 30
Def 15
Att +3
Dam 10
Special Abilities
Unique, Melee attack
Mobile Attack (Can move both before and after attacking)
Mounted Weapon Upgrade (replaces attacks: touch; adjacent allied non-unique mounted weapon gains Defoliator (+20 Damage against living enemies. If this character's attack hits, all living characters adjacent to the target take 20 damage; save 11. If the attack misses, the target living and all adjacent living characters take 20 damage; save 11.) until the start of this characters next turn.

Commander Effect
Droids are subject to this commander effect: Non-unique followers within 6 squares gain Ruthless (Critical hits from this character cannot be prevented or redirected)

16. NR-N99 Droid Enforcer
17. Red Hand Syndicate Boss
18.Red Hand Syndicate Thug
Separatist
Cost 16
HP 50
Def 16
Att +6
Dam 20
Special Abilities
Bounty Hunter +2 [+2 Attack against Unique enemies]
Guile [+4 Attack against unactivated enemies]
Independent Outfit [Also counts as Fringe for purposes of commander effects.]
Oblivious [If this character is unactivated when targeted by an attack, it gets -4 Defense]

The Red Hand was a criminal organization on Coruscant under the direct command of Darth Sidious that undertook a series of political assassinations during the Clone Wars.

Rebel

19.Bria Tharen
20.Crimson Fury Pilot
Rebel
Cost 11
HP 20
Def 14
Att +5
Dam 10
Special Abilities
Red Hand
Bravado [+4 Attack and +10 Damage against an adjacent enemy with a higher point cost]
Charging Fire [Replaces turn: Can move up to double speed, then attack]
Grenades 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11]

Red Hand Squadron was a team of Rebel Alliance commandos and Y-wing pilots (called Crimson Fury) established by Bria Tharen. Members wore a crimson insignia shaped like a blood-dripping hand on their uniforms, helmets, starfighters, and capital ships.

21. Luke Skywalker, Red 5
Rebel
Cost 29
HP 80
Defense 18
Attack 12
Damage 20
Special Abilities
Unique. Pilot. Double Attack
A New Hope [If this character is targeted by an enemy, a pilot ally within 6 squares may force that enemy to target it instead if the enemy can; save 11]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Flurry Attack [Whenever this character scores a critical hit, he can make 1 immediate extra attack]
Rolling Fire [On his turn, whenever this character defeats an enemy by making an attack, with a save of 11, he can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity]
Force Powers
Force 4
Focused Attack [Force 2, usable only on this character's turn: This character ignores cover when determining legal targets]
Use the Force [Force 3: This character's next attack roll counts as a natural 20]

"Great shot, kid! That was one in a million!"
―Han Solo

Imperial

22.Lord Hethrir
Imperial
57 pts
HP 130
Def 21
Att +13
Dam 20
Special Abilities
Unique. Melee Attack; Double Attack
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Rapport [Characters whose names contain Reborn cost 1 less when in the same squad as this character]
Rival [Cannot be in a squad with any character who counts as Emperor Palpatine]
Waru's Purification [During setup, choose a follower with a Force rating who costs less than Lord Hethrir: that character takes 10 damage. For the rest of the skirmish, the chosen follower counts as a character named Reborn, and Lord Hethrir can spend its Force points, but cannot combine them with his own.]
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Absorb Energy [Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.]
Sith Hunger [Force 1, replaces attacks: range 6; 20 damage to target living enemy, and remove 20 damage from this character. If the target has Force points remaining, transfer 1 Force point from the target to this character.]
Unleash the Force 60 [Force 4, replaces attacks, usable only after an ally with a Force rating is defeated: 60 damage to all other characters within 6 squares; save 11 to reduce damage to 30].

Commander Effect
Allies whose names contain Reborn gain Force Renewal 1.

23.Nightsister Shaman
24.Viper Probe Droid

New Republic

25. Garm Bel Iblis, Ruthless Tactician

26. Kell Tainer, Wraith Squadron Ace
New Republic
Cost 24
HP 70
Def 18
Att +11
Dam 20
Special Abilities
Unique. Pilot. Double Attack
Camaraderie [Wraith Squadron allies gain Grenades 20 and Self-Destruct 20]
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Defuse Bomb [Enemies within 3 squares lose Self-Destruct]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Explosives Expert [+4 to this character’s save rolls against abilities whose names contain Grenades, Mines, or Missiles]
Grenades 30 [Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11]
Self-Destruct 30 [When this character is defeated, each adjacent character takes 30 damage]

Commander Effect
Pilot followers get +2 to saves.

27.Lando Calrissian, New Republic Liaison
28. Wraith Squadron Grenadier


Fringe

29.Aves, Communications Officer
Fringe
Cost 34
HP 70
Def 18
Att +8
Dam 20
Special Abilities
Unique. Mobile Attack; Evade
Advanced Warning [If this character has line of sight to an enemy, Unique allies gain Relay Orders.]
Disciplined Leader [This character's commander effect cannot be suppressed]
Jam Transmission [At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders.]
Rapport [This character costs 5 less when in the same squad as a character whose name contains Talon Karrde]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Willing to Serve [Counts as a follower for purposes of allied commander effects]

Commander Effect
Usable when your squad contains only Fringe characters: If this character is unactivated at the start of an opponent's phase, you may force that player to activate 2 characters that phase (including the first phase of the round), suppressing enemy commander effects that alter the number of activations per phase.

Trusted by Karrde because he had the trust of the crew, Aves was never very far from the smuggler chief.

30.Dengar on Swoop Bike
Cost 35
HP 90
Def 18
Att 10
Dam 20
Special Abilities
Unique. Pilot.Flight
Speed 12
Avoid Defeat
Bounty Hunter +4
Mobile Attack
Proximity Mines 40
Ruthless
Solo Hunter [+4 Attack and+10 Damage against enemy whose name contains Solo]
Vehicle [At the end of his turn, you may replace this character with a Medium character of equal or lesser cost who counts as Dengar. The replacement character starts with damage equal to the damage currently on this character and is considered activated this round.]

31.Gorman "Camper" Vandrayk
Fringe
Cost 17
HP 60
Def 17
Att +6
Dam 10
Special Abilities
Unique. Melee Attack
Camaraderie [An ally named Jarael gains Protective+10 (+10 damage while a wounded ally whose name contains Camper is within 6 squares)]
Protective +10 [+10 damage while a wounded ally named Jarael is within 6 squares]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character.]
Reprogram [Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.]
Technological Facilitator [Allies with Con Artist ignore abilities that suppress commander effects while within 6 squares of this character]

Commander Effect
During setup, choose a Unique Fringe Droid follower in your squad. For the rest of the skirmish, that character is subject to commander effects of Fringe allies.

32. Kubaz Spy

33.Nightsister Hunter
Fringe
Cost 25
HP 60
Def 17
Att +8
Dmg 10
Special Abilities
Twin Attack; Stealth
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Bludgeon [Attacks against adjacent enemies count as melee attacks. Medium or smaller adjacent living enemies hit by this character's attack are considered activated this round; save 6.]
Bounty Hunter +4 [+4 Attack against Unique enemies]
Deadeye [On this character's turn, if it doesn't move, it gets +10 Damage]
Plasma Bolt -4 [Enemies get -4 to saves to prevent damage from this character's attacks]
Force Powers
Force 3
Burst Lightning [Force 1, usable only on this character's turn: range 6; 10 damage]

34. Ree-Yees
35.Ugor Droid Scrapper

36.Vornskr Alpha
Fringe
26 pts
HP 90
DEF 18
ATK +10
DMG 10
Special Abilities
Melee Attack; Twin Attack; Stealth
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Indiscriminate [When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.]
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Pack Leader [Allies whose names contain Vornskr gain Charging Assault +10. You may not have more than one character with Pack Leader in your squad.]
Paralysis [A living enemy hit by this character's attack is considered activated this round; save 11]
Rapport [Characters named Vornskr cost 7 less when in the same squad as this character]
Swarm +4 [+4 Attack against a target for each ally whose name contains Vornskr adjacent to that target]
Ysalamiri Hunter [+4 Attack and +20 Damage against enemies with the Ysalamiri special ability or characters currently using the Force Withdrawal ability]

Commander Effect
Allies named Vornskr gain Indiscriminate and Swarm +4.

37. Zakarisz Ghent

Mandalorian

38. Mandalorian Pilot
39. Mandalorian Squadron Leader
40. Tor Viszla, Death Watch Founder

Yuuzhan Vong

41. Apostle of the Undying Flame
42. Domain Carr Warrior
43. Khalee Lah, Warrior Progeny
44. Shamed Intendant
45.Yuuzhan Vong Consul

Mini set:
Rebels

1.C1-10P "Chopper"
Rebel
Cost 20
HP 60
Def 18
Att +8
Dam 10
Special Abilities
Unique. Droid. Ghost Crew
Melee Attack; Flight
Distraction [Suppresses adjacent enemy commander effects]
Grappling Hook [Replaces turn: This character and an adjacent Small or Medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other.]
Industrial Repair 20 [Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon]
Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]
Manual Override [At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]
Weapon Code [Replaces attacks: touch; 1 ally with Mounted Weapon may make an immediate attack]

"This junky little astromech droid keeps the Ghost running. Lucky for him he's good at it, because he is a pain."―Ezra Bridger

2. Ezra Bridger, Padawan

3.Hera Syndulla
Rebel
35pts
HP 90
DEF 18
ATK +9
DMG 20
Special Abilities
Unique. Ghost Crew. Pilot
Twin Attack; Mobile Attack
Acrobatic [Ignores enemy characters when moving]
Evade [When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11]
Suppressive Fire [On this character's turn, enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn and enemies hit by this character's attacks cannot benefit from or grant commander effects for the rest of the round]
Survival Expert [+4 to this character’s save rolls]

Commander Effect
Droids are subject to this effect: Ghost Crew allies within 6 squares gain Survival Expert.

An adept pilot, Syndulla was the owner of the VCX-100 light freighter Ghost.

4.Kanan Jarrus
5.Sabine Wren
Rebels
Cost 25
HP 70
Def 17
Atk 9
Dmg 10
Special Abilities
Unique. Ghost Crew. Double Attack
Cloaked [If this character has cover, she cannot be targeted by nonadjacent enemies]
Explosive Traps [Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles]
Grenades 40 [Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11]
Mines 20 [An enemy that moves adjacent to this character takes 20 damage; save 11]
Rigging Defuser [This character and each ally within 6 squares ignores Rigged Detonators]
Thorium Charge [Replaces attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed]
Traps [Enemy characters within 6 squares get -4 Defense]

Forget the explosion. Look at the color.

6.Zeb Orrelios
7.Agent Kallus
8.Count Denetrius Vidian
9. The Inquisitor, Jedi Hunter
  Temat: Turnieje
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PostForum: Kraków   Wysłany: 2015-02-18, 17:49   Temat: Turnieje
Jestem bardzo za! 28.02.15 godz 10 GK
  Temat: Turnieje
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PostForum: Kraków   Wysłany: 2015-01-03, 08:05   Temat: Turnieje
Kurde u mnie wypadła sytuacja awaryjna i nie dam rady przyjść. Życzę udanej gry i może w następną sobotę coś jeszcze pogramy?
  Temat: Turnieje
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PostForum: Kraków   Wysłany: 2015-01-02, 07:30   Temat: Turnieje
Ok to się widzimy w sobotę :)
  Temat: Warfare and Subterfuge
komix

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PostForum: V-Set   Wysłany: 2014-12-30, 22:04   Temat: Warfare and Subterfuge
Warfare and Subterfuge

Pobierz Vset 9


Old Republic

1.
2.Army of Light Soldier
[RM: Human Mercenary (RotS46)]
Old Republic
Cost: 20
HP: 40
Def: 17
Att: +8
Dam: 10
Special Abilities
Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]
Defensive Stance +6 [This character gets +6 Defense while activated]
Double Attack [On its turn, this character can make 1 extra attack instead of moving]

Republic soldiers dissatisfied with the government's inability to fend off the Sith joined the ranks of the Army of Light, fighting gladly under the command of their Jedi superiors.

3.Kerra Holt
[RM: Jaina Solo]
Old Republic
Cost 29
HP 90
DEF 21
ATT +9
DAM 20
Special Abilities
Unique. Melee Attack; Double Attack
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Loner [+4 Attack if no allies are within 6 squares]
Rolling Attacks [Whenever this character defeats an adjacent enemy by making an attack on her turn, she can immediately move 2 squares and then make 1 attack against another adjacent enemy at +4 Attack]
Sith Hunter [+4 Attack and +10 Damage against Sith enemies]
Force Powers
Force 1. Force Renewal 1
Force Cloak [Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked]
Force Pull 2 [Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Sith

4.
5.
6.Sith Pureblood
Sith
Cost 21
hp 80
def 17
att +10
dam 20
Special Abilities
Melee Attack, Double Attack, Backlash, Indiscriminate, Savage
Virulent Spit Poison (Replaces attacks: range 6; 20 damage to target living enemy; save 16)

7.Welk, Night Herald
[RM: Dark Jedi Master (CotF08)]
Sith
Cost 34
HP 110
Def 18
Att +10
Dam 20
Special Abilities
Unique. Killik
Melee Attack; Double Attack
Camaraderie [Allies whose names contain Lomi Plo or Alema Rar gain Swarm +2 and Killik]
Furious Razorbug Assault [Replaces turn: Move up to double speed, then deal 10 damage to each legal target; save 11]
Swarm +2 [+2 Attack against a target for each allied Killik adjacent to that target]
Force Powers
Force 2. Force Renewal 1
Sith Grip 3 [Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character]
Illusion [Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11]

Commander Effect
Killik followers within 6 squares get +2 Attack and +2 Defense.

On Jwlio, Welk bred assassin bugs to combat the Jedi Masters.


Republic

8.
9.
10.Republic Commando Dev
11.
12.
13.Yarael Poof
Republic
Cost 44
HP 100
Def 22
Att +10
Dam 20
Special Abilities
Unique. Melee Attack, Double Attack
Force Bond (Roron Corrobb gains FR1)
Force Powers
Force 3 ,Force Renewal 1, MOTF 2
Force Meditation
Jedi Mind Trick 3
Master Illusion
Flamus Fracta (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)

Separatists

14.
15.
16.

Rebel

17.
18.I-5YQ
Rebel
Cost 27
90 HP
18 Def
+10 Atk
10 Dam
Special Abilities
Unique. Droid
Camaraderie [Allies whose names contain Pavan gain Double Attack and Greater Mobile Attack]
Double Attack [On his turn, this character can make 1 extra attack instead of moving]
Greater Mobile Attack [Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.]
Laser Defense System [When hit by an attack from farther than 6 squares, this character takes no damage with a save of 6]
Painful Screech [Replaces attacks: 10 damage to each character within 3 squares]
Protective +20 [+20 Damage while a wounded ally whose name contains Pavan is within 6 squares]
Force Powers
Force 1

"I am I-Five. Your father sent me."
―I-5YQ, to Jax Pavan

19.Gold Squadron Ace
Rebel
Cost 19
Hp 40
Def 16
Att +9
Dam 20
Special Abilities
Pilot
Blast Cannon [+10 damage against targets within 6 squares]
Grenades 10 [replaces attacks: range 6; 10 damage to target and each character adjacent to that target; save 11]
Pinpoint Attacks [Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once.]
Squad Member [Counts as having the same name as any ally for purposes of special abilities whose names contain Squad. Gains abilities whose names contain Squad from allies within 6 squares.]

Imperial

20.Colonel Dyer
Imperial
Cost 22
HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10
Special Abilities
Unique
Clumsy [-4 to this character's save rolls]
Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”

21.
22.

New Republic

23.Admiral Gar Stazi
[RM: Admiral Ozzel (TFU29)]
New Republic
Cost: 22
HP: 50
Def: 17
Att: +7
Dam: 10
Special Abilities
Unique
Tactician +6 [Add +6 to the initiative roll except on a roll of 1]

Commander Effect
Each activated New Republic ally within 6 squares may choose to attempt a save of 11, once per turn, when it takes damage from a nonmelee attack. On a success, that ally must immediately move up to 2 squares. After moving, that ally can make an attack against a legal target.

“Win or loose, live or die - some battles must be fought.”

24.
25.
26.Han Solo, Corellian Legend
[RM: Han Solo, Scoundrel]
New Republic
Cost: 45
Hp: 90
Def: 19
Att: +12
Dam: 20
Special Abilities
Unique. Triple Attack
Accurate Shot [Can attack an enemy in cover even if it’s not the nearest enemy]
Camaraderie [An ally whose name contains Wedge gains Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) and Opportunist]
Never Tell Me The Odds [Suppresses enemy special abilities that modify initiative]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Rival [Cannot be in a squad with any Galactic Alliance characters]
Synergy +4 [An ally whose name contains Wedge gets +4 Attack and +4 Defense while within 6 squares of this character]

27.
28.Wraith Squadron Pilot
[RM: Rebel Commando]
New Republic
Cost 20
HP 50
Def 18
Att +10
Dam 20
Special Abilities
Advantageous Cover [+8 Defense from cover instead of +4]
Rolling Fire [On its turn, each time this character defeats an enemy by making an attack, with a save of 11, it can immediately move up to 2 squares and then make 1 attack against another enemy without provoking an attack of opportunity]
Traps [Enemy characters within 6 squares get -4 Defense]
Wraith Squadron [If a character whose name contains Wedge or Kell Tainer is in the same squad, this character gains Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)]


Fringe

29.Clawdite Infiltrator
[RM: Neimoidian Warrior (CW29)]
Fringe
Cost 18
HP 50
Def 16
Atk +7
Dam 20
Special Abilities
Agile [This character can move 2 extra squares at the end of its turn]
Death Strike [+10 Damage against an enemy that is adjacent to an ally]
Shapeshifter [If this character does not have line of sight to an enemy at the end of its turn, it can't be targeted by nonadjacent enemies until the start of its next turn]

The few Clawdites who left their home world most often took advantage of their natural abilities to join militaristic professions, such as spying, assassination, and bounty hunting.

30.
31.Gormak Dom Disposal Expert
Fringe
Cost 10
Hp 30
Def 16
Att +6
Dam 10
Special Abilities
Damage Reduction 10
Defuse Bomb (Enemies within 3 squares lose self destruct)

32.
33. Killik Worker
34.
35.One-Arm
36.
37.Teebo, Ewok Sentry
[RM: Ewok Warrior (MotF25)]
Fringe
SMALL BASE
Cost 15
HP 30
DEF 16
ATT +6
DAM 10
Special Abilities
Unique
Advanced Warning [If this character has line of sight to an enemy, allied Ewoks gain Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)]
Sentry [Replaces attacks: Target 1 non-Unique enemy, ignoring cover. This round, this character and allies ignore cover when targeting that enemy.]
Spotter +10 [If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Mandalorian

38.Death Watch Berserker
[RM: Senate Commando]
Mandalorian
Cost 12
HP 10
Def 13
Atk +6
Dam 10
Special Abilities
Droid Scrapper +4 [+4 Attack against Droid enemies]
Furious Assault [Replaces turn: Can move up to double speed, then attack each legal target once]
Indiscriminate [When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.]
Single-Shot Blaster [This character cannot gain Twin Attack]

39.
40.
41.

Yuuzhan Vong

42.Peace Brigade Commander
Yuuzhan Vong
Cost 35
HP 80
Def 19
Atk +11
Dmg 20
Special Abilities
Twin Attack; Stealth
Blaster Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 10 Damage gain Twin Attack]
Blaster Rifle Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt]
Cunning Attack [+4 Attack and +10 Damage against an enemy who has not activated this round]
Outsider [Counts as Yuuzhan Vong only for purposes of squad building]
Yuuzhan Vong Collaborator [Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target]

Commander Effect
Allies with Yuuzhan Vong Collaborator gain Stealth.

43.
44.Tsavong Lah, Warrior Elite
[RM: Warmaster Tsavong Lah (UH 58)]
Yuuzhan Vong
Cost 28
hp 100
def 18
atk +13
dam 10
Special Abilities
Unique. Melee Attack; Double Attack
Greater Mobile Attack; Force Immunity
Camaraderie [An ally named Khalee Lah gains Yun-Yammka Devotion]
Cleave [Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy]
Rapport [A character named Harrar costs 1 less when in the same squad as this character]
Tactician +2 [Add +2 to the initiative roll except on a roll of 1]
Vonduun Crab Armor 6 [When this character takes damage, he can reduce the damage dealt by 10 with a save of 6]
Yun-Yammka Devotion [Once per turn, on this character's turn, he may take 10 damage at the end of the turn to have his next attack roll count as an automatic hit at +10 Damage; the target and this character automatically fail saves for the rest of the turn]

45.


Mini set:
Diplomacy

1.Supreme Chancellor Valorum
[RM: Imperial Dignitary (IE14)]
Republic
Cost: 30
HP: 40
Def: 16
Att: 0
Dam: 0
Special Abilities
Unique [Counts as Finis Valorum]
Diplomat [If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent]
Negotiation [Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters gain Speed 2 until the end of the round.]
Vote of No Confidence [Each time an ally is defeated, this character must attempt a save of 6. On a failure, he loses Negotiation]

Commander Effect
During setup, choose 2 Republic allies with a Force rating who cost less than 50. For the rest of the skirmish, the chosen allies gain Aggressive Negotiations [This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.].

2.Passel Argente
[RM: Mas Amedda (CotF30)]
Separatist
Cost 13
HP: 30
Def: 13
Att: +3
Dam: 10
Special Abilities
Unique
Commander Effect
Droids are subject to these effects:

Huge Separatist allies gain Huge Walker [Ignores Medium or smaller characters while moving] and Stable Footing [Not slowed by difficult terrain or low objects].
Whenever a Huge Separatist ally would be defeated, with a save of 11 it remains in play with 40 Hit Points instead.

Argente preferred to play a more administrative role during the war, remaining in the background while his more assertive colleagues on the Separatist Council planned and enacted their operations.

3.Bail Organa, Father of the Rebellion
[RM: Bail Organa (RotS05)]
Rebel
Cost: 20
HP: 50
Def: 18
Att: +6
Dam: 10
Special Abilities
Unique
Aggressive Negotiations [This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.]
Negotiation [Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters get -6 Attack until the end of the round.]
Synergy +2 [Unique Rebel allies get +2 Attack while within 6 squares of this character]

Commander Effect
A Medium ally whose name contains Leia gains Aggressive Negotiations.

4.
5.Leia Organa Solo Chief of State
6.
7.
8.Duchess Satine
9.
  Temat: Turnieje
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PostForum: Kraków   Wysłany: 2014-12-30, 21:41   Temat: Turnieje
Jestem za 3.01. Co wy na to?
  Temat: Turnieje
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PostForum: Kraków   Wysłany: 2014-07-17, 12:43   Temat: Turnieje
Ja moge byc ale dopiero od 11. Co z reszta?

[ Dodano: 2014-08-17, 08:00 ]
Ludziska, wakacje zaraz się skończą!

Gramy coś w następny weekend? Z Vsetem 8 proponowałbym!
  Temat: Shadows
komix

Odpowiedzi: 19
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PostForum: V-Set   Wysłany: 2014-07-04, 08:50   Temat: Shadows
Cień_2 napisał/a:
Z czego jest cytat pod Snowspeeder Pilotem? W sensie z jakieś książki/gry???


Cytat jest wzięty ze Star Wars Tours.

Kolejne nowości:

6. Dread Master
Sith
Cost 34
HP 110
Def 18
Atk +11
Dam 20
Special Abilities
Melee Attack; Double Attack
Phobis Device [An enemy within 3 squares gets -1 Attack and -1 Defense (this ability stacks). Suppresses enemy commander effects within 3 squares.]
Rapport [Costs 5 less when in the same squad as a character named Dread Master]
Force Powers
Force 4
Battle Meditation
Force Heal 20
Lightsaber Assault
Sith Rage

28. Shado Vao, Jedi Master
New Republic
Cost 35
HP: 120
Def: 21
Att: +13
Dam: 20
Special Abilities
Unique. Melee Attack .Twin Attack
Agile [This character can move 2 extra squares at the end of his turn]
Rapport [A character whose name contains Cade Skywalker costs 2 less when in the same squad as this character]
Force Powers
Force 2. Force Renewal 1
Master of the Force 2
Force Sense [Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round]
Jedi Mind Trick 1 [Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker]


Jawa Clan Leader
Fringe
Cost 17
HP 40
ATT 7
DEF 16
DMG 20
Special Abilities
Accurate Shot
Stealth
Black Market Engine Modifications
Clan Leader (jawa allies gain Accurate Shot and Scramble)
Ion Gun +20
Opportunist
Scramble
Commander Effect
Droids are subject to these effects:
Non-unique Fringe allies with Mounted Weapon gain self destruct sequence 30
Non-unique medium or larger droid followers gain self destruct sequence 10

32.Guri, Black Sun Enforcer
Fringe
Cost 38
HP 110
ATT 9
DEF 19
DAM 10
Special Abilities
Unique. Droid.Black Sun Vigo
Twin Attack
Stealth
Assassin
Close Quarters Fighting
Human Replica Droid (this droid is subject to Commander Effects)
Protective +10 (while wounded ally named Xizor)
Sensors
Xizor's Decoy

43. Domain Choka Warrior Vong
Cost 24
HP 70
DEF 18
ATT +12
DAM 20
Special Abilities
Melee Attack, Double Attack.
Warrior (Counts as a character named Yuuzhan Vong Warrior)
Advantageous Attack
Force Immunity.
Synergy +4 (+4 attack while within 6 from a character whose name contains Nas Choka)
Crab Armor 6

[ Dodano: 2014-07-20, 11:08 ]
Nowości :

2.Green Jedi
Old Republic
Cost 26
Hit Points 90
Defense 18
Attack 11
Damage 20
Special Abilities
Melee Attack
Affinity [may be in a squad with a name contains corran Horn]
Difficult target +2 [+2 defense against non adjacent enemies]
Stealth
Twin Attack
Force Powers
Force 3
Lightsaber Defense


37.Vilmarh "Villie" Grahrk
Fringe
Cost 25
Hit Points 80
Defense 16
Attack 12
Damage 20
Special Abilities
Unique Pilot
Double Attack
Bravado +10
Loaded Chance Cube
Shifting Loyalties
Stealth
Survival Expert

Iiii jak dla mnie najważniejsze z mini-setu Undying:

5.Emperor Palpatine Reborn :!: :!: :!:

[ Dodano: 2014-07-27, 11:26 ]
Nowości:

31.Black Sun Bodyguard
Cost 18
HP 60
Def 16
Att 9
Dam 10
Special Abilities
Black Sun
Bodyguard [If an adjacent ally would take damage from an attack, this character can take the damage instead]
Protective +20 [+20 Damage while a wounded ally whose name contains Xizor or Vigo is within 6 squares]


7.Cade Skywalker, Legacy of the Force
New Republic
Cost 54
HP 120
Def 21
Att 11
Dam: 20
Special Abilities
Unique. Double Attack
Bounty Hunter +6
Camraderie [Characters whose names contain Jariah Syn or Deliah Blue gain Bounty Hunter +6 and Twin Attack]
Sith Hunter [+4 Attack and +10 Damage against Sith enemies]
Force Powers
Force 6
Dark Temptation [Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish]
Essence of Life [Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated]
Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]

[ Dodano: 2014-08-17, 07:58 ]
Pobierz Vset 8
  Temat: Turnieje
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Odpowiedzi: 483
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PostForum: Kraków   Wysłany: 2014-07-04, 08:39   Temat: Turnieje
Ok to już coś ;) O 10 w galerii?

Cień co z Tobą?
  Temat: Turnieje
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Odpowiedzi: 483
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PostForum: Kraków   Wysłany: 2014-07-02, 06:17   Temat: Turnieje
5 lipca ktoś gra? come on ludziska!
  Temat: Shadows
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Odpowiedzi: 19
Wyświetleń: 18961

PostForum: V-Set   Wysłany: 2014-06-14, 18:26   Temat: Shadows
To zanim cos odpiszesz i posiłkujesz się Wookiepedią przeczytaj:P

Nowości:

13. Mace Windu, Lightning Squad Leader

Cost 50
HP 130
Def 21
Att 14
Dam 40
Special Abilities
Unique. Double Attack, Mobile Attack
Speed 8; Mounted Weapon
Camraderie [Allies named AT-RT gain Stable Footing]
Charging Fire [Replaces turn; Can move up to double speed then attack]
Rapport [Characters named AT-RT cost 10 less when in the same squad as this character]
Stable Footing [Not slowed by difficult terrain or low objects]
Synergy +4 [Allies named AT-RT get +4 Attack and +4 Defense while within 6 squares of this character]
Force Powers
Force 5
Force Leap
Lightsaber Deflect
Commander Effect
Allies named ARF Trooper or AT-RT gain Charging Fire and Mobile Attack

24.Elite Reborn
Imperial


15.Admiral Trench
Separatist
Cost 27
HP 70
Def 17
Att 10
Dam 20
Special Abilities
Unique.
Rival [Cannot be in a squad with any character whose name contains Grevious]
Ruthless [Critical hits from this character cannot be prevented or redirected]
Ruthless Leader [Separatist Droid allies gain Ruthless]
Tactician +6 [Add +6 to the initiative roll except on a roll of 1]
Commander Effect
Droids (excluding Cyborgs) are subject to these effects:

Separatist Droid followers within 6 squares gain Accurate Shot.
Ech Medium Separatist Droid ally can immediately move up to 2 squares when this character ends his turn within 6 squares of that character.

[ Dodano: 2014-06-29, 17:22 ]
22.Snowspeeder Pilot
Cost 10
HP: 30
Def: 15
Atk: +8
Dam: 10
Special Abilities
Ground Pilot +2 [Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed]
Improved Gunner +10 [Can combine fire with allies who have Mounted Weapon regardless of adjacency, granting +10 Damage]
Rapport [Costs 1 less when in the same squad as a character whose name contains Snowspeeder]


"This is a restricted area! What are you doing here? Stay clear of the combat zone!"
 
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