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V-Set - Galactic Heroes

komix - 2012-10-03, 09:56
Temat postu: Galactic Heroes
Nowy Vset będzie miał nazwę Galactic Heroes.Wszystkie frakcje dostaną wzmocnienie.
Mini set - The Old Republic( 10 postaci+ Sidious oraz Luke).

Update do dnia 02.03.2013

Ściągnij Vset5 lepsza jakość


Old Republic

1. Krynda Draay
Cost: 20
HP: 50
Def: 20
Atk: 0
Dam: 0
Special Abilities
Unique. Melee Attack
Camaraderie [An ally named Master Lucien Draay gains Mettle and Triple Attack]
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.]
Mettle [If this character spends 1 Force point to reroll, add +4 to the result]
Rapport [Covenant characters cost 1 less when in the same squad as this character]
Force Powers
Force 1. Force Renewal 1
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Push 1 [Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller]
Sense the Future [Force 2: Once per round, after initiatives is determined, you may exchange your initiative check with your opponent's initiative check]
Commander Effect
Covenant allies in your squad can spend this character's Force points. [A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.]

Krynda Draay formed the secret Jedi Order of the Covenant and personally set out to train the greatest Consulars of the Order, which she hoped would be strong enough to find the shatterpoint that would lead to the next Sith outbreak.

2.Mirialian Jedi
Old Republic
Cost: 20
HP: 60
Def: 18
Atk: +9
Dam: 20
Special Abilities:
Melee Attack, Twin Attack, Makashi Style, Acrobatic (This character ignores other characters while moving)
Force Powers:
Force 2.
Lightsaber Deflect
3.
4.
5.
6.

Sith

7.Darth Caedus, Sith Lord
Cost: 54
HP: 110
DEF: 18
ATT: 12
DAM: 20
Special Abilities
Unique, melee attack, double attack
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
Force Ascetic (Cannot spend Force points to reroll or move faster)
Affinity (Characters who's name contains Galactic Alliance may be in a squad with this character regardless of faction)
Rapport 1 (Characters who's name contains Galactic Alliance cost 1 less when in a squad with this character)
Force Powers
Force 2, Force Renewal 2, Master of the Force 2
Aing Ti flow walk - (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Master Illusion - (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
Sith Battle Manipulation - (force 3 - usable on this characters turn, sight, choose one target character within line of sight, Cadeus may move that character and all characters (enemies and allies alike) within 6 squares of the target character up to 3 spaces. This movement does not provoke attacks of opportunity. This character cannot be moved by this force power.)
Commander Effect
Galactic Alliance followers gain +3 attack and +3 defense
8.
9.Darth Wryylok III
Cost: 20
HP: 60
Def: 17
Att: 7
Dam: 0
Special Abilities
Unique. Melee Attack
Booming Voice
Opportunist +20
Force Powers
Force 3
Force Lightning 2
Force Stun
Commander Effect:
Sith Followers without the Affinity Special Ability gain Backlash.
10.
11.Sith Juggernaut
Cost 49
HP: 110
Def:20
Att:10
Dam:20
Special Abilities
Melee Attack. Double Attack
Bodyguard
Draw Fire
Force Attuned Armor
Rapport (Character named Vette cost 1 less when in the same squad as this character)
Soresu Style
Force Powers
Force 4
Lightsaber Riposte
Crushing Blow (Force 2:+10 damage on all of attacks this turn; enemies damaged by this character attacks get -2 defense for the rest of skirmish)

Republic

12. Antarian Ranger Captain
Cost: 20
HP: 60
Def: 17
Att: 9
Dam: 20
Special Abilities
Affinity [May be in a New Republic or Old Republic squad]
Rapport [Allies whose names contain Antarian Ranger cost 1 less when in the same squad as this character]
Sniper [Other characters do not provide cover against this character's attack]
Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Synergy [+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares]
Commander Effect
Allies whose names contain Antarian Ranger within 6 squares gain Sniper and Squad Firepower [+10 Damage while 3 allies with the same name as this character are within 6 squares].

13. Boss Nass
Cost:35
HP:80
DEF:16
ATT:5
DAM:10
Special Abilities
Unique. Melee Attack.
Booming Voice
Speed 4
Gungan Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Gungan characters to your squad)
Rapport (Gungans on your squad cost 1 less)
Commander Effect:
At the start of the skirmish, choose 1 allied Gungan character; that ally gains Bombad General [Once per round, at the end of this character's turn, this character can designate one enemy that it can see. For the rest of this round, allied Gungans can target this character, ignoring cover.]
Whenever a non-unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.
14.
15.Coleman Trebor
Republic
Cost: 14
HP: 60
Def:17
Att:8
Dam: 20
Special Abilities
Unique. Melee Attack
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemies with a higher point cost]
Force Powers
Force 2
Master Speed [Force 1: This character can move 6 extra squares on its turn as part of its move]
In his last valiant effort, Coleman Trebor raced across the battlefield of Geonosis only to be shot down before he could attack his target - the Sith Lord Count Dooku.

16.
17.
18.

Separatists

19.
20.
21.
22.Muun Guard Colonel
Cost: 15
HP: 40
Def: 16
ATT: 7
DAM: 10
Special Abilities
Opportunist +20
Commander Effect
Allies named Muun Guards gain Opportunist.
23.
24. Sev'rance Tann
Cost: 55
HP: 110
Def: 20
Atk: +11
Dam: 20
Special Abilities
Unique. Melee Attack; Double Attack
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Rapport [Huge and larger Separatist allies cost 10 less when in the same squad as this character]
Shielding Upgrades [Non-living allies with Damage Reduction 10 gain Advanced Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 6)]
Force Powers
Force 4
Lightsaber Block [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Sith Rage [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Commander Effect :
Droids are subject to this effect: Adjacent allies ignore cover when they use special abilities whose name contains Missiles. Followers within 6 squares with Mounted Weapon gain Flanking Attack [Until the end of the round, an enemy attacked by this character has -4 Defense against allies with Mounted Weapon].

Rebel

25.
26.Chief of State Mon Mothma
Cost:44
HP: 70
Def: 15
Att: 0
Dam: 0
Special Abilities
Unique
Affinity [May be in a New Republic squad]
Bothan Sacrifice [Whenever an ally whose name contains Bothan is defeated, characters on your squad get +10 Damage for the rest of the round]
New Republic/Rebel Reinforcements 30 [During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad]
Rival [This character cannot be in a squad that contains a character who counts as Garm Bel Iblis]
Commander Effect
New Republic and Rebel followers get +1 Attack and +1 Defense for each defeated Unique enemy. [This bonus stacks.]
"The Emperor has made a critical error, and the time for our attack has come."

27.
28.General Lando Calrissian
Cost 28
HP: 80
DEF: 18
ATK:+9
DAM: 20
Special Abilites
Unique. Pilot
Double Attack; Greater Mobile Attack
Rapport (A character named Nien Nunb costs 5 less when in the same squad as this character)
Opportunist
Camaraderie (An ally named Nien Nunb or who counts as Han Solo gains Pilot)
Commander Effect:
Pilots in your squad (including this character) get +4 Defense against adjacent enemies.

29. Jan Ors
Cost 18
HP: 60
Def: 17
Atk: +6
Dam: 10
Special Abilities
Unique. Pilot; Double Attack
Affinity [May be in a New Republic squad]
Camaraderie [An ally whose name contains Kyle Katarn gains Double Attack, Distraction, and Opportunist]
Distraction [Suppresses adjacent enemy commander effects]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

"What would you do without me, Kyle?"
30.
31.

Imperial

32. Desann
Cost: 39
HP: 110
Def: 20
Atk: +13
Dam: 20
Special Abilities
Unique. Melee Attack; Double Attack; Melee Reach 2
Deadly Attack [Scores a critical hit on an attack roll of natural 19 or 20]
Vicious Attack [Triple damage instead of double on a critical hit]
Force Powers
Force 2. Force Renewal 1
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]
Force Lightning 2 [Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target]
Lightsaber Throw 1 [Force 1, replaces attacks: Attack 1 enemy within 6 squares]
Sith Rage [Force 1: +10 Damage on all attacks this turn]
Commander Effect
Non-Unique allies with a Force rating start the skirmish with +1 Force [+2 Force if their name contains Reborn].

" ...the Force is not a shield to protect the useless… but is, in reality, a weapon… to empower the worthy!"

33.Imperial Knight Strike Team Leader
Cost: 27
HP: 100
DEF: 17
ATT: 10
DAM: 20
Special Abilities
Unique. Melee Attack. Double Attack
Cortosis Gauntlet 18
Evade
Rapport (Non-unique Imperial Knight followers cost 1 less)
Synergy (+4 Atk when within 6 of an Imperial Knight ally)
Force Powers
Force 2
Lightsaber Block
Commander Effect
Imperial Knight followers gain Evade.

34. Reborn Shadowtrooper
Cost: 23
HP: 60
Def: 16
Atk: +10
Dam: 20
Special Abilities
Melee Attack; Double Attack
Cortosis Armor [+4 Defense against attacks with a lightsaber]
Invisibility [Cannot be targeted by nonadjacent enemies]
Force Powers
Force 2
Force Grip 1 [Force 1, replaces attacks: sight; 10 damage]
Force Lightning 1 [Force 1, replaces attacks: range 6; 20 damage]
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]

"Black armor? Not again…" ―Kyle Katarn
35.

New Republic

36.
37.Dathomiri Witch
New Republic
Cost: 15
HP: 60
Def: 16
Atk: 8
Dam: 10
Special Abilities:
Melee Attack, Bravado +10
Rival (may not be in the same squad as Nightsisters)
Synergy +2 (A character named Rancor gains +2 Atk and +2 Def while within 6 squares)
Force Powers:
Force 2
Force Push 2, Force Weapon
38.
39. Jedi Training Droid
Cost 12
HP: 40
Def: 10
Atk: 1
Dam: 10
Special Abilities
Droid. Melee Attack
Mimetic Combat Processor [This character uses the Defense, Attack, and Damage ratings of itself or any 1 Medium character with Melee Attack within 6 squares, whichever are higher]


40. Luke Skywalker, Galactic Hero
Cost 48
HP: 120
Def: 20
Atk: 11
Damage: 20
Special Abilities
Unique. Melee Attack; Double Attack; Greater Mobile Attack
Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Synergy +2 [Fringe allies with a Force rating get +2 Attack while within 6 squares]
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Knight Speed [Force 1: This character can move 4 extra squares on his turn as part of his move]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Throw 3 [Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.]
Commander Effect
Allies with a Force rating gain Greater Mobile Attack.

"You are the core of what will become a great order to protect the New Republic." - Leia Organa Solo

41.

Fringe

42.
43. Rattataki Warrior
Cost 18
HP: 40
Def: 15
Atk: 7
Dam: 20
Special Abilities
Melee Attack
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Death Strike [+10 Damage against an enemy that is adjacent to an allied character]
Twin Blaster 10 [Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.]
Force Powers
Force 1

44.
45. Urai Fen
Cost 39
HP: 100
Def: 18
Att: 10
Dam: 20
Special Abilities
Unique. Zann Consortium. Melee Attack; Double Attack
Cloaked [If this character has cover, he cannot be targeted by nonadjacent enemies]
Lightsaber Resistance [+2 Defense when attacked by an adjacent enemy with a Force rating]
Sonic Stunner [Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.]
Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.]
Tyber Zann's Bodyguard [If an adjacent character who counts as Tyber Zann would take damage from an attack, this character can take the damage instead]
Zann Consortium Decoy [Whenever a small or medium Zann Consortium ally within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.]
Force Powers
Force 1

"It has been a long time since I had a challenging opponent. Do not disappoint me."
46.
47.

Mandalorian

48.Elite Mandaliorian Marauder
Cost:22
HP:60
Def:17
Att:10
Dam:20
Special Abilities
Melee Attack
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
Melee Duelist [+4 Defense when attacked by an adjacent enemy]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]

49. Mandalore on Basilisk War Droid
Cost: 49
HP: 110
Def: 18
Atk: +10
Dam: 30
Special Abilities
Unique [Counts as Mandalore the Indomitable]
Speed 10. Double Attack
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Strafe Attack [As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.]
Commander Effect
Allies named Basilisk War Droid get +4 Attack and +10 Damage again adjacent enemies.
50.
51.
52.
53.Mandalorian Technician
Cost: 15
HP: 30
Def:15
Att:4
Dam:20
Special Abilities
Speed 4.
Blast Cannon
Communication Supplies
Frequency Amplification (Allied commander effects are extended by 2 squares)
Power Coupling

Yuuzhan Vong

54. Domain Shai Subaltern
Cost: 29
HP: 60
Def: 16
Atk: +8
Dam: 10
Special Abilties
Melee Attack, Double Attack
Charging Fire
Force Immunity
Synergy (+4 Atk when within 6 of an ally named Shedao Shai)
Razorbug
Embrace of Pain
Vonduun Crab Armor 11
Commander Effect:
Yuuzhan Vong followers gain Charging Fire [replaces turn: can move up to double speed, then attack].
Non-unique Yuuzhan Vong followers whose name contains Warrior gain Double Attack.

55.Domain Shai Warrior
Cost: 10
HP: 40
DEF: 14
ATT: +3
DAM: 10
Special Abilities
Melee Attack. Yuuzhan Vong Warrior
Force Immunity
Thud Bug
Embrace of Pain
Rapport (-1 when in same squad as Shedao Shai)
Synergy (+2 attack/+ defense when within 6 squares of Shedao Shai)
Vonduun Crab Armor 16
56.

57.Nei Rin
Cost: 28
HP: 60
Def: 16
Atk: 6
Dam: 20
Special Abilities:
Unique, Melee Attack,
Affinity (may be in a New Republic squad), Force Immunity, Shaper +10
Rapport (Characters whose name contains Ossus Guardian cost 1 less when in the same squad)
Vong Heritage (Affinity does not change a Yuuzhan Vong character's faction in your squad)
Vonduun Crab Shaper (Allies within 6 with Vonduun Crab Armor gains +4 Def against non-adjacent enemies)
Commander Effect:
Yuuzhan Vong allies within 6 squares who fail a Vonduun Crab Armor save may immediately move 2 squares.

58. Supreme Overlord Quorreal
Cost 30
HP 70
Def 18
Att +8
Dam 10
Special Abilities
Unique. Melee Attack
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Loyal Followers [Characters brought in to the squad through this character’s Reinforcements special ability each cost 1 less. These characters gain Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.) for the rest of the skirmish.
Rival [This character cannot be in a squad that contains any character whose name contains Shimrra]
Yuuzhan Vong Reinforcements 20 [During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad]
Commander Effect
If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. [This includes Droid and Savage characters.]
59.
60.Zonama Sekot Scout



Mini set- The Old Republic

Old Republic

1.
2. Kira Carsen
OR
Cost 34
HP: 100
Def: 18
Atk: 12
Damage: 20
Special Abilities
Unique. Melee Attack; Triple Attack
Jedi Knight [Counts as a character named Old Republic Jedi Knight]
Child of the Emperor [This character can spend her own Force points once per turn and spend Force points from an enemy character whose name contains Emperor once per turn. This character cannot be activated by enemy Force powers or special abilities.]
Force Bond [Allies named Jedi Guardian gain Leaping Assault]
Rapport [Costs 1 less when in the same squad as a character whose name contains Jedi Knight]
Force Powers
Force 2
Leaping Assault [Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of her attacks this turn.]
"Eat lightsaber, jerk!"

3.Qyzen Sess
Old Republic
Cost: 36
HP: 90
DEF: 19
ATT: 9
DAM: 20
Special Abilities
Unique, Melee Attack, Trandoshan, Double Attack
Consular's Decoy: Whenever a non-unique character whose name contains Consular is within 6 squares and is targetted, this character may switch positions with that character.
Rapport (A character named Jedi Shadow cost 1 less when in squad with this character)
Regeneration 10
Resilient
Scorekeeper's Blessing (when this character defeats a character of higher point cost, he gains +1 attack and +1 defense. This effect is cumulative)
Shields 1
Synergy (A character named Jedi Consular gains +2 Attack and +2 Defense while within 6 of this character)

Sith

4.
5.
6.

Mandalorian

7.

Fringe

8.
9.
10.

11.Darth Sidious, Sith Mastermind

12.Luke Skywalker, Master of the Order


Z przecieków na razie wiadomo, że figurki poniżej dostaną kopa:
1. Kyle Katarn->Jan Ors
2. Imperial Knight->Imperial Knight Strike Force Leader
3. Elite Yuuzhan Vong Warrior->Domain Shai Subaltern
4. Hailfire Droid->Sev'rance Tann
5. B3 Ultra Battle Droid->Sev'rance Tann, ?
6. Ossus guardian->?
7. Basilisk War Droid->?
8. Nien Numb->General Lando C.
9. Reborn->?
10. Lucien Draay->Kendra Draay

DarthBinks - 2012-10-03, 19:22

Wzmocnienie Luciena. Czyżby Camaderie Kryndy?
Cień_2 - 2012-10-03, 20:53

Ooo bazyliszek...
skywalker - 2012-10-04, 20:48

Heh Katarn to dobrze dla mnie ale jestem ciekawy całego v-setu :-D
komix - 2012-10-08, 08:01

Update: W tym Vsecie możemy się spodziewać Boss Nass'a oraz Kendry Draay (tym razem na bank!! :D)
DarthBinks - 2012-10-08, 19:51

Milusio, obie postacie długo wyczekiwane.
komix - 2012-10-14, 22:40

W tym secie zobaczymy:

Dathomir Witch (Fringe)

Mandalorian technician (Mando)

DarthBinks - 2012-10-15, 17:21

Dathomir witch- nie mogli sobie odpuścić?
komix - 2012-10-15, 18:19

Uważaj bo może się też pojawić.....młody Anakin. To dopiero może być ...dziwne :P
Cień_2 - 2012-10-15, 19:45

Technik...do kokszenia bazyliszków jak mniemam?
DarthBinks - 2012-10-16, 17:15

komix napisał/a:
Uważaj bo może się też pojawić.....młody Anakin. To dopiero może być ...dziwne :P

Dziwne, ale fajne. Przydałby się, jest ostatnią wartą zrobienia wersją Anakina.

komix - 2012-10-20, 08:35

do Vongów:
Zonama Sekot Scout

do Rebelii:
General Lando Calrissian

DarthBinks - 2012-10-21, 12:42

Grywalny Lando do rebelii by się rzeczywiście przydał. Ciekawym scouta.
komix - 2012-10-26, 10:49

Coś do Republiki:

Coleman Trebor
Jedi Training Droid

DarthBinks - 2012-10-26, 15:46

Trebor- jeest! Oby z CE dla Antarian rangerów.
Droid- czyżby kolejne podpakowanie jedi z republiki?

komix - 2012-11-02, 09:04

Nowości:

Muun Guard Colonel wydaje mi się, że do Sepków
Jan Ors czyli wzmocnienie dla Kyle'a Katarna

DarthBinks - 2012-11-02, 11:23

komix napisał/a:
Muun Guard Colonel wydaje mi się, że do Sepków

Pewnie tak, ale ciekawe co on ma niby robić? Bo chyba nie wzmacniać ultracrapa- muun guarda.

komix - 2012-11-04, 08:59

Czas na pierwsze statystyki :D
Duuże wzmocnienie dla Rycerzy Imperialnych :)

Imperial Knight Strike Team Leader
Cost: 27
HP: 100
DEF: 17
ATT: 10
DAM: 20
Special Abilities
Unique. Melee Attack. Double Attack
Cortosis Gauntlet 18
Evade
Rapport (Non-unique Imperial Knight followers cost 1 less)
Synergy (+4 Atk when within 6 of an Imperial Knight ally)

Force Powers
Force 2
Lightsaber Block

Commander Effect
Imperial Knight followers gain Evade.

[ Dodano: 2012-11-04, 09:07 ]
Ajjjć byłbym zapomniał :D

Darth Caedus, Sith Lord
Cost: 54
HP: 110
DEF: 18
ATT: 12
DAM: 20
Special Abilities
Unique, melee attack, double attack
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Embrace of Pain (+1 Attack and +1 Defense for every 10 points of damage currently on this character)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
Force Ascetic (Cannot spend Force points to reroll or move faster)
Affinity (Characters who's name contains Galactic Alliance may be in a squad with this character regardless of faction)
Rapport 1 (Characters who's name contains Galactic Alliance cost 1 less when in a squad with this character)
Force Powers
Force 2, Force Renewal 2, Master of the Force 2
Aing Ti flow walk - (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Master Illusion - (Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
Sith Battle Manipulation - (force 3 - usable on this characters turn, sight, choose one target character within line of sight, Cadeus may move that character and all characters (enemies and allies alike) within 6 squares of the target character up to 3 spaces. This movement does not provoke attacks of opportunity. This character cannot be moved by this force power.)
Commander Effect
Galactic Alliance followers gain +3 attack and +3 defense

[ Dodano: 2012-11-04, 09:35 ]
BTW: Jedi Training Droid poszedł do Fringe'ów coby Republice za dobrze nie było :D

DarthBinks - 2012-11-04, 16:15

Knight- fajne, nieskomplikowane wzmocnienie.
Caedus- szaleństwo. Tylko 54 punkty i świetna defensywa. Nie zapominajmy, że umożliwia wejście Vergere.
Fajnie, że droid wzmocni też innych jedi.

Cień_2 - 2012-11-05, 19:04

komix napisał/a:
up to 3 spaces

Momencik o co w tym biega...ruszać do 3 ale czego 3?

komix - 2012-11-06, 00:37

Cień_2 napisał/a:
komix napisał/a:
up to 3 spaces

Momencik o co w tym biega...ruszać do 3 ale czego 3?

3 Pola. Rozwaliłeś mnie :D

[ Dodano: 2012-11-09, 10:31 ]
22.Muun Guard Colonel
Cost: 15
HP: 40
Def: 16
ATT: 7
DAM: 10
Special Abilities
Opportunist +20
Commander Effect
Allies named Muun Guards gain Opportunist.

Prosty, tani upgrade dla 5-punktowych strzelców (teraz łatwo ich będzie podpakować- Whorm dla Twina, San by mogli wykorzystać Opp) z wysokim atakiem-6. Miło, że zobaczymy ich może w akcji (od początku byli słabi, teraz można nimi zagrać).

DarthBinks - 2012-11-09, 19:08

komix napisał/a:
z wysokim atakiem-6

Rozumiem, że to ironia...
To według mnie główna wada tej opcji- atak.. no i właściwie brak pomysłu, żeby ich bronić (ew. Spotter).

Cień_2 - 2012-11-10, 19:00

Cytat:

Cień_2 napisał/a:
komix napisał/a:
up to 3 spaces

Momencik o co w tym biega...ruszać do 3 ale czego 3?

3 Pola. Rozwaliłeś mnie :D

A ja myślałem że Pola to Squares a nie spaces.

skywalker - 2012-11-10, 23:37

Teoretycznie squares to kwadraty a spaces to przestrzenie
Cień_2 - 2012-11-12, 17:30

Właśnie o to mi chodziło ;D
komix - 2012-11-12, 20:57

Cień_2 napisał/a:
A ja myślałem że Pola to Squares a nie spaces.

Ehh
A jak zaatakuje tym huga to jak ruszysz? Naprawdę nie widzę problemu...
3/4 figurek mieści się na 1 polu/kwadracie- czyli takie przesuwasz o 3 pola/kwadraty.
Figurki o większych podstawkach analogicznie do wyżej (czyli o 3 "miejsca"), chyba, że jest napisane inaczej. Jeśli dalej masz z tym problem to w pm wytłumaczę.

Cień_2 - 2012-11-18, 21:17

komix napisał/a:
Naprawdę nie widzę problemu...

Ale spokojnie przecież chyba nic się nie dzieje...chyba.

Teraz rozumiem. Faktycznie nie pomyślałem o huge-ach.

komix - 2012-11-19, 11:56

Cień_2 napisał/a:
Ale spokojnie przecież chyba nic się nie dzieje...chyba.

Ależ jestem spokojny :P Nie rozumiem tylko skąd ta panika (chociaż trochę rozumiem, mocna umiejętność)

BTW:

W Sithach zobaczymy nikogo innego jak Dartha Wyyrloka III. Jego statystyki wrzucę kiedy indziej :P

DarthBinks - 2012-11-19, 18:27

komix napisał/a:
Dartha Wyyrloka III

Yupiii, czyżby podstawką Mas Amedda? :-)

Cień_2 - 2012-11-24, 19:19

komix napisał/a:
panika

Bardziej paniczna ciekawość ;)

komix - 2012-11-26, 12:46

9.Darth Wryylok III
Cost: 20
HP: 60
Def: 17
Att: 7
Dam: 0
Special Abilities
Unique. Melee Attack
Booming Voice
Opportunist +20

Force Powers
Force 3
Force Lightning 2
Force Stun

Commander Effect
Sith Followers without the Affinity Special Ability gain Backlash.

39.Jedi Training Droid
New Republic
Cost: 12
HP: 40
Def: 10
Att: 1
Dam: 10
Special Abilities
Droid, Melee Attack
Mimetic Combat Processor

DarthBinks - 2012-11-26, 16:52

Wow!
Game changer do sithów. Ciekawy i przydatny.

Myślałem, że droid miał być do wszystkich republik...

Cień_2 - 2012-11-27, 21:19

Droid to lipa zawiodłem się ;(
DarthBinks - 2012-11-28, 16:32

Cień_2 napisał/a:
Droid to lipa

No nie wiem. Masz tu gościa z statami dowolnego jedi za 12 pkt. Załóżmy na przykład, że weźmie je od GMLS...

Cień_2 - 2012-11-28, 20:16

Ale myślałem, że po pierwsze będzie do Frindżów. Mógłbym nim wtedy np Bardna Jusika w Mando dopakować. A po drugie, że raczej będzie coś rozdawał, nawet takie niby proste +4 ataku czy coś.

No wiadomo, że tak patrząc jest spoko, po prostu spodziewałem się czegoś innego ;)

komix - 2012-12-07, 15:42

Dobra, czas na jakiegoś newsa:P

Na ogień pójdzie postać z mini-setu. Tą postacią jest towarzysz Jedi Consulara z gry The Old Republic (jeśli dobrze pamiętam) Wiecej na jego temat znajdziemy tutaj:
http://starwars.wikia.com/wiki/Qyzen_Fess

3.Qyzen Sess
Old Republic
Cost: 36
HP: 90
DEF: 19
ATT: 9
DAM: 20
Special Abilities
Unique, Melee Attack, Trandoshan, Double Attack
Consular's Decoy: Whenever a non-unique character whose name contains Consular is within 6 squares and is targetted, this character may switch positions with that character.
Rapport (A character named Jedi Shadow cost 1 less when in squad with this character)
Regeneration 10
Resilient
Scorekeeper's Blessing (when this character defeats a character of higher point cost, he gains +1 attack and +1 defense. This effect is cumulative)
Shields 1
Synergy (A character named Jedi Consular gains +2 Attack and +2 Defense while within 6 of this character)


No i coś do Vongów:

55.Domain Shai Warrior
Cost: 10
HP: 40
DEF: 14
ATT: +3
DAM: 10
Special Abilities
Melee Attack. Yuuzhan Vong Warrior
Force Immunity
Thud Bug
Embrace of Pain
Rapport (-1 when in same squad as Shedao Shai)
Synergy (+2 attack/+ defense when within 6 squares of Shedao Shai)
Vonduun Crab Armor 16

DarthBinks - 2012-12-07, 22:19

Obaj bardzo fajni. Takie rozsądne wzmocnienia.
komix - 2012-12-09, 16:05

2. Mirialian Jedi
Old Republic
Cost: 20
HP: 60
Def: 18
Atk: +9
Dam: 20
Special Abilities:
Melee Attack, Twin Attack, Makashi Style, Acrobatic (This character ignores other characters while moving)
Force Powers:
Force 2.
Lightsaber Deflect

Cień_2 - 2012-12-09, 20:38

Mocny jak na tak mały koszt.
DarthBinks - 2012-12-10, 18:27

Cień_2 napisał/a:
Mocny jak na tak mały koszt.

Weź pod uwagę niewielkie HP. Niby może dwa razy machnąć deflect, ale i tak dosyć łatwy do rozstrzelania.

Ale ogólnie spoko, można ładnie dopakować.

komix - 2012-12-10, 22:51

To nie koniec nowości :P

13. Boss Nass
Cost:35
HP: 80
Def: 16
Att: 5
Dam: 10
Special Abilities
Unique. Melee Attack.
Booming Voice
Speed 4
Gungan Reserves 20 (If you roll an 20 for initiative, you can add up to 20 points of non-Unique Gungan characters from any faction to your squad immediately before your first activation of the round.)
Rapport (Gungans on your squad cost 1 less)
Commander Effect:
At the start of the skirmish, choose 1 allied Gungan character; that ally gains Bombad General [Once per round, at the end of this character's turn, this character can designate one enemy that it can see. For the rest of this round, allied Gungans can target this character, ignoring cover.]
Whenever a non-unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original hit points.

Nie żebym coś mówił, ale Yuzkowie się rozpędzają :PP

54. Domain Shai Subaltern
Cost: 29
HP: 60
Def: 16
Atk: +8
Dam: 10
Special Abilties
Melee Attack, Double Attack
Charging Fire
Force Immunity
Synergy (+4 Atk when within 6 of an ally named Shedao Shai)
Razorbug
Embrace of Pain
Vonduun Crab Armor 11
Commander Effect:
Yuuzhan Vong followers gain Charging Fire [replaces turn: can move up to double speed, then attack].
Non-unique Yuuzhan Vong followers whose name contains Warrior gain Double Attack.

Cień_2 - 2012-12-11, 14:45

No no Boss Nass mocny, nie powiem, Gunganie coraz lepsi się robią i Booming Voice... no no.
DarthBinks - 2012-12-12, 11:07

Boss Nass z Yodą z CS... Fajnie.

komix napisał/a:
Yuzkowie się rozpędzają

Chędogi żart, nie ma co :-)

Vong przydatny, będzie się dało grać vongową drobnicą.

Cień_2 - 2012-12-12, 22:04

DarthBinks napisał/a:
Yodą z CS.

Najpierw trzeba go mieć ;D

komix - 2012-12-14, 14:50

Sprostowanie
Boss Nass nie ma rezerw tylko Reinfo 20 dla gungan.

Czas na Rebelię:

28. General Lando Calrissian
Cost 28
HP: 80
DEF: 18
ATK:+9
DAM: 20
Special Abilites
Unique. Pilot
Double Attack; Greater Mobile Attack
Rapport (A character named Nien Nunb costs 5 less when in the same squad as this character)
Opportunist
Camaraderie (An ally named Nien Nunb or who counts as Han Solo gains Pilot)
Commander Effect:
Pilots in your squad (including this character) get +4 Defense against adjacent enemies.

DarthBinks - 2012-12-14, 16:41

Fajny, ale nie iwem czy dostatecznie... Piloci mają już lepsze wzmocnienia.
Cień_2 - 2012-12-15, 11:40

Fajny fajny do epickiego Luka fajnie pasuje.
komix - 2012-12-21, 14:28

53.Mandalorian Technician
Cost: 15
HP: 30
Def:15
Att:4
Dam:20
Special Abilities
Speed 4.
Blast Cannon
Communication Supplies
Frequency Amplification (Allied commander effects are extended by 2 squares)
Power Coupling

Sith Juggernaut czyli taki generic Darth Malagus :))
11.Sith Juggernaut
Cost 49
HP: 110
Def:20
Att:10
Dam:20
Special Abilities
Melee Attack. Double Attack
Bodyguard
Draw Fire
Force Attuned Armor
Rapport (Character named Vette cost 1 less when in the same squad as this character)
Soresu Style
Force Powers
Force 4
Lightsaber Riposte
Crushing Blow (Force 2:+10 damage on all of attacks this turn; enemies damaged by this character attacks get -2 defense for the rest of skirmish)

DarthBinks - 2012-12-21, 15:08

Juggernaut- ależ tank! Mocny zwłaszcza dzięki Wylrokowi.
Cień_2 - 2012-12-21, 16:28

Mando fajny. Można go dać Do Rohlan Dyre-a i nie będzie tracił Lonera a i tak Twina dostanie ;)
komix - 2012-12-24, 22:06

Darth Talon, Sith Assassin
Cost: 28
HP: 90
Def: 18
Att:+10
Dam:20
Special Abilities
Unique. Melee Attack. Double attack
Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
New Hand of Darth Krayt (This character can spend its own Force points once per turn and spend Force points from a character who counts as Darth Krayt once per turn)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Synergy (This character gains +4 attack and +4 defence while within 6 squares of a character who counts as Darth Krayt)
Turn to the Darkside (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Force Powers
Force 3
Force Bubble
Force Cloak
Force Lighting 1

"I am Darth Talon…I am my master's hand…I am your death."
―Darth Talon

Łaa ależ agresywnie (w sensie strasznie nisko) wyceniona!! Sithowie po tym dodatku stają się w pełni dającą się sensownie grać frakcją (czytaj nie jadą jedynie na Jaq'u) ;) Czas ich ogarnąć :D

DarthBinks - 2012-12-25, 13:16

Dobra, fajne wsparcie dla nowego Krayta.
komix - 2013-01-01, 12:20

Czas przedstawić postać, która już dawno powinna w tej grze zaistnieć- przestawiam wam dowódcę armii droidów zanim Grievious przejął pałeczkę. Sev'rance Tann (Chissanka), znamy ją z gry Star Wars Galactic Battlegrounds- Clone Campaigns.

24. Sev'rance Tann
Cost: 55
HP: 110
Def: 20
Atk: +11
Dam: 20
Special Abilities
Unique. Melee Attack; Double Attack
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating]
Rapport [Huge and larger Separatist allies cost 10 less when in the same squad as this character]
Shielding Upgrades [Non-living allies with Damage Reduction 10 gain Advanced Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 6)]
Force Powers
Force 4
Lightsaber Block [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Sith Rage [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Commander Effect :
Droids are subject to this effect: Adjacent allies ignore cover when they use special abilities whose name contains Missiles. Followers within 6 squares with Mounted Weapon gain Flanking Attack [Until the end of the round, an enemy attacked by this character has -4 Defense against allies with Mounted Weapon].

Super rapport, + rozdawanie Adv Shieldsów :) Świetna postać, jedna z moich ulubionych z tego dodatku.

Cień_2 - 2013-01-01, 12:41

Uruchomi huge u sepków.
DarthBinks - 2013-01-02, 12:13

Super. Separatyści potrzebowali czegoś takiego.
komix napisał/a:
Huge and larger

Czyżby szykował się AATank?

Cień_2 - 2013-01-02, 16:50

komix napisał/a:
Star Wars Galactic Battlegrounds- Clone Campaigns

Sory za offtop. Ma ktoś oryginalną wersję? Chętnie odkupię...

komix - 2013-01-08, 11:29

Czas pokazać statystyki nowej, wspomnianej już wcześniej postaci:

29. Jan Ors
Cost 18
HP: 60
Def: 17
Atk: +6
Dam: 10
Special Abilities
Unique. Pilot; Double Attack
Affinity [May be in a New Republic squad]
Camaraderie [An ally whose name contains Kyle Katarn gains Double Attack, Distraction, and Opportunist]
Distraction [Suppresses adjacent enemy commander effects]
Opportunist [+4 Attack and +10 Damage against an enemy who has activated this round]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

"What would you do without me, Kyle?"

W świetny sposób wspomaga pierwszego Kyle'a jak i innych (Opp na JM mocna sprawa:P). Za taki koszt? Naprawdę się opłaca :)


....................

Post 666 :evil: ;-)

[ Dodano: 2013-01-08, 11:33 ]
DarthBinks napisał/a:
Czyżby szykował się AATank?

Prędzej Decimator :P

DarthBinks - 2013-01-08, 18:45

Mocna, relay orders u mocnej jednostki to fajna rzecz.
skywalker - 2013-01-09, 09:35

Ona + Kyle jedi battlemaster =masakra
komix - 2013-01-11, 13:22

15.Coleman Trebor
Republic
Cost: 14
HP: 60
Def:17
Att:8
Dam: 20
Special Abilities
Unique. Melee Attack
Bravado +10 [+4 Attack and +10 Damage against an adjacent enemies with a higher point cost]
Force Powers
Force 2
Master Speed [Force 1: This character can move 6 extra squares on its turn as part of its move]

skywalker - 2013-01-11, 18:24

Ah co za moc już widzę epickie składy z nim :mrgreen:
Cień_2 - 2013-01-11, 20:23

Eeee nie bardzo rozumiem po co on z takimi statami????
DarthBinks - 2013-01-12, 14:47

Żenada. Ktoś kto tworzył tego misy jest chyba pozbawiony wyobraźni. Można było mu dać choćby CE dla Antarian Rangerów. Myślę też, że był dobrą postacią na wprowadzenie force jumpa (patrz nasz dodatek). Wiem, że Jango go zdjął szybko, ale bez przesady.
komix - 2013-01-12, 15:04

DarthBinks napisał/a:
Żenada. Ktoś kto tworzył tego misy jest chyba pozbawiony wyobraźni. Można było mu dać choćby CE dla Antarian Rangerów. Myślę też, że był dobrą postacią na wprowadzenie force jumpa (patrz nasz dodatek). Wiem, że Jango go zdjął szybko, ale bez przesady.


Nie będę bronił, bo jakoś specjalnie ta frakcja mnie nie interesuje. Powiem tylko jakie było założenie- tania, szybka figurka do podmiany, która nie zejdzie po jednym strzale, a która też może lekko ugryźć.
Pomysł został zrealizowany.

Cień_2 - 2013-01-13, 09:20

W sensie do switcha? Już lepiej dać Clone Commander Gree...
komix - 2013-01-15, 21:37

Cień_2 napisał/a:
W sensie do switcha? Już lepiej dać Clone Commander Gree...

Ta wersja Gree padnie teraz po 2 strzałach:P (obecnie może nawet po jednym) no i jak podejdzie to nie uderzy- a Trebor i daleko zajdzie i dziubnie:P

[ Dodano: 2013-01-18, 10:13 ]
Czas na nowość, czyli postać, na którą fani daawno czekali:

26.Chief of State Mon Mothma
Cost:44
HP: 70
Def: 15
Att: 0
Dam: 0
Special Abilities
Unique
Affinity [May be in a New Republic squad]
Bothan Sacrifice [Whenever an ally whose name contains Bothan is defeated, characters on your squad get +10 Damage for the rest of the round]
New Republic/Rebel Reinforcements 30 [During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad]
Rival [This character cannot be in a squad that contains a character who counts as Garm Bel Iblis]
Commander Effect
New Republic and Rebel followers get +1 Attack and +1 Defense for each defeated Unique enemy. [This bonus stacks.]

"The Emperor has made a critical error, and the time for our attack has come."

DarthBinks - 2013-01-20, 17:53

Fajne. Miło, że uruchomili kolejną grupę figurek.
komix - 2013-01-25, 12:35

48.Elite Mandalorian Marauder
Cost:22
HP:60
Def:17
Att:10
Dam:20
Special Abilities
Melee Attack
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Cloaked [If this character has cover, it cannot be targeted by nonadjacent enemies]
Melee Duelist [+4 Defense when attacked by an adjacent enemy]
Parry [When hit by a melee attack, this character takes no damage with a save of 11]

Cień_2 - 2013-01-25, 16:03

Fajny, w sumie niski koszt, szkoda tylko, że niewiele wbije, ale jak się 2 czy 3 takich da to będzie spoko.
komix - 2013-01-28, 12:27

37. Dathomiri Witch
New Republic
Cost: 15
HP: 60
Def: 16
Atk: 8
Dam: 10
Special Abilities:
Melee Attack, Bravado +10
Rival (may not be in the same squad as Nightsisters)
Synergy +2 (A character named Rancor gains +2 Atk and +2 Def while within 6 squares)
Force Powers:
Force 2
Force Push 2, Force Weapon


57.Nei Rin
Yuuzhan Vong 57/60
Cost: 28
HP: 60
Def: 16
Atk: 6
Dam: 20
Special Abilities:
Unique, Melee Attack,
Affinity (may be in a New Republic squad), Force Immunity, Shaper +10
Rapport (Characters whose name contains Ossus Guardian cost 1 less when in the same squad)
Vong Heritage (Affinity does not change a Yuuzhan Vong character's faction in your squad)
Vonduun Crab Shaper (Allies within 6 with Vonduun Crab Armor gains +4 Def against non-adjacent enemies)

Commander Effect:
Yuuzhan Vong allies within 6 squares who fail a Vonduun Crab Armor save may immediately move 2 squares.

DarthBinks - 2013-01-28, 17:40

Nei Rin- potęga. Połączenie dodatków do defensywy i ataku.
Cień_2 - 2013-01-28, 20:14

Eh kolejny podpakowywacz i kolejne bonusy do dmg...masakra.
DarthBinks - 2013-01-29, 19:18

Wciąż nie tak przegięty, jak nowy Luke, Cieniu.
Cień_2 - 2013-01-29, 20:01

Oj bez przesady, wcale nie jest taki przegięty. GMLS bardziej....
komix - 2013-01-31, 21:05

Jakby ktoś chciał wiedzieć:
Galactic Heros:
6 OR, 5 Sith,7 Rep,6 Sep,7 Reb,4 Imp,6 NR,6 Fringe,6 Mando,7 Vong

TOR min-set:
3 OR,3 Sith,1 Mando,3 Fringe + NR + Imp

Cień_2 - 2013-02-01, 18:23

komix napisał/a:
1 Mando

Yeah dobre chociaż to ;)
Ale 6 Mando w GH też cieszy i to bardzo.

DarthBinks - 2013-02-01, 19:25

Cień_2 napisał/a:
Oj bez przesady, wcale nie jest taki przegięty. GMLS bardziej....

Eee... Rozumiem, że to żart? :roll:

Cień_2 - 2013-02-02, 08:30

Ta pierwsza, czy druga część?
komix - 2013-02-02, 12:58

Dobra, czas wrzucić kolejną zapowiedź z mini-dodatku:

2. Kira Carsen
OR
Cost 34
HP: 100
Def: 18
Atk: 12
Damage: 20
Special Abilities
Unique. Melee Attack; Triple Attack
Jedi Knight [Counts as a character named Old Republic Jedi Knight]
Child of the Emperor [This character can spend her own Force points once per turn and spend Force points from an enemy character whose name contains Emperor once per turn. This character cannot be activated by enemy Force powers or special abilities.]
Force Bond [Allies named Jedi Guardian gain Leaping Assault]
Rapport [Costs 1 less when in the same squad as a character whose name contains Jedi Knight]
Force Powers
Force 2
Leaping Assault [Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of her attacks this turn.]
"Eat lightsaber, jerk!"

DarthBinks - 2013-02-02, 22:34

Szybko ginie... Nie wiem, czy będzie się dało na niej skład zrobić. Chociaż kradzież mocy ciekawa.
komix - 2013-02-08, 11:28

DarthBinks napisał/a:
Można było mu dać choćby CE dla Antarian Rangerów.


Tak apropo ;)

12. Antarian Ranger Captain
Cost: 20
HP: 60
Def: 17
Att: 9
Dam: 20
Special Abilities
Affinity [May be in a New Republic or Old Republic squad]
Rapport [Allies whose names contain Antarian Ranger cost 1 less when in the same squad as this character]
Sniper [Other characters do not provide cover against this character's attack]
Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Synergy [+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares]
Commander Effect
Allies whose names contain Antarian Ranger within 6 squares gain Sniper and Squad Firepower [+10 Damage while 3 allies with the same name as this character are within 6 squares].

Cień_2 - 2013-02-08, 16:26

Fajny. W sumie myślałem, że jeśli go zrobią to pójdą na łatwiznę i dadzą mu Ce dające twina, a tu proszę...miłe zaskoczenie.
DarthBinks - 2013-02-08, 20:21

Dobry, szkoda tylko, że mam jedynie dwóch rangerów.
Cień_2 - 2013-02-09, 10:27

Heh ja mam jednego :roll:
komix - 2013-02-16, 02:11

Czas na Imperium :D

32. Desann
Cost: 39
HP: 110
Def: 20
Atk: +13
Dam: 20
Special Abilities
Unique. Melee Attack; Double Attack; Melee Reach 2
Deadly Attack [Scores a critical hit on an attack roll of natural 19 or 20]
Vicious Attack [Triple damage instead of double on a critical hit]
Force Powers
Force 2. Force Renewal 1
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]
Force Lightning 2 [Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target]
Lightsaber Throw 1 [Force 1, replaces attacks: Attack 1 enemy within 6 squares]
Sith Rage [Force 1: +10 Damage on all attacks this turn]
Commander Effect
Non-Unique allies with a Force rating start the skirmish with +1 Force [+2 Force if their name contains Reborn].

" ...the Force is not a shield to protect the useless… but is, in reality, a weapon… to empower the worthy!"

34. Reborn Shadowtrooper
Cost: 23
HP: 60
Def: 16
Atk: +10
Dam: 20
Special Abilities
Melee Attack; Double Attack
Cortosis Armor [+4 Defense against attacks with a lightsaber]
Invisibility [Cannot be targeted by nonadjacent enemies]
Force Powers
Force 2
Force Grip 1 [Force 1, replaces attacks: sight; 10 damage]
Force Lightning 1 [Force 1, replaces attacks: range 6; 20 damage]
Lightsaber Block [Force 1: When hit by a melee attack, this character takes no damage with a save of 11]

"Black armor? Not again…" ―Kyle Katarn

DarthBinks - 2013-02-16, 18:39

Tworzą fajny zestaw. Nic dodać nic ująć.
Cień_2 - 2013-02-16, 18:52

No w końcu, czekałem na niego długo. Fajny no i razem ciekawe duo tworzą.
skywalker - 2013-02-16, 19:33

Obaj bardzo fajni
Cień_2 - 2013-02-17, 11:36

Szkoda, że nie wyszły wtedy, kiedy jeszcze grałem Imperium ;)
komix - 2013-02-23, 11:43

Dobra, teraz coś dla OR i Mando :P

1. Krynda Draay
Cost: 20
HP: 50
Def: 20
Atk: 0
Dam: 0
Special Abilities
Unique. Melee Attack
Camaraderie [An ally named Master Lucien Draay gains Mettle and Triple Attack]
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.]
Mettle [If this character spends 1 Force point to reroll, add +4 to the result]
Rapport [Covenant characters cost 1 less when in the same squad as this character]
Force Powers
Force 1. Force Renewal 1
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Push 1 [Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller]
Sense the Future [Force 2: Once per round, after initiatives is determined, you may exchange your initiative check with your opponent's initiative check]
Commander Effect
Covenant allies in your squad can spend this character's Force points. [A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.]

Krynda Draay formed the secret Jedi Order of the Covenant and personally set out to train the greatest Consulars of the Order, which she hoped would be strong enough to find the shatterpoint that would lead to the next Sith outbreak.

49. Mandalore on Basilisk War Droid
Cost: 49
HP: 110
Def: 18
Atk: +10
Dam: 30
Special Abilities
Unique [Counts as Mandalore the Indomitable]
Speed 10. Double Attack
Flight [Ignores difficult terrain, enemy characters, low objects, and pits when moving]
Charging Assault +10 [Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy]
Mounted Weapon [Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character]
Strafe Attack [As this character moves, he can attack each enemy whose space he enters; this turn, this character cannot attack any enemy twice and cannot move directly back into a space he has just left. This ability is usable only on this character's turn.]
Commander Effect
Allies named Basilisk War Droid get +4 Attack and +10 Damage again adjacent enemies.

Cień_2 - 2013-02-23, 12:36

No wypowiem się co do mandalora. Niezbyt duży koszt szczególnie, że wbija duży demejdż. trzeba tylko bazyliszki ze 2 mieć, ale na pewno spróbuję zagrać nim samym.
DarthBinks - 2013-02-23, 15:01

Mandalor mocny. Charging assault + strafe to mocne połączenie. Krynda nawet niezła po namyśle.
Cień_2 - 2013-02-24, 09:54

Eno ale jak będzie robił Strafe to nie dostanie tego 30 dmg nie?
DarthBinks - 2013-02-24, 13:13

Cień_2 napisał/a:
Eno ale jak będzie robił Strafe to nie dostanie tego 30 dmg nie?

Nie bardzo wiem o co Ci chodzi... Jak zrobi assault to każdego mijanego atakuje za 30dmg. Ten w którego wymierzony jest assault może być zaatakowany nawet dwa razy- raz za strafe'a i raz za assault.

komix - 2013-02-27, 11:52

Dobra tym razem 4 odsłony:

40. Luke Skywalker, Galactic Hero
Cost 48
HP: 120
Def: 20
Atk: 11
Damage: 20
Special Abilities
Unique. Melee Attack; Double Attack; Greater Mobile Attack
Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]
Jedi Hunter [+4 Attack and +10 Damage against enemies with Force ratings]
Synergy +2 [Fringe allies with a Force rating get +2 Attack while within 6 squares]
Force Powers
Force 2. Force Renewal 1; Master of the Force 2
Knight Speed [Force 1: This character can move 4 extra squares on his turn as part of his move]
Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]
Lightsaber Throw 3 [Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.]
Commander Effect
Allies with a Force rating gain Greater Mobile Attack.

"You are the core of what will become a great order to protect the New Republic." - Leia Organa Solo

43. Rattataki Warrior
Cost 18
HP: 40
Def: 15
Atk: 7
Dam: 20
Special Abilities
Melee Attack
Bloodthirsty [+10 Damage on melee attacks against enemies at half Hit Points or less]
Death Strike [+10 Damage against an enemy that is adjacent to an allied character]
Twin Blaster 10 [Replaces attacks: sight; make 2 attacks against 1 target at +8 Attack and 10 Damage. These count as nonmelee attacks.]
Force Powers
Force 1

45. Urai Fen
Cost 39
HP: 100
Def: 18
Att: 10
Dam: 20
Special Abilities
Unique. Zann Consortium. Melee Attack; Double Attack
Cloaked [If this character has cover, he cannot be targeted by nonadjacent enemies]
Lightsaber Resistance [+2 Defense when attacked by an adjacent enemy with a Force rating]
Sonic Stunner [Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.]
Spinning Blade Attack [Replaces turn, usable only while this character is at half Hit Points or more: This character can move up to his speed this turn and he can attack each adjacent enemy once as he moves. This movement does not provoke attacks of opportunity.]
Tyber Zann's Bodyguard [If an adjacent character who counts as Tyber Zann would take damage from an attack, this character can take the damage instead]
Zann Consortium Decoy [Whenever a small or medium Zann Consortium ally within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.]
Force Powers
Force 1

"It has been a long time since I had a challenging opponent. Do not disappoint me."


58. Supreme Overlord Quorreal
Cost 30
HP 70
Def 18
Att +8
Dam 10
Special Abilities
Unique. Melee Attack
Force Immunity [Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities]
Loyal Followers [Characters brought in to the squad through this character’s Reinforcements special ability each cost 1 less. These characters gain Aggressive Negotiations (This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.) for the rest of the skirmish.
Rival [This character cannot be in a squad that contains any character whose name contains Shimrra]
Yuuzhan Vong Reinforcements 20 [During setup, after seeing your opponent's squad, you can add up to 20 points of Yuuzhan Vong characters to your squad]
Commander Effect
If an ally named Zonama Sekot Scout has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. [This includes Droid and Savage characters.]

Cień_2 - 2013-02-27, 15:02

Szczerze mówiąc to jest nam potrzebny kolejny Luke? Żenada... :roll:
Ale Urai bardzo fajny, zarówno jako ochroniarz Zanna, jak i szermierz. To Spinning Blade Attack dużo zdziała.

DarthBinks - 2013-02-27, 16:31

Tak samo jak Cień- jeszcze jeden Luke? Ileż można?
Ale Quorreal fajny, ciekawym tego scouta.

komix - 2013-03-02, 12:43

Dobra, w końcu jest!!

Ściągnij Vset5

DarthBinks - 2013-03-02, 18:06

No to czas na długi komentarz ode mnie. :-P

Old Republic
Nowa Jedi Exile jest tym czego brakowało tym wszystkim Jedi z małą ilością mocy. Poza tym potężne wsparcie dla żołnierzy, którymi będzie się wreszcie dało grać. Smuggler i Riggs-fajna parka, ale trochę drodzy(Smuggler ma 70HP bez Evade'a, który kosztuje 18pkt).
Sith
Chyba jedyna frakcja bez dużego wsparcia dla commonów. Za to Potęga w postaci Malgusa i Caedusa, w dwójkę będą ostro manipulować składem przeciwnika. Do tego mocna Taylon, nieco nijacy Kaliyo i Imperial Agent i bardzo tankowy Khem Val, jedyne co bym poprawił to bonus na jedi- przyjego nienawiści do nich powinien być co najmniej +20. Wyyrlok mocno podrasuje sithów, i uruchomi więcej CE.
Republic
Gunganie i wookie - zupełnie nowa jakość. Gunganie jeszcze defensywniejsi, a wookie- każdy na 8 speeda- nieźle, ale nie wiem czy to tak dużo zmienia. C'baoth ciekawy, master mind meld ma duży potecjał. Coleman nie jest jednak taki zły, po namyśle.
Separatist
Podoba mi się pomysł Bane'a jako dowódcy łowców nagród, aurra też niczego sobie, Hondo może z nią zaszaleć (ale brak stealtha ją zaboli). Miło, że uruchamiamy Huge'e, Iotran gurad znajdzie w tym swój udział, Parwan- nic ciekawego.
Rebel
Myślałem, że ackbar to potęga... Być może, ale Crix Madine to prawie przegięcie, ustawienie armi na środku mapy, i w dodatku potężne wzmocnienie Specforce'ów, infiltratorzy zawsze biją teraz 20 i mają cloaka. Monthma i ackbar uruchamiają resztę piechoty, w przyzwoity sposób. Lando taki sobie, ale nowi Specforsi są bardzo sympatyczni, zwłaszcza ten z Second windem (skąd nazwa tej umiejętności, tak w ogóle?). Rebelia chyba najbardziej wzmocniona ze wszystkich frakcji.
Imperial
Mało, ale z klasą reborni z Desanem- potężna mieszanka, bo grip działa zawsze(w przeciwieństwie do ataków Chameleon Droidów). Roan słaby. Sidious potężny, ale otym już było.
New Republic
Ukradli innym frakcjom training droida, a Luke za 100 pkt jest za mocny, to tyle w temacie.
Mandalorian
Nudy
Fringe
Nowi goście do Zanna mnie nie ruszają, a Rattaki i Vornskr to lipa. Vette- duży potencjał, zarówno jako savage, jak i nie-savage, lekkie wsparcie tyłów, bym powiedział. Mako to najlepszy Medyk, jaki istnieje w grze, brdzo fajne odwzorowanie skilli z gry. Watto- super rozdawanie savage'a i obniżanie save'ów bardzo mocne za 11 pkt. Gryph bardzo fajny, zwłasza że combo- on, Carrick Jarael może być w każdej frakcji.
Yuuzhan Vong
Cieszą mnie alternatywne shapery, Quorreal- własciwie po co? Myśałem, że Scoutami się pogra, ale jednak nie. Mahzan i jej zvongienie- bardzo ciekawe.

Ogółem chyba najlepszy V-set dotychczas- porządne wzmocnienia piechoty, drobnicy itd. Plus parę ciekawych Uniqów-min Gryph, Watto, Malgus i Caedus.

Cień_2 - 2013-03-03, 20:05

DarthBinks napisał/a:
Mandalorian
Nudy

Być może, ale nie dla tego który nimi gra. To ja się tu może rozwinę :)
Najlepszym minisem jest zdecydowanie Kelborn. Łączy w sobie najlepsze cechy Cassusa Fetta (który jest za drogi) i w końcu jest jakiś dobry szermierz do Mando. Wiem, że cały czas granie Mando opiera się na wkuwaniu potężnego dimejdża, ale cóż taka frakcja. Intuicja dla Mando w 3 polach od niego to taka wisienka na torcie ;)

Flame Trooper, cóż, zdecydowanie się zawiodłem. Myślałem, że będzie ciekawszy, z tym burning attackiem, ale ten save na 11 do wyrzucenia, a jak nie to 10 dmg w jedną czy w drugą... Podobna sytuacja jest z Infiltratorem, choć musiałbym troszkę pokombinować ze składem z nimi a potem się wypowiedzieć, bo mam mieszane uczucia.

Mandalor na Bazyliszku-> mówiliśmy już o nim.
Elite mandalorain marauder -> jak wyżej.

Natomiast Mandaloriański technik wyprze Squiba, przynajmniej w moich składach. Dodatkowe 5 pkt za extra attack i rozszerzanie CE? Mała cena...

Mandalore the Lesser -> Ciekawy, choć nie wiem czy koszt jest odpowiedni bo CE sympatyczne ma, jakaś nowość przynajmniej, ale 40pkt to dużo, szczególnie, że mało zada obrażeń, i szybko padnie.

Aha i jeszcze ogólny comment do całości. Myślę, że ten v-set tworzy z Mando w miarę grywalną frakcję. Najważniejsze, żeby tylko w następnych v-setach nie powiększali zasięgów CE i ruchów przed inicjatywą, tylko zrobić coś nowego.

[ Dodano: 2013-03-17, 10:56 ]
Nikt więcej nie skomentuje?

komix - 2013-03-21, 13:05

Vset 5 do ściągnięcia w lepszej jakości:
Ściągnij

Co do komentarzy:
Sithowie dostali w tym secie chyba najlepszego kopa: Malgus oraz Caedus czyli mieszamy składem przeciwnika:P Perełka po prostu, chociaż Caedus na ilość umiejętności i mocy koszt za mały (ale o tym już wcześniej wspomniałem). Aaa no i oczywiście Wyrrlock 3- coś czego tej frakcji brakowało, co w cale nie oznacza, że wszyscy powinni mieć dostęp do Booming Voice.

Rebelia też nie próżnuje- nowy Crix pozwala rozstawić się GDZIEKOLWIEK na naszej połowie mapy. Mocna rzecz.
Acbar też daje radę, teraz ERC będą naprawdę dawali czadu :P

Imperium czyli moja działka- Dessan ok, ale wolałem jak miał na bazie 30 dmg:P Bardzo podoba mi się, że moja frakcja od kilku już dodatków dostaje solidne postacie, które nie kosztują w okolicach 50 ale ~40. Tego naprawdę brakowało, w końcu nie wszyscy byli tankami:P Strike Force Leader- tego brakowało rycerzom imperialnym:) Reborn shadowtrooper- cudeńko! Invisibility + można go łatwo podpakować bo jest trooperem :P (buahaha :D demoniczny śmiech) Najbardziej zawiodłem się na Imperatorze Felu. 90 hp na postaci, która kosztuje prawie 1/4 składu boli. Dalej wzmacnia rycerzy jak i swoją córę, ale w bezpośredniej walce jest słabym leszczem- nie pomaga mu nawet umiejętność anulowania CE przeciwnika:/

Fringe- w tej frakcji najciekawszą postacią jest zdecydowanie Marn :) Urai jest ok, ale ewidentnie brakuje regeneracji!! Mako rzeczywiście najlepsza medyczka zarówno w Torz'e jak i tutaj :)

[ Dodano: 2013-04-19, 11:17 ]
Galactic Heroes & The Old Republic Errata i Mini-FAQ

Errata

Face Your Destiny: Replace the first line with the following: Force 3, usable only on this character's turn: choose an enemy within 12 squares regardless of line of sight and cover; that character gains Savage and is not affected by Empathy until the start of this character's next turn or this character is defeated, save 16.

Mirith Sinn: Replace the commander effect with the following: New Republic troopers and scouts characters in your squad who have cover cannot be targeted by non-adjacent enemies and do not count as the nearest enemy.

Neural Mapping: Replace the card text with the following: Replaces attacks: touch: until this character's next activation or this character is defeated, one adjacent non-Yuuzhan Vong living ally is subject to Yuuzhan Vong special abilities.

Visions of Doubt: Replace with the following: Force 2, usable only on this character's turn: target enemy within 6 squares is considered activated and gets -4 Atk and -4 Def until the start of this character's next turn or this character is defeated, save 11.

Zann Consortium: Add the following to the glossary definition: A Zann Consortium character is a character whose name contains Zann Consortium or that has the Zann Consortium special ability.


Mini-FAQ

Special Abilities

Burning Attacks

Q: Does Splash trigger Burning Attacks?
A: Yes.

Camaraderie

Q: Does Camaraderie make a character qualified for Rapport or Affinity?
A: No. Camaraderie does not take effect during squad building or before you add a piece into your squad.

Con Artist

Q: Do you choose all of one character's Commander Effect, or just one like with the Yammosk War Coordinator?
A: Only one, like the Yammosk War Coordinator.

Q: What exactly does “regardless of restrictions” mean?
A: It means a character is subject to the commander effect regardless of the range of the Commander Effect or who the Commander Effect affects. Example: General Grievious, Supreme Commander's Commander Effect normally only affects Droids within 6, but a Con Artist character would still be able to gain the benefits, even if not a Droid or within 6.

Conditions of the Commander Effects must still be satisfied. Example: If you choose General Obi-wan Kenobi's Commander Effect, the Con Artist must still be within 6 of an ally (on their own squad).

Frequency Amplification

Q: Does this increase the range of a Commander Effect that only affects adjacent characters?
A: No.

Loaded Chance Cube

Q: What happens when you reroll a save?
A: You must roll twice on the reroll.

Resol'nare

Q: Can you use Battle Ready instead of Resol'nare?
A: Yes.

Force Powers

Master Mind Meld

Q: When do I choose which Force Power I want to use?
A: Right before you use the Force Power.

Q: Can I use different powers on different turns, even on my opponent's?
A: Yes.

Q: How does this work with Master of the Force?
A: Since you can only use one other Force Power a turn, you would only be able to use the Force Powers the character already has twice (if able).

Sith Battle Meditation

Q: Can you use this to move character's into pits?
A: Yes, since it is involuntary movement like Force Push.


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